Resources Reforged - Test it now on Beta!

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    • -VIP- wrote:

      8| hmm is that a sentence?

      haha dont think i said anything bad to you in-game, you asked why i was stubborn not giving you my recourses and i said your greed,

      that aint crying, thats us talking like friends.

      was just surprised seeing you on here when i did
      ok friend your land is now my land - end of story thanks

      The post was edited 1 time, last by Undaunted ().

    • K.Rokossovski wrote:

      BladeFisher wrote:

      I have come to the conclusion that Bytro are possibly in financial difficulty.

      They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.
      Oh yes they are. Stillfront is a penny stock now, price has been steadily declining for a long time. Cannibalising your games doesn't sound like the right answer though.
      finance.yahoo.com/quote/SF.ST/…3Dv6POZdSVRplufF3Dg7rsXyf

      click the 1y or 5y from there. Investors lost 90% of their money when they bought it just four years ago.
      Knew it. Why invest in a company that’s going broke?
    • General Sherman wrote:

      BladeFisher wrote:

      I have come to the conclusion that Bytro are possibly in financial difficulty.

      They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.
      I heard that Bytro’s parent company, Stillfront, is in the toilet stockwise.
      Check Roko’s post about their stock value decline.
    • on October 23 2 thousand and 4, we where told, and we where told rescorces would be removed.

      It would take affect soon, rescorces would go away, some people where sleeping, others awake, when we where told rescorces would be removed.

      On October 23 2 thousand and 4, we where told, and we where told, rescorces would be removed.

      @Carking the 6th
      Do ypu want COW to be more complex and tactical? Are you tired of updates that just add another P2W aspect of the game?

      You are not alone, many other people share your veiws, which is why I decided to create the Improvement Party, a group dedicated to the goal of making the game more complex and less P2W.

      If you are interested, contact me to join.
    • When I played the game at it's 1.0 days, it allowed you to build industry (and units) from any place. This makes exile very much feasible and an actual choice. It also relocates your capital to somewhere useful or historical (like making Nanking your capital, which it has been pre-war)

      Then when they remove that feature in 1.5, it practically destroyed the value of rare materials. The addition of rocket artillery did help recoup some of it, but obviously never to its 1.0 form.

      Then they added war bonds, which completely makes the dominant power disadvantageous to a similar-strength coalition of multiple states. Even worse, it doesn't appear you can influence the production of war bonds at all.

      And now they want to remove both goods and rare materials.

      I thought this is just an excuse to reduce operating costs and coding stuff, but it basically dumb down gameplay AND conquest since you can factor less in what each nation produces.

      Now that I think about it, it's actually even worse.
      • You're basically paying a more expensive version of the unit AND building as basically all units use either goods or rare material.
      • The uniqueness of each nation is watered down since there's less resources to differentiate each other
      • Maps like All in becomes more redundant since 1/3 of all the nation have the same build, just different places
      I know they won't read this, but if you're going all in with this change, I seriously suggest making common rotational map that adds these two resources back in. I cannot see any reason not to even compensate this.

      If this update is designed to make the other Bytro games more popular, then you're playing a dangerous game.
    • Geden wrote:

      With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.
      Basically, everything becomes more expensive and there's less variety of a nation's economy, which reduces strategic experience. And that's not mentioning how both regular and rocket artillery will be diluted as a result of this update.

      Geden wrote:



      As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.
      So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!
      I want every pioneer who oppose this change please feedback the devs that we don't want this.


      Geden wrote:

      For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything.
      So this basically kills strat bombers as a general use since everything is becoming so expensive and people will specialize units to perform certain tasks better, I cannot see how something that has already been neutered by War Bonds could see itself be viable outside of Allies Doctrine.
    • Nostroma wrote:

      So, I hear Bytro is going ahead with the reduction to 3 resources?

