Precursor: This is going to be a very long post so I will break it up into the research and rant sections.
I am trying to wrap up a 22 player game, and have had several battles over the last few days with the #2 player. I am making this thread both to air some frustration over and hopefully get some legitmate research started on the combate formula, particularly in determining the randomness factor's range.
RANT SECTION
While I understand some randomness must be involved, here are some of the things that have occurred in my battles during this end phase. I will list my units first with level in (x), and indicate [A] for attacker and [D] for defender, and any notes where confusion may occur as to if there is a defender at all. This will be followed by the result, and my issue with the result. Please note each of these is a single attack phase.
1) 12 Interceptors (5) and 19 tac bombers (5) [A] vs 6 commandos [A] - Commandos were marching towards a province, thus the [A]. Result: 3 commandos killed vs 2 Interceptors AND two bombers.
Issue: Commandos have an anti-air ability of 1, so they had a total anti air capability of 6. I was not sure of health totals before the fight, so it's possible both my interceptors and bombers were low enough that one of each could be lost. To lose a second of EACH though? That's a minimum damage of 45 when the base was SIX!
2) 3 Medium Tanks (max) [A] vs 1 Medium Tank (2) [D] - My medium tanks were merged at low health for a total of 52 and change HP. Result: His MT took 5 damage, my MTs took 26 damage.
Issue: Despite my MT stack's damage after SDBE should have been in the neighborhood of 20, I have seen enough attacks do 10-30% damage that this did not surprise me. What DID surprise me was the lone defending tank with a defense of 5 vs tanks did over 500% damage!
3) 11 Interceptor (max) [A] vs 5 Interceptor (4) [A] - His Interceptors were in patrol formation, which I would assume warrants an [A]. They have the same attack/defense rating, so it shouldn't matter anyway. Result: 0 Interceptors of his killed, SEVEN Interceptors of mine were lost.
Issue: Do I really even have to type this one out? My Interceptors had a strength rating of 75+ while he had a strength rating of around 40. I somehow fail to do less than 1/3 damage for what has seemed like the billionth time in this game, while my opponent somehow does another absurdly high damage percentage of over 300%.
Again, I absolutely understand and acknowledge randomness must be involved in the battles, but to the extent I'm seeing (and to the frequency as well), I'm starting to think that attackers are being overly handicapped while defenders are being overly favored, especially in battles where the unit has the same attack rating as defense, this makes no sense, and it definitely does not make sense with the ratios I'm seeing (that commando battle was at minimum a 750% damage value).
RESEARCH SECTION
What I would like to do is start gathering data to try to come up with some semblance of a combat formula and help determine the random factor windows. If anyone would be kind enough to post individual battle phases ( which occur every hour, or 15 minutes if involving planes in patrol mode) with the following information:
Your Unit Information - type, count, level, attacker/defender status, starting HP, ending HP, SDBE, morale.
Their Unit Information - same as your info list.
Battle Conditions - Terrain, Stack status (moving, patrol, stationary), fort level if applicable, anything else I may have missed that would apply.
I will start compiling data gathered every other day or so when I get the chance, and let you know once I feel I have enough results to give a ballpark range on the formula.
Thanks in advance to anyone who has gotten this far and is still willing to help me out with this endeavor.
I am trying to wrap up a 22 player game, and have had several battles over the last few days with the #2 player. I am making this thread both to air some frustration over and hopefully get some legitmate research started on the combate formula, particularly in determining the randomness factor's range.
RANT SECTION
While I understand some randomness must be involved, here are some of the things that have occurred in my battles during this end phase. I will list my units first with level in (x), and indicate [A] for attacker and [D] for defender, and any notes where confusion may occur as to if there is a defender at all. This will be followed by the result, and my issue with the result. Please note each of these is a single attack phase.
1) 12 Interceptors (5) and 19 tac bombers (5) [A] vs 6 commandos [A] - Commandos were marching towards a province, thus the [A]. Result: 3 commandos killed vs 2 Interceptors AND two bombers.
Issue: Commandos have an anti-air ability of 1, so they had a total anti air capability of 6. I was not sure of health totals before the fight, so it's possible both my interceptors and bombers were low enough that one of each could be lost. To lose a second of EACH though? That's a minimum damage of 45 when the base was SIX!
2) 3 Medium Tanks (max) [A] vs 1 Medium Tank (2) [D] - My medium tanks were merged at low health for a total of 52 and change HP. Result: His MT took 5 damage, my MTs took 26 damage.
Issue: Despite my MT stack's damage after SDBE should have been in the neighborhood of 20, I have seen enough attacks do 10-30% damage that this did not surprise me. What DID surprise me was the lone defending tank with a defense of 5 vs tanks did over 500% damage!
3) 11 Interceptor (max) [A] vs 5 Interceptor (4) [A] - His Interceptors were in patrol formation, which I would assume warrants an [A]. They have the same attack/defense rating, so it shouldn't matter anyway. Result: 0 Interceptors of his killed, SEVEN Interceptors of mine were lost.
Issue: Do I really even have to type this one out? My Interceptors had a strength rating of 75+ while he had a strength rating of around 40. I somehow fail to do less than 1/3 damage for what has seemed like the billionth time in this game, while my opponent somehow does another absurdly high damage percentage of over 300%.
Again, I absolutely understand and acknowledge randomness must be involved in the battles, but to the extent I'm seeing (and to the frequency as well), I'm starting to think that attackers are being overly handicapped while defenders are being overly favored, especially in battles where the unit has the same attack rating as defense, this makes no sense, and it definitely does not make sense with the ratios I'm seeing (that commando battle was at minimum a 750% damage value).
RESEARCH SECTION
What I would like to do is start gathering data to try to come up with some semblance of a combat formula and help determine the random factor windows. If anyone would be kind enough to post individual battle phases ( which occur every hour, or 15 minutes if involving planes in patrol mode) with the following information:
Your Unit Information - type, count, level, attacker/defender status, starting HP, ending HP, SDBE, morale.
Their Unit Information - same as your info list.
Battle Conditions - Terrain, Stack status (moving, patrol, stationary), fort level if applicable, anything else I may have missed that would apply.
I will start compiling data gathered every other day or so when I get the chance, and let you know once I feel I have enough results to give a ballpark range on the formula.
Thanks in advance to anyone who has gotten this far and is still willing to help me out with this endeavor.