Welcome Commanders
Today's update brings more improvements to the airplanes in Call of War and a load of smaller bug fixes and improvements.
Airplanes Target Assignment
The last major airplane expansion for CoW brings you the ability to change the target and commands of airplanes without having to refuel every time. When the airplanes lift off towards their first assignment, they fly in an air corridor in which new targets can be assigned. Only when moving outside of this corridor a return to the airbase is required.
This makes it possible for you and your pilots to react to new situations encountered during flight. At the same times this system still prevents you to circumfly enemy defenses, as the air corridor limits the range of action of the airplanes.
Airplane related bug fixes
Old spy information is now removed when airplanes uncover new information.
Attacking old spy information with airplanes no longer attacks the real (but unknown) position of the target.
Naval bombers can now spot submarines again.
Rockets can attack targets on sea again (but will still not track moving targets!)
Flying aircrafts no longer make conquering a province impossible. After province conquering, flying airplanes are forced to return to their airbase and can be easily destroyed.
Other extensions
The newspaper now reports all unit losses.
Nuclear attacks are covered with a special news article.
We fixed the diplomacy dialog in alliance games.
Fixed bug where sometimes army details would not become visible or invisible (‘ghost armies’)
Premium account users can now select ‘shared intelligence’. Production icons in the build queue are fixed.
Submarines can no longer block land units by attacking landing units.
Have fun playing and feel free to share your experiences here in the forum.
Today's update brings more improvements to the airplanes in Call of War and a load of smaller bug fixes and improvements.
Airplanes Target Assignment
The last major airplane expansion for CoW brings you the ability to change the target and commands of airplanes without having to refuel every time. When the airplanes lift off towards their first assignment, they fly in an air corridor in which new targets can be assigned. Only when moving outside of this corridor a return to the airbase is required.
This makes it possible for you and your pilots to react to new situations encountered during flight. At the same times this system still prevents you to circumfly enemy defenses, as the air corridor limits the range of action of the airplanes.
Airplane related bug fixes
Old spy information is now removed when airplanes uncover new information.
Attacking old spy information with airplanes no longer attacks the real (but unknown) position of the target.
Naval bombers can now spot submarines again.
Rockets can attack targets on sea again (but will still not track moving targets!)
Flying aircrafts no longer make conquering a province impossible. After province conquering, flying airplanes are forced to return to their airbase and can be easily destroyed.
Other extensions
The newspaper now reports all unit losses.
Nuclear attacks are covered with a special news article.
We fixed the diplomacy dialog in alliance games.
Fixed bug where sometimes army details would not become visible or invisible (‘ghost armies’)
Premium account users can now select ‘shared intelligence’. Production icons in the build queue are fixed.
Submarines can no longer block land units by attacking landing units.
Have fun playing and feel free to share your experiences here in the forum.
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