      So I repeat...why bother seeking user input?
      This just shows that they don't care about their userbase anymore. The way our opinion has been neglected and the way in which this hellish update has been pushed through is pathetic.
      "We can be wrong, or we can know it, but we can't do both at the same time." ~ Heisenberg

      SENIOR ELECTION MANAGER
      HEAD OF THE FPD
    • Therworldtube wrote:

      Basically, everything becomes more expensive and there's less variety of a nation's economy, which reduces strategic experience. And that's not mentioning how both regular and rocket artillery will be diluted as a result of this update.
      It's not becoming more expensive, as the total resource output from your provinces remains the same. It changes what unit compositions you can build though, due to the adjusted production costs. But again, nothing there was made more expensive. Actually, things became a bit cheaper on the latest beta iteration because we reduced the overall combined Manpower needed to produce things.
      Discord: Call of War
      Facebook: Call of War
      Twitter: Call of War
    • K.Rokossovski wrote:

      Geden wrote:

      K.Rokossovski wrote:

      Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without any further notice?
      Tournament schedules and update schedules are completely independent from each other. That is something that i as Community Manager (without the quotes :) ) have very little power over.If you were involved in the organization staff for some of the higher level tournaments you'd be aware that i'm already trying pretty hard to keep everyone informed ahead of time within the boundaries of what i can/can't share publicly.

      The changes are live on beta, so if you head to our Discord you can request beta access there. I'll happily enable you to check out the changes before they hit live so that the impact on your more serious matches is minimized.
      I think you don't realize how much work is being done starting four test games (one for each doctrine), selecting every single unit and level (hundreds of combinations), plus buildings and researches, and typing all their costs over again into spreadsheets. You have all this data available, and it should be pretty easy to export it into an Excel or Google sheet. It would be a great help. Thanks.
      Here we go, as promised all the hard values in a easy to copy paste spreadsheet. I'll try to maintain this sheet in the near future should there be any last minute changes, but no guarantees on that end. For now, these are the numbers that are hitting live servers next week: docs.google.com/spreadsheets/d…u_vZa88m80i1e9eCYeuw/edit
      Discord: Call of War
      Facebook: Call of War
      Twitter: Call of War
    • GeneralJames wrote:

      on October 23 2 thousand and 4, we where told, and we where told rescorces would be removed.

      It would take affect soon, rescorces would go away, some people where sleeping, others awake, when we where told rescorces would be removed.

      On October 23 2 thousand and 4, we where told, and we where told, rescorces would be removed.

      @Carking the 6th
      It’s 2024 not 2004
    • Geden wrote:

      K.Rokossovski wrote:

      Geden wrote:

      K.Rokossovski wrote:

      Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without any further notice?
      Tournament schedules and update schedules are completely independent from each other. That is something that i as Community Manager (without the quotes :) ) have very little power over.If you were involved in the organization staff for some of the higher level tournaments you'd be aware that i'm already trying pretty hard to keep everyone informed ahead of time within the boundaries of what i can/can't share publicly.
      The changes are live on beta, so if you head to our Discord you can request beta access there. I'll happily enable you to check out the changes before they hit live so that the impact on your more serious matches is minimized.
      I think you don't realize how much work is being done starting four test games (one for each doctrine), selecting every single unit and level (hundreds of combinations), plus buildings and researches, and typing all their costs over again into spreadsheets. You have all this data available, and it should be pretty easy to export it into an Excel or Google sheet. It would be a great help. Thanks.
      Here we go, as promised all the hard values in a easy to copy paste spreadsheet. I'll try to maintain this sheet in the near future should there be any last minute changes, but no guarantees on that end. For now, these are the numbers that are hitting live servers next week: docs.google.com/spreadsheets/d…u_vZa88m80i1e9eCYeuw/edit
      Thank you
    • Commandos take oil, but battleships don't. Things like this are going to be difficult to stomach.

      One of the main story lines of WW2 (partly captured in the HWW map) are the Japanese and German oil deficits, which drove strategic decisions during the war and arguably forced Japan to enter the war and take oil fields from the Dutch and the British empires.

      When battleships and tanks and planes don't depend on oil, that story line is gone, and resources are just red/green/blue units with no meaning.

      But thanks for the numbers!

      The post was edited 1 time, last by z00mz00m ().