The recent update included the addition of “Rivers” on the European classic map, as well as more unnecessary AI nations on the map.
In my opinion, Rivers add yet another feature to this already complicated game that there is currently no workaround. I’m specifically proposing a “Land Bridge” building that, when built, would allow land units to cross a river without disembarking, while still allowing naval units to navigate the river.
But back to my main point. If I recall correctly, NOBODY requested Rivers and/or the inclusion of Belarus onto the map. This map has remained the same for YEARS without problem, and there have been NO major complaints or suggestions for the map, rivers or otherwise.
What there HAVE been numerous suggestions about are:
In my opinion, Rivers add yet another feature to this already complicated game that there is currently no workaround. I’m specifically proposing a “Land Bridge” building that, when built, would allow land units to cross a river without disembarking, while still allowing naval units to navigate the river.
But back to my main point. If I recall correctly, NOBODY requested Rivers and/or the inclusion of Belarus onto the map. This map has remained the same for YEARS without problem, and there have been NO major complaints or suggestions for the map, rivers or otherwise.
What there HAVE been numerous suggestions about are:
- Ways to mitigate the purchasing power of coiners (I’m aware that War Bonds were recently released, but the mechanics of that are still a work in progress)
- Adding more languages to the game. I’ve seen several requests for Mandarin Chinese, Croatian, and Tagalog recently.
- Adding a unit healing mechanic, specifically a building that expedited the healing process of units.
- More Operations, including new types of them.
- A new historical scenario, specifically one set in 1942 or 1943.