Macedonia97 wrote:
At this point, RIP solo victories as well.
I'm from Egypt
I have nothing else to write. Have a nice day
I have nothing else to write. Have a nice day
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Macedonia97 wrote:
At this point, RIP solo victories as well.
Geden wrote:
Here we go, as promised all the hard values in a easy to copy paste spreadsheet. I'll try to maintain this sheet in the near future should there be any last minute changes, but no guarantees on that end. For now, these are the numbers that are hitting live servers next week: docs.google.com/spreadsheets/d…u_vZa88m80i1e9eCYeuw/editK.Rokossovski wrote:
I think you don't realize how much work is being done starting four test games (one for each doctrine), selecting every single unit and level (hundreds of combinations), plus buildings and researches, and typing all their costs over again into spreadsheets. You have all this data available, and it should be pretty easy to export it into an Excel or Google sheet. It would be a great help. Thanks.Geden wrote:
Tournament schedules and update schedules are completely independent from each other. That is something that i as Community Manager (without the quotes ) have very little power over.If you were involved in the organization staff for some of the higher level tournaments you'd be aware that i'm already trying pretty hard to keep everyone informed ahead of time within the boundaries of what i can/can't share publicly.K.Rokossovski wrote:
Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without any further notice?
The changes are live on beta, so if you head to our Discord you can request beta access there. I'll happily enable you to check out the changes before they hit live so that the impact on your more serious matches is minimized.
MarioLazzaratti wrote:
Haven't played in weeks. Probably won’t any more.
Komrade Khrushchev wrote:
Would buying their stock help?
Carking the 6th wrote:
Do we have a millionaire here who can buy stillfront or at least Bytro and save the game?
Bandersnatch wrote:
I don’t know how the stock market workKomrade Khrushchev wrote:
Would buying their stock help?
Bandersnatch wrote:
I don’t know how the stock market worksKomrade Khrushchev wrote:
Would buying their stock help?
AnonymeggABC1234 wrote:
I found 2 resourceless cities in each CoN countryBandersnatch wrote:
I don’t know how the stock market workKomrade Khrushchev wrote:
Would buying their stock help?
Carking the 6th wrote:
It is made even worse because they idiotically decided to make certain cities literally useless instead of converting them to the remaining resources.
z00mz00m wrote:
It my games, the "it" resource is food. It can vary early on, when everyone is using up metal and oil to build industry, but eventually it's all about food. Even airfields require food now. The end result is that the new food is as important in the mid to late game as the old food plus the old goods used to be.
Undaunted wrote:
what is most expensive resource at your game now ?? which resource is most valuable which is worst ??
AnonymeggABC1234 wrote:
I don't even care about winning on my own. I prefer a team to help me (though I've been more skilled than when I started last December)Macedonia97 wrote:
At this point, RIP solo victories as well.
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