Release Notes - 2024-07-09

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    • Release Notes - 2024-07-09



      Economy Balance iterations - Nations at war now need to do a trade offer to change relations - planes on the ground no longer automatically flee when attacked by land units

      Our last update sparked quite the discussion! We enjoyed the passionate discussion and exchange of ideas, especially over on our Discord server in the dedicated balance-discussion channel. Based on your input we are lowering the cost of constructing Industry buildings, to bolster your countries strained economies. We also heard your feedback on the woes of Infantry and militia, and gave them a slight cost reduction across all levels.

      To maintain the integrity of wartime negotiations, we have fixed an issue that allowed players to change to another relation from the Diplomacy menu while at war. Going forward, such changes can only be executed through trade offers, ensuring all diplomatic maneuvers are deliberate and strategic.

      We've resolved an issue where grounded planes were making a hasty retreat to the nearest aerodrome when under attack by land units. They will now engage in melee combat as intended. Also if the aerodrome in that province is damaged by the land units, the plane will now turn into a transport truck for the battle.

      For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

      Your Bytro Team
      Discord: Call of War
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      Twitter: Call of War
    • NOOO!
      To get the same economy as player with maxed industries we need to conquer 20 cities and have them with max morale.

      To double someones economy with maxed industries we need maxed industries and 40 cities with max morale and at his point we will have expansion penalties. Or 60 cities conquered with no industries.

      So 2 players with 5 cities and maxed industries can beat one that conquered 40 cities and kept them long enough for morale to rise.

      And now everybody can afford it...

      Rip solo tryhard players, long live slow players, chilling in coalitions

      The post was edited 1 time, last by Sewur ().