Weird Pathing

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    • General Sherman wrote:

      Check out this weird pathing line the computer gave.




      Why would it give a longer route than what's available?
      It planned that route because you're moving tanks, which take a -50% movement penalty on Mountain terrain - so it's actually faster to avoid the mountains and stay on the plains, which have no movement speed penalty for tanks.

      So although the actual distance to travel is longer than if you'd taken the most direct (shortest distance) route, the total travel time to get to the destination is faster by going around the mountains. The same is true for other units like tanks and some ordanance units in Forest terrain.