
New maximum storage capacity for War Bonds, fix of the embarkment/disembarkment bug and more!
We’re introducing a new maximum storage capacity for War Bonds! We have heard your feedback about strategies that involve stockpiling War Bonds, so we are shaking things up to keep the action flowing. With this change, players who log in daily and spend their War Bonds smartly will have an edge, rewarding active participation on the map. And it also makes gameplay more predictable - no more late game surprises about how many War Bonds your opponent might be sitting on!
Please note that this change also makes an already existing storage cap on Manpower visible. This cap was already in place before today’s update, and as such won’t impact gameplay.
Further we have fixed a critical bug surrounding embarkment and disembarkment of units. The bug allowed crafty Generals to skip the intended timer for the action. Now everything works as intended, making naval landing forces as vulnerable as they should be during the critical phases of an invasion.
For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.
Your Call of War Team