Trade Routes

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    • Any more ideas for em?
      Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
      -Winston Churchill

      Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
      -George S. Patton
    • i think this idea adds realism but dosent complement the game system in place, IDK maybe were looking at it the wrong way?

      anyway having routes to boost your economy is pretty handy given if you have a lot of territory at sea, but with the cost of actually protecting them and micromaneging subs which currently not very good not that bad, i think we should have a different function.

      i suggest when the port is up and the routes are connected it provides vision, signifying your territory, like an aura of influence. that way when sepperated by large bodies of water the map visibility can prevent you from being blindsided, just imagine unimportant monitor ships passing by and was kind enought to report enemy activity.

      sorry but thats all i got at the moment.
      "Victory needs no explenation, defeat allows none"
      -imperium thought of the day
    • This idea it's good because is realist!


      "I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.


      "Alea iacta est" Gaius Julius Caesar.
    • V1nd1cat0r wrote:

      i think this idea adds realism but dosent complement the game system in place, IDK maybe were looking at it the wrong way?

      anyway having routes to boost your economy is pretty handy given if you have a lot of territory at sea, but with the cost of actually protecting them and micromaneging subs which currently not very good not that bad, i think we should have a different function.

      i suggest when the port is up and the routes are connected it provides vision, signifying your territory, like an aura of influence. that way when sepperated by large bodies of water the map visibility can prevent you from being blindsided, just imagine unimportant monitor ships passing by and was kind enought to report enemy activity.

      sorry but thats all i got at the moment.
      So your idea is that, if I build a port between Tunis and Rome, I'll have vision across that route due to trading convoys(which do nothing else) go between them? That sounds great.
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    • a trade can also be in the building browser and could be built ( developed ), connected to a certain city, if you want another trade route to another city, that is an additional cost to build and develop it. They should be seen on a map as a broken thin line between the citiies, and could be plundered if an enemy ship stands on the route.
    • Quasi-duck wrote:

      V1nd1cat0r wrote:

      i think this idea adds realism but dosent complement the game system in place, IDK maybe were looking at it the wrong way?

      anyway having routes to boost your economy is pretty handy given if you have a lot of territory at sea, but with the cost of actually protecting them and micromaneging subs which currently not very good not that bad, i think we should have a different function.

      i suggest when the port is up and the routes are connected it provides vision, signifying your territory, like an aura of influence. that way when sepperated by large bodies of water the map visibility can prevent you from being blindsided, just imagine unimportant monitor ships passing by and was kind enought to report enemy activity.

      sorry but thats all i got at the moment.
      So your idea is that, if I build a port between Tunis and Rome, I'll have vision across that route due to trading convoys(which do nothing else) go between them? That sounds great.
      Yes, i mean if we cant agree then we should reach a compromise.

      we cannot use the idea of boost res because the cost of doing it is more higher than the pay-off
      as the suggestion given about the idea basically does not agree with game mechanics. plus realism or not we should be more "realistic" for the game.
      "Victory needs no explenation, defeat allows none"
      -imperium thought of the day
    • Maybe the trade ships could be civilian ships (so they don't cost you anything), but you could buy escorts with the convoy. The escorts would only be for protecting the convoy and would use up supplies like any normal unit. It could consist up to a battleship and 10 destroyers. The escort could also provide vision as it travels, since it needs to see the enemy to fire. To balance out the cost of the escort, the larger the escort, the bigger the convoy. That would also make it a bigger target to balance out any losses during an attack.
      Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
      -Winston Churchill

      Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
      -George S. Patton
    • I have an idea
      trade lines will be predefined and a special feature for blitz maps (if it works it may be implanted in all maps)
      what a trade line ? well in game it's a LINE !! but the more they are longer to get to your core cities, the less you get ressources (just an idea to balance the game!) + trade lines Must pass by 3 types of cities : productive ones + urban ones + Capital
      a trade line ends when it gets to your core provinces
      exemple for a trade line :
      Tripoli (oil) ----- Naple (closest urban city) ---------- Capital
      the transport to the capital will not be defined witch means in order to stop this supply line you need to place a sub in the med.
      the predefined lines can be changed only by : building naval bases
      HOW ? because the systeme chooses the chortest way to link the cities , build a naval base, the system choose it to link
      the problem with my theory is that for russia (witch is huge) there will be no way to cut it's supply lines because they can't be seen but hey ! who cares ? let's enjoy !
      Let's Agree To Disagree! Boris the Animal It's Just Boris! Men In Black III

      The post was edited 1 time, last by mio123 ().

    • I agree with this.
      Carl Wilson

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      Bernard Law Montgomery, British general
    • thats not really a good idea..

      @Quasi-duck is right..


      Trade routes are all ready in the game...
      well there are many routes I can go from Spain to UK..
      so there are safer ways, I can have by using my Navy..



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye