100 player private- The Poll edition

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    • 100 player private- The Poll edition

      Should we have a 'World at War 1932' private map? 14
      1.  
        Yes (8) 57%
      2.  
        No (6) 43%
      Ladies and Gentlemen, a few weeks ago I mention a '100 player' private map, which in all, wouldn't be 100 players at all.
      Here I have settled on my terms for the map, and I hope the developers will at least comment on the idea.

      • Map would be limited to 10 players to reduce server lag
      • No Exp, gold or achievements can be gained, stops boosting.
      • Ability to select what skin your nation uses
      • Gold features can be added at 0 cost, this due to the lack of player levelling. Will settle for allowing gold, but you know, just seems off to charge players for features when they're unable to get gold/EXP from a map.
      • Full access to all current units
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • To stop server lag, as the 100 player games are made by the server in order to reduce lag and other performance issues
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • nemuritor98_ wrote:

      TankBuster wrote:

      To stop server lag, as the 100 player games are made by the server in order to reduce lag and other performance issues
      But if there are 100 players who wanna play, you'll create 10 games, won't that increase the lag?
      agree


      with nemuritor
      plus if 200 want to play
      2 games easier than 20..



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • In order to reduce server lag, as it wouldn't be running off the main game server. I'm sure if it came out, it'll be fully able to hold hundred players. However, in a private much, unless your alliance is at full 100 members, I doubt you'd be able to fill the game.
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • nemuritor98_ wrote:

      TankBuster wrote:

      To stop server lag, as the 100 player games are made by the server in order to reduce lag and other performance issues
      But if there are 100 players who wanna play, you'll create 10 games, won't that increase the lag?
      1. I doubt those 100 people know each other
      2. If this game can run several 22 players without an issue, 10 players on a large map should be fine.

      I will repeat this one more time for everyone, the 100 player map is huge, in order to get a start of a private version, it should be limited to a certain amount of players: 10-22 or whatever, but the base is so the Devs can keep a balanced eye on everything.

      If this idea was to come true and the game began to have issues, you'd all be out for the Devs blood.
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01