Commando Units?

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    • Commando Units?

      I know this probably is on the wrong forum, If it is, sorry!

      Anyway, I've seen that on the Terrain Panel for Mountains, it says that every unit gets their movement speed and damage reduced, after that, it says that only Commando units have special training to excel in this terrain.. I don't remember to have a ''Commando'' Unit..

      Should we implement different unit types for different terrain types? Like Mountain Infantry or things of that sort?
      Also, are the creators planning on creating new units?

      Anyhow, I haven't really thought much about this, I just wanted to point that out for you guys. =P

      I would like to know your opinion about this! :)
      ''In my hands, I have the means, in my heart, I have the will.''
      -Anon.

      ´´Our purpose, is the total absence of purpose.´´
      - Major, Hellsing Ultimate.

      In-game Nickname: Kisenkairyou

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    • I guess they will add some new units. As the changed main text that shows when you enter the game says, carries can be add, but I guess the Mountain Infantry wouldn't be necessary since the normal Inf. has "no disadvantages on any terrain".
      O beijo, amigo, é a véspera do escarro,
      A mão que afaga é a mesma que apedreja.
    • That's true, they probably may add some more units. Aircraft Carries would really be a nice unit, however, how they would work? Like a Mobile Air Base...?

      Anyway, about Mountain Infantry it was just a though, one other thing I would like to point is: I'm playing 2 games at the moment, in one I'm Germany and the Light Tank for Germany is the ''PzKpfw. III'', while on my other game which I'm as the US the Light Tank is called ''M2 Light Tank'', also, the design for the tanks changes between nations from it seems..

      Back to the ''Main Topic'', a Commando unit, could just be a better infantry unit, with more damage or things like that, for some reason I think that more Infantry units with different roles would be a nice idea. :v
      ''In my hands, I have the means, in my heart, I have the will.''
      -Anon.

      ´´Our purpose, is the total absence of purpose.´´
      - Major, Hellsing Ultimate.

      In-game Nickname: Kisenkairyou

      É BR? Se inscreve lá! ◉◡◉
      youtube.com/channel/UCEok0d_773Y6hAeaJRh1uiQ


    • Fenrir Ragnarok wrote:

      That's true, they probably may add some more units. Aircraft Carries would really be a nice unit, however, how they would work? Like a Mobile Air Base...?

      If they follow HOI3 way we will need to research and make special Carrier Air Groups with theirs own pros and cons to use atached in it.

      Fenrir Ragnarok wrote:

      Anyway, about Mountain Infantry it was just a though, one other thing I would like to point is: I'm playing 2 games at the moment, in one I'm Germany and the Light Tank for Germany is the ''PzKpfw. III'', while on my other game which I'm as the US the Light Tank is called ''M2 Light Tank'', also, the design for the tanks changes between nations from it seems..

      For the major powers they change, for USSR the medium tank will be a T34 for exemple It's more realistic and I appreciate their work on it :thumbsup:

      Fenrir Ragnarok wrote:

      Back to the ''Main Topic'', a Commando unit, could just be a better infantry unit, with more damage or things like that, for some reason I think that more Infantry units with different roles would be a nice idea. :v

      I guess they aren't needed since there are already Militia, Motorized and Mechanized Infantry and even Armoured Cars playing the role (is it afrench or english expression?, I don't remember) as soft troops.
      O beijo, amigo, é a véspera do escarro,
      A mão que afaga é a mesma que apedreja.
    • Oh, that would be a nice idea, this game reminds me of HOI 3 in some aspects, I think this is one of the reasons I like it. :v

      About the unit design, we're 2, I really liked their effort to do this.

      But for now, I barely have played the game, but who knows, I just thought that a more non-mechanized units would be nice, but having different kinds of units would be a nice thing, I don't know what more to expect from this game, but all I know is that this is a really nice game and has potential! :D
      ''In my hands, I have the means, in my heart, I have the will.''
      -Anon.

      ´´Our purpose, is the total absence of purpose.´´
      - Major, Hellsing Ultimate.

      In-game Nickname: Kisenkairyou

      É BR? Se inscreve lá! ◉◡◉
      youtube.com/channel/UCEok0d_773Y6hAeaJRh1uiQ


    • Well, considering the WWII was an explosion of warfare technology (and others topics too), it would be a little bit hard to put everything in a browser game! Remember this is not a HoI3 :D it wont be as difficult and complex as that game is ^^ But still is pretty good.

      I agree about adding more non-mechanized units, but a Commando unit... if we take in consideration the way they worked in real life, it was a combination between sabotage work, warfare behind the enemy lines, guerrilla kind... And they weren't enough to do a regiment or battalion per operation (at least as far as I remember).

