AXIS vs ALLIES # 7
PLAYER LIST UPDATED 10:00 PM (CST)FEB. 11
THE GAME IS FULL
Realistic WW2 play.
Full explanation & rules in our RP post.
GAME START INFO:
Start Time:
Estimated time- Friday Feb.10 at 4:00 PM, CST (10:00 GMT)
Game Number:
Will send upon creation of the game.
Game Name:
AXIS vs ALLIES 7
Password:
Will send upon creation of the game.
AXIS vs ALLIES # 7 Game Player Update:
ALLIES:
*U.S.A. – rogodeterSnowl * Isolationist until late turn 7 (Dec 11, 1941).
*France – gabegard * Probably Vichy.
Soviet – spiker373
U.K.- Idamtus (including Canada) 10 [11] starting BBs.
AXIS:
Italy- SergeantRock. Low $, resources & tech.
Germany – James Hartmund
Yugoslavia – Overlord_KC Activated when Germany attacks Russia. Very low $, resources & tech. 2 industry build limit.
Hungary/Slovakia - floki2 Activated when Germany attacks Russia. [played by Sweden]. 2 industry build limit.
Pro-AXIS:
Spain – Marshal Tilen Pro-AXIS. May be activated later Spain plays only 3 units total against the USSR and a few Spanish filled Free French units. Very Low $, resources & tech.
Turkey- ‘miech' Pro-AXIS. Activated upon the fall of all of Egypt & Cyprus AND the AXIS doing very well in Russia. Very Low $, resources & tech.
Neutral:
Sweden – floki2 *Note that the Swedish player plays 3 volunteer units in Finland, without officially being at war.
Interested Players: Yonericus, Albert_I., Scott Gourley1, Lt.Henry, Vasco Macedo, Mat_tio, Dawdlepuss, panzerfaust, KingJoe, etc...
Gold Usage:
5K Gold (to be spent how the player wants)
AND
Appropriate/ Extra/ Unlimited Gold for:
-lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
-Missing 4x U.K. battleships.
-U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
-3x fast built French regular arty for Maginot line.
-Missing German BB Scharhorst.
-Canadian manpower (a few Canadian units throughout the game).
-‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
-U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
-Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
-American 'red ball express' transports (force march & free repair).
-Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
-Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
-Limited Communist (Russian supplied) Romania Partisans.
-1 starting Canadian destroyer.
-German Rockets (only to be used against empty cities)
-etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #7 Role Play forum post.
-MANY American units available Turn 15 (Fall/Winter 1945)- Japan surrenders.
PLAYER LIST UPDATED 10:00 PM (CST)FEB. 11
THE GAME IS FULL
Realistic WW2 play.
Full explanation & rules in our RP post.
GAME START INFO:
Start Time:
Estimated time- Friday Feb.10 at 4:00 PM, CST (10:00 GMT)
Game Number:
Will send upon creation of the game.
Game Name:
AXIS vs ALLIES 7
Password:
Will send upon creation of the game.
AXIS vs ALLIES # 7 Game Player Update:
ALLIES:
*U.S.A. – rogodeterSnowl * Isolationist until late turn 7 (Dec 11, 1941).
*France – gabegard * Probably Vichy.
Soviet – spiker373
U.K.- Idamtus (including Canada) 10 [11] starting BBs.
AXIS:
Italy- SergeantRock. Low $, resources & tech.
Germany – James Hartmund
Yugoslavia – Overlord_KC Activated when Germany attacks Russia. Very low $, resources & tech. 2 industry build limit.
Hungary/Slovakia - floki2 Activated when Germany attacks Russia. [played by Sweden]. 2 industry build limit.
Pro-AXIS:
Spain – Marshal Tilen Pro-AXIS. May be activated later Spain plays only 3 units total against the USSR and a few Spanish filled Free French units. Very Low $, resources & tech.
Turkey- ‘miech' Pro-AXIS. Activated upon the fall of all of Egypt & Cyprus AND the AXIS doing very well in Russia. Very Low $, resources & tech.
Neutral:
Sweden – floki2 *Note that the Swedish player plays 3 volunteer units in Finland, without officially being at war.
Interested Players: Yonericus, Albert_I., Scott Gourley1, Lt.Henry, Vasco Macedo, Mat_tio, Dawdlepuss, panzerfaust, KingJoe, etc...
Gold Usage:
5K Gold (to be spent how the player wants)
AND
Appropriate/ Extra/ Unlimited Gold for:
-lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
-Missing 4x U.K. battleships.
-U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
-3x fast built French regular arty for Maginot line.
-Missing German BB Scharhorst.
-Canadian manpower (a few Canadian units throughout the game).
-‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
-U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
-Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
-American 'red ball express' transports (force march & free repair).
-Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
-Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
-Limited Communist (Russian supplied) Romania Partisans.
-1 starting Canadian destroyer.
-German Rockets (only to be used against empty cities)
-etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #7 Role Play forum post.
-MANY American units available Turn 15 (Fall/Winter 1945)- Japan surrenders.
The post was edited 14 times, last by James Hartmund ().