Release Notes - War Bonds

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    • Release Notes - War Bonds



      The new War Bonds have arrived! Launch a new map and check out the exciting new resource that completely changes how Call of War is played!

      As we already announced in the news last week, War Bonds are the newest resource added to Call of War. They can be used to unlock special actions that were previously only available with Gold. For a detailed breakdown please refer to the detailed release notes. We are excited to see how you guys will make use of the new War Bonds. And if you have feedback, or simply want to share your experiences please head to our Discord server. Your thoughts will help guide our decisions on future balancing iterations for the War Bonds.

      When you split a stack of airplanes in transit, the split unit will no longer teleport back to its airfield. Instead, it will now correctly continue to its target. If the destination is out of range, it will return to base for refueling. And we also fixed the annoying bug that caused new Alliances to be created with 0 ELO points. Now they get the correct value of 1000 ELO.

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    • >join a 100 player map with your clan
      >each clan member joins with 2 fake accounts
      >each account earn 30k war bonds a day
      >it only costs 10k to sabotage a bulding
      >now your clan can sabotage 45 buildings for free per day
      >target strong players on the map
      >profit

      10 years I’ve been playing bytro games, and now I finally have a solid reason to quit. The community wants NO INSTANT SPY ACTIONS. NOT MORE OF IT.
    • ReichKommandant wrote:

      The community wants NO INSTANT SPY ACTIONS. NOT MORE OF IT.
      I don't find it's a big issue. Just build many lv1 airstrips. Early game will be a pain though so day 1-4 avoid using planes. But yes, it's still quite an intrusive change and I would limit instant spy actions in some way.

      freezy wrote:

      There is a very active discussion on the official Discord going on btw, where lots of feedback has already been shared and noted. You can chime in there: discord.com/channels/861599559176028180/1263434221775618058
      So there will be further adjustments down the line.
      But we need the forum too. Discord chatter is too fast. It's hard to give forethought into what you are typing, when you only have 60 seconds to respond before someone types in 5 other things :D
      Actually, what if: a certain amount of local counter-espionage agents (let's say 3) makes the Sabotage Building action impossible. Now I think that would be good. It wouldn't make building sabotage useless, it still forces the enemy to confine his planes to airports which he chose to protect that day. If you invade them by surprise within 24 hours, then he no longer has his safe airports and you can use sabotage to kill the planes.

      My second idea would be: you can only Sabotage Building if the building was revealed to you by regular espionage that day; but I don't think this would be good. A major factor in gold use is the immediate availability of it, and this change would require players to use gold with patience, which would reduce donations to CoW.
      If you have above 10k manpower, you're not investing properly. A good player never has many resources.

      Larger armies destroy enemies faster without taking damage from them.

      Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.

      Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.

      Enjoy :thumbup:

      Hornetkeeper
    • It's nice but it is too overpowered. There is no need to make instant actions cost war bonds. This is because just using that powerful information (and sabotaging!) will make the war too biased even if both sides are using them often. Gold was still useful for this because it is hard earned. It provides a good risk-reward trade-off.
    • I'm not saying the update wasn't good, but it balanced a lot of things in the game. Just like we can upgrade our buildings and gather troops much more quickly without spending gold to do so, I just don't think it makes sense to put this as an instant espionage action. So what's the point of normal, healthy espionage in the game? Since you can now use multiple accounts and disrupt the enemy's plans without having to wait or spend any resources, you may not have thought of this yet. But in-game support is useless, no matter how detailed it is, most of those lost are not well attended to or do not have such a clear investigation by the team. Therefore, if the company is not careful, only children who do not work or study and do not spend money on gambling play. Soon there will be no more experienced people to keep the company running.
    • Eliminate war bond use in espionage....that's fine

      But all the complaining about instant spy actions being paid for by war bonds? Sounds like the "money" players don't like it when the non paying players can now do it. (let's all shed a tear for them now)

      Keep the war bonds for non espionage things. Us "freeloaders" appreciate having a slightly better chance of surviving the gold onslaught.
    • Nostroma wrote:

      But all the complaining about instant spy actions being paid for by war bonds? Sounds like the "money" players don't like it when the non paying players can now do it. (let's all shed a tear for them now)
      No. Instant actions are annoying always, and disrupt the usefulness of regular espionage. Making it (limited, but) free allows players to throw even more temper tantrums at their opponent, but this time without any consequences. You'd pay money for it, previously. Now you can start your tantrum for free, only to entice you to start spending Gold anyway once you run out of WB.

      You've shed 1 tear. According to an APA study, you now only have 2099 tears left.


      Nostroma wrote:

      Keep the war bonds for non espionage things. Us "freeloaders" appreciate having a slightly better chance of surviving the gold onslaught.
      No, NO. You're crazy. This is effectively an extra +500/h of every resource from the start. I'm tired and I don't want to explain to you how it ruins the whole strategy of it, but just trust me and dont
      If you have above 10k manpower, you're not investing properly. A good player never has many resources.

      Larger armies destroy enemies faster without taking damage from them.

      Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.

      Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.

      Enjoy :thumbup:

      Hornetkeeper

      The post was edited 1 time, last by Hornetkeeper ().

    • Hornetkeeper wrote:

      No, NO. You're crazy. This is effectively an extra +500/h of every resource from the start. I'm tired and I don't want to explain to you how it ruins the whole strategy of it, but just dont
      Really....ruins the strategy?

      How is that?....giving non paying players a little help....

      Gold users get all the advantage while the rest of us have to slug it out using REAL strategy.

      2098 tears left.
    • Nostroma wrote:

      Really....ruins the strategy?
      Right now it works like this: if you invest properly into producing army fast, you will run out of manpower. For this reason, a good player has to invest the right amount of res into recruiting stations (to boost manpower), thus slightly lowering his army production (less manpower is spent and you run out slower). Ideally, by the time you reach 0 manpower, you've upgraded the economy enough to keep replenishing it (to keep up full army production).

      If you can buy 2500 resources/hour (manpower too) using WarBonds, you needn't care about resource balance. You can just build a military building in each of the 5 cities and produce constantly, or even add factories in extra cities.
      You still need to conquer alot of territory and conquer like 5 enemy capitals (which you've been saving untouched for this) to up the morale of your entire empire by 50%, this will skyrocket your res by another +300/h. But you don't need to balance your economy at all. It's brainless, army production only, no planning required.

      Um, true: without the need for Recruiting Stations, infantry also becomes more viable, because you needn't save Food for the RS. To be honest I'd love to spam Axis mot infantry. But generally its just a disruptive change.

      If you want to assist regular players in fighting golders, giving more premium things for free is not the way. The new level of premium use will just become 'baseline' again, and golders will spam just as viciously to get above that 'baseline'. The only change this brings is blurring the distinction between 'fair' play and gold use, because even 'fair' players now need premium/Gold actions to utilize their WarBonds properly.
      If you have above 10k manpower, you're not investing properly. A good player never has many resources.

      Larger armies destroy enemies faster without taking damage from them.

      Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.

      Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.

      Enjoy :thumbup:

      Hornetkeeper
    • Hornetkeeper wrote:

      Nostroma wrote:

      Really....ruins the strategy?
      Right now it works like this: if you invest properly into producing army fast, you will run out of manpower. For this reason, a good player has to invest the right amount of res into recruiting stations (to boost manpower), thus slightly lowering his army production (less manpower is spent and you run out slower). Ideally, by the time you reach 0 manpower, you've upgraded the economy enough to keep replenishing it (to keep up full army production).
      If you can buy 2500 resources/hour (manpower too) using WarBonds, you needn't care about resource balance. You can just build a military building in each of the 5 cities and produce constantly, or even add factories in extra cities.
      You still need to conquer alot of territory and conquer like 5 enemy capitals (which you've been saving untouched for this) to up the morale of your entire empire by 50%, this will skyrocket your res by another +300/h. But you don't need to balance your economy at all. It's brainless, army production only, no planning required.

      Um, true: without the need for Recruiting Stations, infantry also becomes more viable, because you needn't save Food for the RS. To be honest I'd love to spam Axis mot infantry. But generally its just a disruptive change.

      If you want to assist regular players in fighting golders, giving more premium things for free is not the way. The new level of premium use will just become 'baseline' again, and golders will spam just as viciously to get above that 'baseline'. The only change this brings is blurring the distinction between 'fair' play and gold use, because even 'fair' players now need premium/Gold actions to utilize their WarBonds properly.
      Well, basically, you just made my point...

      Everything you describe, golders do it already....So why not give non-golders this option using war bonds.
      I call it leveling the playing field a bit.
      This would drive golders to spend more for even more gold to gain the upper hand again? Wasn't that the goal for Bytro?

      regardless, I see war bonds as a good thing (without the espionage aspect).
      More non-golders should weigh in with their approval of war bonds.
    • Hornetkeeper wrote:

      If you can buy 2500 resources/hour (manpower too) using WarBonds, you needn't care about resource balance.
      I'm in a game with war bonds now...and I tried to buy resources with them....

      I can't

      You say we can...so is there a bug? Or are you making stuff up

      And if you read the release notes, war bonds CANNOT be used to buy resources

      The post was edited 1 time, last by Nostroma ().

    • *You proposed that we could universalize WarBonds to be used like Gold, and I told you 'No no don't do it because you shouldn't be able to buy res with WB'. Thats what I was talking about. No, thankfully its not possible to buy res with WB.

      yes yes. I'm tired of instant spy actions and armies overflowing in minutes whenever the enemy needs them. Golders do it already. I would be grateful if at least the fair players did not do it. With WB we'll all be doing it, but the gap between a golders' limits and ours will still be as wide as before. It won't really alleviate f2p players' suffering at all.
      If you have above 10k manpower, you're not investing properly. A good player never has many resources.

      Larger armies destroy enemies faster without taking damage from them.

      Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.

      Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.

      Enjoy :thumbup:

      Hornetkeeper