      Besides a Commando unit, I'd prefer to add a Paratrooper unit! (or at least the idea to do vertical/air invasion!). Come on! This was one of the most revolutionary strategies used in warfare! As I read somewhere: ''Imagine a belgian soldier, guarding the fields in case the enemy comes. When he looks up, his face shows how bewildered and surprised he feels while he looks how german soldiers are descending from the skies with the help of parachutes''

      The neew strategy that adds this kind of aerial attack keeps the worry of being invaded even if you have a lot of submarines protecting your coasts or even if your have Maginot and Sigfried lines all over your frontline!

      Of course the charasteristics for this unit could something like this: expensive, not a giant range for transport, and a better attack agaisnt infantry and little bit agaisnt armour too (taking in comparison a normal infantry), and of course, if some interceptor attacks the unit during the air travel... Good bye soldiers.
    • I have been reading up on the history of paratroopers from 1914-1945 for some reason, I do not know why, and the success of an airborne invasion depended not on the weather, as you would expect, but on who you were fighting against. I have only finished the part on German paratroopers in WWII, Italian and British joint-ops in WWI and some Russian operations in WWII. I will go into detail about these below.

      In WWI, paratroopers were mainly Italian spies dropped by the British behind enemy lines. They would drop up to five men in one go, I think, and then drop bombs on the way back for an alibi in case they were shot down. The spies would then gather info and wreak havoc.

      Then we go into German airborne operations during WWII. They were initially used to try and bring down part of the Maginot line or some heavy duty forts in Maastricht in Belgium, I am not sure, and secure some bridges and make sure that the bridges were not destroyed as someone had placed explosives on them. The Germans were dropped in by parachute and gliders from a JU-52. This did not go well. Some JU-52's were shot down(I think), some gliders were shot down or crashed on landing but the normal paratroopers who had 'chutes were okay. I think some planes had to turn back and I know that the tow ropes on some of the JU-52's snapped, causing the glider to fall short. Despite these setbacks as well as some troopers getting blown off course, the invasion went okay. Some troops had to disable a fort by landing on top of it and clearing it from top to bottom. This went wrong as wind caused the troopers to land in the wrong place. The had to climb up to the top of the fortress, under enemy fire, and blow a hole in the roof, which they were meant to do anyway. This worked well enough. When they had done this, they were after disabling the AA's on the roof and securing the forts top floor. They had lost the element of surprise while climbing up and could not secure the rest of the fort and took heavy casualties. They had to wait for reinforcements to arrive. When they finally did, most of the men were dead, injured or exhausted, including the CO who had been killed/wounded, not too sure. They successfully took the bridges with minimal casualties, but did not have time to remove the bombs, only to defuse them. When the enemy counter-attacked, they accidentally blew up one/two/all of the three bridges during the firefight from stray bullets hitting the bombs. This slowed the invasion down. Some other stuff happened too but I am not searching through the book to look for it. The invasion went well but there were a lot of casualties. They fought the French, British and Belgians here I think.

      During the German invasion of Norway, the paratroopers did a great job capturing airfields, especially when paired up with some Bf 110's. The Bf 110's would land sometimes land at an airfield(that was already in enemy hands) and use their waist gunner to shoot at ground forces on the field, wreaking havoc. Then the paratroopers would come in. When the paratroopers tried to capture a bridge leading to the capital, which was on an island, they failed. When they were sent to capture the town, they failed again. On those two occasions they had been fighting Brits while at the airfields they were fighting Norwegians.

      Then we have the final time that German paratroopers were used against the Brits. This was the invasion of Crete. This really is a funny story, you should read about it in full detail. I will run through it quickly to get on to the Russians. Basically, the battle lasted a week or so, I believe. After bombardment from some Stuka's and strafe runs from Bf 110's and 109's, I think. Then the funniest invasion I have ever read about was launched. Their was a few divisions, 4-5 I think, involved. The first wave was all either shot down, shot while parachuting down, blown of course or crashed on landing. Their first objectives were to disable enemy AA's and capture an airfield. They did not succeed and took heavy casualties. Whenever reinforcements arrived, the same thing would happen. They spent most of the time running from the Greek, Aussie and British forces. Eventually after heavy casualties and a failed seaborne invasion which had been sunk by the British, they took they island. The results of this was the destruction of any ground unit which had been involved in the invasion, any survivors being transferred to another unit and German never again mounting an airborne invasion against the allies.

      For the Russians, basically the suffered heavily enough casualties but Russia always has more men so more men were trained and sent to the unit that needed them. They were a lot more successful than the Germans because instead of being used against the frontline troops, they were deployed behind German lines to kill retreating men and capture airfields. The main reason this was successful was because they always had armies pushing ahead to meet up with them.

      Now that we have learnt a little about airborne units, let me point out some things. Paratroopers cannot be deployed in cities, mountains or forests, so you could only use them one terrain ingame. They are easy to defend against by digging ditches and putting up poles where they could actually land. When they are on their way to the dropzone, while landing and for a few minutes afterwards when they are finding their weapons, they would be vulnerable to attack unless you have them a fighter escort on their way and bomber protection while landing and getting their guns, which in turn would need another escort. When all is said and done, it would most likely be quicker and cheaper to build a BB with some tanks and infantry.

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