Generals,
it is indeed nothing new that you can sail the seven seas once you join
the navy. What is new though is our latest set of balancing improvements
which this time mainly concerned the naval warfare in Call of War.
These are the changes we made:
Our development team can also report the successful elimination of bugs:
Last but not least: We also added a couple of new support features for our awesome volunteers to make their work easier!
The Call of War HQ
it is indeed nothing new that you can sail the seven seas once you join
the navy. What is new though is our latest set of balancing improvements
which this time mainly concerned the naval warfare in Call of War.
These are the changes we made:
- Destroyers: Damage area increased from 0.75 to 2.
- Destroyers: Naval / Submarine Defense increased by +25%.
- Submarines: Naval Defense reduced by -25%.
- Nuclear submarines: Naval / Submarine Defense reduced by -25%
- Nuclear submarines: Naval attack increased by 0.5.
Our development team can also report the successful elimination of bugs:
- Measures were taken that prevent bans by false IP conflicts.
- Destroying an airfield no longer makes aircrafts crash if they cannot find another airfield in range, in that case they will now return and take 25% of their current condition as damage while doing a crash landing.
- Ship names are no longer reset when researching a higher level.
- When holding CTRL while giving a move command to your units lets you move them closer to a city without entering it.
- A bug in the province filtering was removed, you can now correctly filter for multiple building types.
- A certain secret weapon is now available in front pioneer games for testing. More news to come! (don’t spoil it…)
Last but not least: We also added a couple of new support features for our awesome volunteers to make their work easier!
The Call of War HQ