In Supremacy you cannot spawn 2x1 bigger army in couple of minutes- here it is possible
What we do?
Tips for Emerald Users
1. Build Barracks lvl3 with GMs everywhere where you can increase manpower. Feed them with GM-food in you need
2. Research quickly everything at hand with GMs - mostly ground units
3. Run to you opponents with force march and increase morale with GMs
4. If you want to save your units from forced march build quickly Industrial Complex next to the border
5. Spawn as many units as you can with GMs in your factories. Consider building units that are useful in attack and eat less manpwoer to create and sustain than ie militia
6. Use whole you manpower to create this attacking army and use your army against opponent quickly as army upkeep is expensive.
7. Ofc opponent would have initially 2-3 time less troops, and at specific point whre you attack- moaybe even 5-10 time less troops so it is easy win for you
8. So you have more army and you kill more than you loose, you also have 1.5 x bigegr manpower production so there is no way you can loose
9. Produced Manpower keep as reserve in case someone attack you from behind- then you produce your defence instantly with forts and you are safe.
10. Look for some logic in this monetization as i do not see posibility for non-GM player to win confrontation
In SUpremacy it was secured by infantry producing no faster than 8 h, here you can produce any avalaible unit just liek that
So i ask devs to rethink monetization an micropayments once more as both issues completly destroy balance of game.
I have clear evidence from alliance game when i and 3 of my experienced friends from supremacy fought completly new players to bytro mechanics and were badly beeten by GM armies with no offensive or defensive strategy whatsover. And despite opponents did mistake after mistake GM armies and army GM spying was enough to win.
What we do?
Tips for Emerald Users
1. Build Barracks lvl3 with GMs everywhere where you can increase manpower. Feed them with GM-food in you need
2. Research quickly everything at hand with GMs - mostly ground units
3. Run to you opponents with force march and increase morale with GMs
4. If you want to save your units from forced march build quickly Industrial Complex next to the border
5. Spawn as many units as you can with GMs in your factories. Consider building units that are useful in attack and eat less manpwoer to create and sustain than ie militia
6. Use whole you manpower to create this attacking army and use your army against opponent quickly as army upkeep is expensive.
7. Ofc opponent would have initially 2-3 time less troops, and at specific point whre you attack- moaybe even 5-10 time less troops so it is easy win for you
8. So you have more army and you kill more than you loose, you also have 1.5 x bigegr manpower production so there is no way you can loose
9. Produced Manpower keep as reserve in case someone attack you from behind- then you produce your defence instantly with forts and you are safe.
10. Look for some logic in this monetization as i do not see posibility for non-GM player to win confrontation
In SUpremacy it was secured by infantry producing no faster than 8 h, here you can produce any avalaible unit just liek that
So i ask devs to rethink monetization an micropayments once more as both issues completly destroy balance of game.
I have clear evidence from alliance game when i and 3 of my experienced friends from supremacy fought completly new players to bytro mechanics and were badly beeten by GM armies with no offensive or defensive strategy whatsover. And despite opponents did mistake after mistake GM armies and army GM spying was enough to win.