Fixing inadequacies
We have discovered some things in CoW that we are trying our best to make right in the 1939 scenario. They simply are VERY ahistorical. They include:
1. Too many 'spammed' light armor, aircraft & Sp.Artillery.
Most good players will mainly make these units. Infantry types simply take too much manpower for less return.
* refer to the industrial build limit post below.
2. Canada & Hungary.
We have and will make all efforts to simulate active Canada & Hungarian forces in the game. Both had over 1,000,000 men in uniform by the war's end. In our games the U.S.A. takes Canada/ helps the U.K. take Canada and Sweden plays a limited Hungary.
3. The lack of Romania.
In the 1939 scenario, Yugoslavia has to be the substitute for AXIS Romania. Romania had 1,250,000 soldiers by 1944, and are strangely not in the Scenario. Please FIX THIS CoW.
4. Corrected Starting Ships.
In 1938 the U.K. had 10 BBs (+ 1 being refurbished), Germany 2 (pocket BBs), America 4, Russia 3 BBs (old). We allow those to be quick-built and purchased at the game's start.
We have discovered some things in CoW that we are trying our best to make right in the 1939 scenario. They simply are VERY ahistorical. They include:
1. Too many 'spammed' light armor, aircraft & Sp.Artillery.
Most good players will mainly make these units. Infantry types simply take too much manpower for less return.
* refer to the industrial build limit post below.
2. Canada & Hungary.
We have and will make all efforts to simulate active Canada & Hungarian forces in the game. Both had over 1,000,000 men in uniform by the war's end. In our games the U.S.A. takes Canada/ helps the U.K. take Canada and Sweden plays a limited Hungary.
3. The lack of Romania.
In the 1939 scenario, Yugoslavia has to be the substitute for AXIS Romania. Romania had 1,250,000 soldiers by 1944, and are strangely not in the Scenario. Please FIX THIS CoW.
4. Corrected Starting Ships.
In 1938 the U.K. had 10 BBs (+ 1 being refurbished), Germany 2 (pocket BBs), America 4, Russia 3 BBs (old). We allow those to be quick-built and purchased at the game's start.
The post was edited 2 times, last by James Hartmund ().