Optimal Improvements List

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    • Optimal Improvements List

      Hello,
      As suggested by the tech support team I'm starting a thread in the forum here. Cheers to making an AWESOME game by the way! I love it! :beer:

      All Maps/New Features:

      Diplomacy:
      • Add In-Game Alliances; Add ability to create (and name) alliances, including ability for alliance "leaders"
      • With In-Game Alliances, include in-game Alliance-only "Forum"
      • Include stock markets for in-game alliances (so alliance members can trade among each other)
      • Government Type - Add Government type which would have consequences on morale/production (i.e. left leaning would increase overall morale but decrease production, right leaning would increase production but decrease morale) This could be controlled with a slider setting. At different intervals it could automatically change the flag and name of the country to reflect the change in government.
      • Country Name - Allow players to edit the name of their country when they build a new capital.
      Military/Units:
      • Aircraft Carriers - I'm sure this has already been requested, but it should be there!
      • Heavy Cruisers - The class of ship between your run-of-the-mill cruiser and your battleship. Heavy cruisers are still in use today in navies around the world, however battleships are not. Heavy Cruisers are more cost effective. These could also be special named ships.
      • Corvettes - Fast coastal patrol ships. Necessary for coastal defense and escorting fleets.
      • Monitors - Every nation should start with at least 1 monitor if they are seafaring. These ships were from the 1860's and were in use throughout almost every navy in the world until the end of WW2. The US Navy stopped using them in the Vietnam war. They are slow, cheap, easy to kill, but pack a big punch. Submarines would eat them up easily but they would be useful to prevent early-game coastal attacks.
      • Heavy Infantry - Machine gunners. This would be a great branch from the Infantry class after level 3. Bonus vs. Cities and Armor.
      • Anti-Air Infantry - Cheap anti-air units which would be great early to mid game and a cheap alternative which would not require oil or metals.


      Map Improvement Suggestions:

      100 Player Map:

      Geography/Province Suggestions
      • In Caribbean add all the missing islands including Aruba, Netherlands Antilles, Antigua, Barbuda, Barbados, US Virgin Islands, British Virgin Islands, etc.
      • South America add Trinidad and Tobago
      • In North Atlantic add Bermuda; Split Greenland into additional provinces and include raw minerals as a resource (CIA World Factbook: Natural resources: coal, iron ore, lead, zinc, molybdenum, diamonds, gold, platinum, niobium, tantalite, uranium, fish, seals, whales, hydropower, possible oil and gas)
      • Add Svalbard and Jan Mayen north of Norway and Russia's islands in the Arctic Ocean
      • In Indian Ocean, add Maldives, Diego Garcia (British Indian Ocean Territory), Christmas Island, Seychelles, Comoros, Reunion, etc.
      • Pacific: Add Kiribati (Gilbert Islands), Marshall Islands, Nauru
      • South Pacific: Add Easter Island, Tonga, Tuvalu, Cook Islands, Niue; Correct positioning of Samoas
      • South China Sea: Make Singapore an urban city rather than a rural province; Add Paracel Islands and Spratley Islands
      • Southeast China: Add Hong Kong and Macau as cities
      • Central Asia: Add the Aral Sea (it was an actual Sea during this time period); include the island that used to exist in the Aral Sea (Vozrozhdeniya)
      • Alaska: Your mapmakers did an awesome job on the entire map until they got to Alaska! What happened here? We can have a lot of fun with Alaska, and add a lot more resources in the north. But we're missing some important parts of Alaska - like the Aleutian Islands (the Japanese actually captured one of our islands during WWII). Dutch Harbor would be a great location on the map. Seward, Kodiak, Juneau (Alaska's capital), the entire Alexander Archipelago! Alaska can have a LOT more as far as provinces, and Alaska could and should definitely be a playable faction (and with some improvements to the map it would add great strategic gameplay value). Don't forget St Lawrence island, St Matthew island, and Nunivak Island (in the Bering Sea) as well Kodiak Island south of Anchorage.
      Nation Suggestions
      • North America:
        • Make Virginia a playable nation (Virginia is the first colony, and Kentucky came from Virginia!)
        • Make Alaska playable based on above geographic changes
      • Russia:
        • Change name of "Central Russia" to "Russia". All the other countries retain their national names, so in this case Russia should as well (the state which existed within the USSR was still called Russia).
      • Asia:
        • Move the capital of Nationalist China to Nanjing (it was never Shanghai)
        • Use the Pro-Japan flag for independent Taiwan instead of the flag of the Republic of China (aka Nationalist China)
      22 Player Map
      • Russian Empire: Use the White, Blue, Red flag instead of the dynasty flag; at this point in time the Imperial Russian Government used the pan-Slavic colors as its standard (with a variant showing the coat of arms in yellow square in the corner).
      • Northern United States / Southern United States / Bay State Area - Use only just United States of America and reduce the number of regions by drawing the provinces along State lines <OR> if you are going to present this as an "alternate history" map where the US is divided, present it as the United States of America (with capital in Washington, DC) and the Confederate States of America (with capital in Richmond); There are non-offensive versions of the Confederate Flag that can be used.

