Greetings.
Ive played this game nearly a month. And I've seen A LOT of space for improvement. Besides what other say about new units, parachutes, railroads and air transports, I think there are some upgrades that could help the game in being more strategic and fun.
Submarines got nerfed I know, and no one seems to bother the fact they are not stealthy, nor hidden from other units, specificaly from destroyers now. So in order to re balace things, submarines should be completely hidden when waiting orders, from all units. Detectable only when in movement. Also, adding the following command "Fire At Will" which would attack any naval unit on sight. Otherwise, remain undetected. This give submarines the respect they deserve and still be realistic, giving the whole game this "cold war" feeling.
Everyone want new units, but what about buildings?
Hospitals: Gives a bonus on morale recovery by certain ammount to all infantry
Workshop: Gives a bonus on morale recovery by certain ammount to all mechanized units.
Tech Lab: "see below" It can only be built in the capital.
Also, "morale". We all know its Health Points. In fact, in the unit description the same percentage is called health points. So why confuse rookies. On cities makes sense, since provinces dont have Health points. But on units call it what it is.
My most daring change will be a sort of science lab, or tech lab, giving some units special habilities or enhancements. Since armor and firepower are upgrades on the investigation tree, This would act as a second tree, independent from the first. And this, is where we could use a lot of strategy to improve units on other aspect besides power and defense.
- Mechanized units could have better wheels, improving speed
- Infantry could have a "medic trainee" of basic training in first aid, or better personal medic supplies, that could improve morale recovery rate with a bonus of 25%, 50%.
- Airplanes could have supply fuel in flight, improving its range.
- NAval units could have enhanced sonar or radar, giving them better vision range (which makes sense since at sea there are not obstacles that could impede vision), completely useful feature since they are at sea, and the sea is vast. Too vast to just cover every point.
Every upgrade should have some levels, or at least for being more throurough, by specific unit.
This I know, would require a lot of thought, and testing, but would improve the game greatly.
Thanks for reading me, I hope to be taken seriously, being only a noobie.
Ive played this game nearly a month. And I've seen A LOT of space for improvement. Besides what other say about new units, parachutes, railroads and air transports, I think there are some upgrades that could help the game in being more strategic and fun.
Submarines got nerfed I know, and no one seems to bother the fact they are not stealthy, nor hidden from other units, specificaly from destroyers now. So in order to re balace things, submarines should be completely hidden when waiting orders, from all units. Detectable only when in movement. Also, adding the following command "Fire At Will" which would attack any naval unit on sight. Otherwise, remain undetected. This give submarines the respect they deserve and still be realistic, giving the whole game this "cold war" feeling.
Everyone want new units, but what about buildings?
Hospitals: Gives a bonus on morale recovery by certain ammount to all infantry
Workshop: Gives a bonus on morale recovery by certain ammount to all mechanized units.
Tech Lab: "see below" It can only be built in the capital.
Also, "morale". We all know its Health Points. In fact, in the unit description the same percentage is called health points. So why confuse rookies. On cities makes sense, since provinces dont have Health points. But on units call it what it is.
My most daring change will be a sort of science lab, or tech lab, giving some units special habilities or enhancements. Since armor and firepower are upgrades on the investigation tree, This would act as a second tree, independent from the first. And this, is where we could use a lot of strategy to improve units on other aspect besides power and defense.
- Mechanized units could have better wheels, improving speed
- Infantry could have a "medic trainee" of basic training in first aid, or better personal medic supplies, that could improve morale recovery rate with a bonus of 25%, 50%.
- Airplanes could have supply fuel in flight, improving its range.
- NAval units could have enhanced sonar or radar, giving them better vision range (which makes sense since at sea there are not obstacles that could impede vision), completely useful feature since they are at sea, and the sea is vast. Too vast to just cover every point.
Every upgrade should have some levels, or at least for being more throurough, by specific unit.
This I know, would require a lot of thought, and testing, but would improve the game greatly.
Thanks for reading me, I hope to be taken seriously, being only a noobie.