Not everyone wants to play with the new WarBonds. 30k gold a day is a large amount. The official newsletter says
"Will you use your WarBonds or will you save them up for a rainy day?" However, WB usage is limited to speed-ups and espionage, so the main problem actually is how to spend enough of them. The optimal strategy is to actively seek ways to spend the WB (for example, reveal enemy's economy, find his most useful city and sabotage it, or find his planes and down the airfield). It does make the game more interesting but also very chaotic, as you are forced to constantly throw hostile things at your neighbors.
You can also speed up research, but that still results in unnatural things. For example, if Idk what to do with WB, I'll use them to acquire 6 Axis medium tanks at the beginning of day 2. That's a very intrusive change to my gameplay: it speeds up my expansion so much that I can't compare myself with my old Day 2 expansion records (I didn't have WB back then). More importantly, it affects my neighbors. When ppl get crushed by my large army they sometimes accuse me of gold use, now I'll have an even stronger army with the 6MT. The game will just become so full of overpowered all-in strategies (or massive sabotage actions) that it will seem everyone is using gold.
As a tryhard player who tries to be 100% efficient all the time, I'm aware that we're just a negligible minority of CoW players. Average players will pile up 50k of each resource and not use it, so it doesn't actually matter how much you give them, and I don't think they are too concerned about WB either.
But some players have alliances and play AvA, where it's about strategy, you actually care about how well you perform, so your job is to invest everything as efficiently as you can.
In this case, having WarBonds just forces you into more extreme/vicious strategies. So, if we have two alliances of old players who want to enjoy it the old way, they'd rather have a much lower limit on WB. Like, they'd use 4k a day on average.
And I'm asking for a simple change: a "Display your Gold+WB usage in this round publicly" option. It should be hidden somewhere in the corner of your profile (the gameRound-specific one) so that players don't usually notice it. So long as few players are using it, no one will feel the obligation to turn it on. Those who donate alot to the game, will still be able to hide their gold use and avoid being judged by others (if that's how they like it). This change will only affect the players who choose to use it, for example in AvA everyone can agree to reveal their WB/gold use and only spend <4k daily on average. Even if someone (like me) uses it in regular public games, it won't really change anything (about the game's outcome), except that I won't be accused of heavy gold use.
Also: it should not be possible to turn it on after day 1, so that if a golder is successful, he won't get "terrorized" by others asking him to "reveal your gold use or we will all invade you".
I think altogether it's an easy-to-implement, non-intrusive change with no real effects on gameplay, except it allows for a bit more trust/friendship between players and gives them freedom to "turn WB off" (atleast in AvA). New features will always be annoying to some player, but if we let the player himself choose which features he plays with, every player can be happy. I don't know, I can only hope this change doesn't have any side effects. Given how simple it is in programming, it should be easy to cancel it, too.
Bytro can also monitor how many % of active players in games have it on, and if it's (let's say) above 30% globally, put a limit on it. For example: you can only turn it on if the previous game - the one you most recently exited - you survived to the end. This way, if some honest players mock me for not revealing my WB use, I can give an innocent and humble explanation: "I didn't survive last game so now I can't turn it on, I need to survive this one." This way, even if over 30% active players reveal their WB use, golders are still (hopefully) not mocked for hiding it.
And many honest players / true enjoyers will be thankful to Bytro for this, it will make the community more attractive and competitive, more people will stay for a longer time. And more good players doesn't destroy the experience of new players if done the right way! But I'd need another article worth of text for that
Thanks for reading, anyway!
"Will you use your WarBonds or will you save them up for a rainy day?" However, WB usage is limited to speed-ups and espionage, so the main problem actually is how to spend enough of them. The optimal strategy is to actively seek ways to spend the WB (for example, reveal enemy's economy, find his most useful city and sabotage it, or find his planes and down the airfield). It does make the game more interesting but also very chaotic, as you are forced to constantly throw hostile things at your neighbors.
You can also speed up research, but that still results in unnatural things. For example, if Idk what to do with WB, I'll use them to acquire 6 Axis medium tanks at the beginning of day 2. That's a very intrusive change to my gameplay: it speeds up my expansion so much that I can't compare myself with my old Day 2 expansion records (I didn't have WB back then). More importantly, it affects my neighbors. When ppl get crushed by my large army they sometimes accuse me of gold use, now I'll have an even stronger army with the 6MT. The game will just become so full of overpowered all-in strategies (or massive sabotage actions) that it will seem everyone is using gold.
As a tryhard player who tries to be 100% efficient all the time, I'm aware that we're just a negligible minority of CoW players. Average players will pile up 50k of each resource and not use it, so it doesn't actually matter how much you give them, and I don't think they are too concerned about WB either.
But some players have alliances and play AvA, where it's about strategy, you actually care about how well you perform, so your job is to invest everything as efficiently as you can.
In this case, having WarBonds just forces you into more extreme/vicious strategies. So, if we have two alliances of old players who want to enjoy it the old way, they'd rather have a much lower limit on WB. Like, they'd use 4k a day on average.
And I'm asking for a simple change: a "Display your Gold+WB usage in this round publicly" option. It should be hidden somewhere in the corner of your profile (the gameRound-specific one) so that players don't usually notice it. So long as few players are using it, no one will feel the obligation to turn it on. Those who donate alot to the game, will still be able to hide their gold use and avoid being judged by others (if that's how they like it). This change will only affect the players who choose to use it, for example in AvA everyone can agree to reveal their WB/gold use and only spend <4k daily on average. Even if someone (like me) uses it in regular public games, it won't really change anything (about the game's outcome), except that I won't be accused of heavy gold use.
Also: it should not be possible to turn it on after day 1, so that if a golder is successful, he won't get "terrorized" by others asking him to "reveal your gold use or we will all invade you".
I think altogether it's an easy-to-implement, non-intrusive change with no real effects on gameplay, except it allows for a bit more trust/friendship between players and gives them freedom to "turn WB off" (atleast in AvA). New features will always be annoying to some player, but if we let the player himself choose which features he plays with, every player can be happy. I don't know, I can only hope this change doesn't have any side effects. Given how simple it is in programming, it should be easy to cancel it, too.
Bytro can also monitor how many % of active players in games have it on, and if it's (let's say) above 30% globally, put a limit on it. For example: you can only turn it on if the previous game - the one you most recently exited - you survived to the end. This way, if some honest players mock me for not revealing my WB use, I can give an innocent and humble explanation: "I didn't survive last game so now I can't turn it on, I need to survive this one." This way, even if over 30% active players reveal their WB use, golders are still (hopefully) not mocked for hiding it.
And many honest players / true enjoyers will be thankful to Bytro for this, it will make the community more attractive and competitive, more people will stay for a longer time. And more good players doesn't destroy the experience of new players if done the right way! But I'd need another article worth of text for that
Thanks for reading, anyway!
If you have above 10k manpower, you're not investing properly. A good player never has many resources.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper