Hello;
I'm playing against an enemy that spams lots of tanks, and since we are in late game, he produces dozens of heavy tanks. I'm making a good defence using AT and the whole army with forts and nice battles in specific terrains, but I've noticed that this game needs a new balance for these tanks because they can be very OP if well used against unprepared opponents.
Heavy tanks were a big problem, for germans especially, in WWII. The tech was entirely new and it wasn't reliable at all. The engines weren't prepared for tons of armor, making them slow and an easy targets for planes. Also, their protections against inf. was zero if they were alone (A good idea), and problems with breaks always happened. The game doesn't respects these facts; here, if we find someone without AT or good defences, spam heavies to destroy armies made of inf. or medium tanks would be easy, and, as I can see, the strategy of my enemy is working most often to invade the whole map in every game he plays (he is the first place in rankings).
Taking for example the lvl 2 heavy tank (oh, and the tank in this image isn't an IS3), we can see that the oil draw is very low, aaking possible to spam lots of these. The stats for soft targets aren't realistic, defending rate against planes is too high and they are extremely fast! Although an IS3 could reach 30km per hour, a Maus would never do that (it's top speed was like 10km/h in flat lands).
Att
I'm playing against an enemy that spams lots of tanks, and since we are in late game, he produces dozens of heavy tanks. I'm making a good defence using AT and the whole army with forts and nice battles in specific terrains, but I've noticed that this game needs a new balance for these tanks because they can be very OP if well used against unprepared opponents.
Heavy tanks were a big problem, for germans especially, in WWII. The tech was entirely new and it wasn't reliable at all. The engines weren't prepared for tons of armor, making them slow and an easy targets for planes. Also, their protections against inf. was zero if they were alone (A good idea), and problems with breaks always happened. The game doesn't respects these facts; here, if we find someone without AT or good defences, spam heavies to destroy armies made of inf. or medium tanks would be easy, and, as I can see, the strategy of my enemy is working most often to invade the whole map in every game he plays (he is the first place in rankings).
Taking for example the lvl 2 heavy tank (oh, and the tank in this image isn't an IS3), we can see that the oil draw is very low, aaking possible to spam lots of these. The stats for soft targets aren't realistic, defending rate against planes is too high and they are extremely fast! Although an IS3 could reach 30km per hour, a Maus would never do that (it's top speed was like 10km/h in flat lands).
Att
O beijo, amigo, é a véspera do escarro,
A mão que afaga é a mesma que apedreja.
A mão que afaga é a mesma que apedreja.