Disadvantage of Overstacking?

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    • Disadvantage of Overstacking?

      Hello, new here and this is my first post

      First of all... I started playing this game a few months ago... and I'm hooked!! This game is awesome and I'm glad i found it, bravo to the devs

      With that being said, I'm a little confused about the concept of "overstacking." I understand it has its benefits, like in an RPG, where it serves as a Tank and soaks up damage while the 10 best units deal damage, but where does the concept of Damage efficiency come into play?

      For example, let's say i have this stack here.. All unarmored 10 stack, so they do 32.4 Damage at 100% Damage efficiency




      Now, I overstacked them slightly with 2 more units, bringing them up to 12. Damage is now 37.8, but Damage efficiency went down to 88%. Does that mean they now only do 33.2 Damage? (88% of 37.8).




      If so, at which point is it starting to become negative to overstack?

      For example, in one game I'm playing, this guy has 97 units in a stack?! Yes, he has a crap ton of health, but his Damage efficiency is down in the 10-20%.



      Is there currently a Meta of stack sizes?
    • I don't pay attention to those tables.

      When attacking, the damage will be given by the 10 units that are most effective against the defender's units, after accounting for all terrain and home defense bonuses.

      When defending, the same logic applies.

      Damage incurred is spread evenly, which is the main reason to stack other units with your shooters. If you get into an artillery duel, and your stack has a "meat shield", they will absorb a portion of the damage instead of the relatively more fragile shooters.

      When in doubt, use dxcalc.com/cow to predict battle outcomes. It does the math for you.
    • z00mz00m wrote:

      I don't pay attention to those tables.

      When attacking, the damage will be given by the 10 units that are most effective against the defender's units, after accounting for all terrain and home defense bonuses.

      When defending, the same logic applies.

      Damage incurred is spread evenly, which is the main reason to stack other units with your shooters. If you get into an artillery duel, and your stack has a "meat shield", they will absorb a portion of the damage instead of the relatively more fragile shooters.

      When in doubt, use dxcalc.com/cow to predict battle outcomes. It does the math for you.
      Thanks! It seems like I was wrong the whole time about the Damage efficiency stat. That table doesn't tell you how much % of the damage you will deal, all it tells you is how much % of your army stack will fight against the unit.

      Wounder, do the developers have any intention of nerfing overstacked units?
    • Here is an example using strategic bombers, lets say you have a stack of 10 and a stack of 2, the 10 would do 200 damage to buildings and the 2 would do 40 damage, for a total of 240, now if you stack them both only 10 will do damage so its 200 damage. divide the 200 damage by the 240 damage they would do in total if not stacked and comes out to 83% see the example.
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    • rdy2rocknroll wrote:

      Here is an example using strategic bombers, lets say you have a stack of 10 and a stack of 2, the 10 would do 200 damage to buildings and the 2 would do 40 damage, for a total of 240, now if you stack them both only 10 will do damage so its 200 damage. divide the 200 damage by the 240 damage they would do in total if not stacked and comes out to 83% see the example.

      Yes, that's how it works. But the % table is a terrible way to show it.

      Imagine you had 10 strats and 2 naval bombers. The % efficiency would be 83%. That would lead you to believe that all planes are participating at 83% strength. But that's not true. If you attack an empty city, only the 10 starts will participate. If you attack a ship, the 2 naval bombers will be joined by 8 of the 10 starts. The units chosen depend on the target.

      What matters is the raw damage output per target type, before damage reduction bonuses (homeland, forts).
    • So what im learning is the only advantage of overstacking is the health boost?

      So when would it be better to attack with 5 stacks of 10 subs compared to 1 stack of 50 subs? Is there ever an advantage of splitting up your stack of 50 subs to 5 stacks of 10?
    • Do you want the battle to finish 5 times faster? That's what 5 stacks of 10 will do. It's really 5 battles against the same opponent, at the same time.

      This matters more with ranged units, where you want the artillery to rain maximum destruction in the least amount of time, so your close combat units suffer the least amount of damage.