Resources Reforged - Test it now on Beta!

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    • Resources Reforged - Test it now on Beta!



      We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

      With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.



      As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.
      So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!



      With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for rural production: a 4-1-1 layout, where one resource is more plentiful than the others, and a balanced 2-2-2 layout, where all resources are equally available!




      To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

      For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

      We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

      Your Call of War Team!
      Discord: Call of War
      Facebook: Call of War
      Twitter: Call of War
    • Jesus.. can't you guys sit still for a bit with these fundamental changes?? I mean, we didn't even digest mana yet...
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • At the VERY least, could Bytro tell us when this will be released? We're preparing for tournament matches, and that's pretty pointless if the whole game gets turned over... no one plays football when there's an earthquake in the village.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without any further notice?
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • At this point, I think Bytro needs to be investigated for compliance with child labor laws. I'm only half joking. War bonds bring back the dead, food is the primary resource for construction of interceptors. I'm starting to think a five-year old took over as the lead game designer.
    • You have a great game. It involves not only building an army that is suitable for the nation you are playing but managing your economy and resources. If you manage your economy and resources correctly you can build the units you need to win. DO NOT CHANGE ANYTHING!

      If you change the game, you might as well give everyone the same amount of units and just go fight. No strategy or intelligece to play the game.

      Don't do what so many companies do, ruin a good thing.
    • this game has completely changed since i started 3 years ago and i havnt even gotten to 100 rounds yet...

      i like the constant updates over time but they always seem to be catering to new players, dumbing down gameplay or adding features that diminish the overall strategic value of a playthrough :00010164:

      perhaps do something for the long time players next time, add a new map or two to keep it exciting and fresh
    • What would be much better:
      - new maps (Africa, South America, Eurasia, ...)
      - Expand units (transport planes for armored support of paratroopers, mountain troops (but significantly weaken other units in the mountains)...)
      - Deepen the strategy game (logistics?, encirclements, real rivers that are not crossed like oceans but with engineers or something, make terrain more important (tanks in the forest? --> Bad idea), ...)
      - Make economy and resources more important (don't cut the number of resources, but set much stronger geographical priorities --> a lot of oil in the Middle East, a lot of grain in Ukraine and Russia, .... and less of it in other countries --> strengthen trade (maybe via AI countries), add coal to run industry?

      ...

      And fix bugs and fill the empty positions in your support team, there is NOBODY who takes care of multi-accounts even if you report them by email