      World War II Scenario Map (10 Player)
      • Unique Units - Include specific units with unique traits specific to nations
      • World Map (Include above listed suggestions) - Create a version of this map using the 100-player world map but with more appropriate starting technology/resources/units etc. This could be achieved by having tiered playable nations. In other words, players could choose to play as a Tier 1 Nation or Tier 2 Nation. Playable nations could include:
        • Tier 1: Soviet Union, Germany, United Kingdom (including colonies with exceptions), French Empire (including colonies), United States (including Philippines, Puerto Rico, Cuba, Hawaii, Alaska, etc), Italian Empire (including Somalia), Empire of Japan (including Korea and colonies in China), Australia (including Papua New Guinea), British Indian Empire, Republic of China
      So these are just a few ideas off the top of my head after checking this game out. I love the game so far! I look forward to new features/improvements.
    • I hate doing this, but i'm going to blitz some of your idea's.

      UNITS
      Heavy inf: I'm not sure you understand how a WW2 infantry platoon worked, but I'll make it simple. In your average German platoon, at least two soldiers would have an MG34/42. This is due to 'force multiplication' and the Infantry carried the 'stormtrooper' tactics of the Ruhr Battalion from WW1

      AA Infantry: This game tends to draw from 1930-55 (give and take some bits) and thus, no infantry weapon was around during that time which could be useful in an AA role: and towed AA guns are cheap.

      Monitors: Mostly used for river fighting, and given naval combat in WW2 was between Subs/Battleships and carriers, these units would be ignored completely.

      Heavy Cruisers: At this moment, I feel like lvl 4 cruisers can carry this title ATM, but I would like to see them within their own tech branch one day.

      Government

      I also think you aren't really aware of what a 'left' government is, you do understand that the Soviet Union was a left government? And they had insane production- as did the US, and that was more right leaning. I would like to see a Government type in this game, but due to the spectrum of Left-to-Right, we'd be here all day. And changing the flag/name of the country as you change the government? Just seems complicated

      Unit starting World Map

      Buddy, the idea of nation 'tiers' would mean people would join, find out they can't play as a decent nation, and then leave. Japan, UK, Germany, Communist Russia- all these would have to be tier one, and most of Europe and the Northern Americas. People would just go inactive and stop playing.

      And as I've just found out in another thread, people don't want a 10 player version of the World Map. And Unique units also seems off, as Germany would be the most powerful tank nation, the Soviets would have insane Arty, the US/UK/Japan would be unstoppable at sea, France would have the ONLY super heavy tank in the world, Italy would be laughable (all their equipment was dreadful) UK fighters would be a step above the US, as the Brits made the first Allied Jet fighter and the Germans would be a step above them.

      I see what you're going after, but it just doesn't work out. People would rush to get certain nations, and then leave. People leave in the current Blitzkrieg 1939 map when they have to play as Yugoslavia anyway, you'd have half empty games.

      Breakdown

      Seriously man, I like your idea's, but this forum is brutal: people here are well versed in WW2 history and will look 'AA Infantry' and be confused, as no such thing has ever taken to the field. I don't play the 100 player map enough to comment on those aspects of your plan, so I'll live that to another member. But you've got a decent mindset and put forward good Idea's.
      I Hope you stick around on the forums!
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01