Oceans long list of Suggestions

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    • Quasi-duck wrote:

      oceanhawk wrote:

      uboat.net/boats/u511.html

      read down.............
      Those are rockets, like Nerbelwerfer's and such, not ballistic missiles or even flying bombs. That is grasping at straws.
      go in game and look at research tree and look at the secret tab, first unit there pls.....

      again, I suggest a rocket submarine.

      missile sub, just sounds a lot better...



      If Socialists understood Economics, they wouldn't be socialists
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    • oceanhawk wrote:

      go in game and look at research tree and look at the secret tab, first unit there pls.....

      again, I suggest a rocket submarine.

      missile sub, just sounds a lot better...
      Yeah, a flying bomb, subs did not launch those. What you are asking for is just a unit with rocket arty on deck rather than an AA gun.
      :00000441: Forum Gang Commissar :00000441:

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    • Quasi-duck wrote:

      oceanhawk wrote:

      go in game and look at research tree and look at the secret tab, first unit there pls.....

      again, I suggest a rocket submarine.

      missile sub, just sounds a lot better...
      Yeah, a flying bomb, subs did not launch those. What you are asking for is just a unit with rocket arty on deck rather than an AA gun.
      no its not flying bomb.. its a rocket..

      point made..
      your wrong again..



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • Butter Ball Bill wrote:

      No Aurave, if we wanted boosts, we would ask for them. Which we did, but not that kind. The kind we asked for was province bonuses. The currently existing units don't quite cut it, we only have 3 ships and 1 boat(with another ship coming) which is NOT enough. The devs did good for a beta game but all types of units are missing stuff. Here are some examples below:

      Combat engineers
      Tank destroyers
      Assault guns
      Self propelled arty
      SPAA
      Attackers
      LSI
      LST
      Bat bombs
      Fleas
      Kamikaze(only for Pacific map though)
      PT Boats
      Cruiser tanks
      Infantry tanks
      Battlecruiser
      Escort carriers
      Escort destroyer
      Missile submarines(Germany had plans, just like the CV although the CV was mostly built)

      These are just a few. We need more units before they get boosts.

      Butter Ball Bill wrote:

      I like it. We've talked about it before.
      the wise BBB seemed to like it...

      this guy was great....



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • Quasi-duck wrote:

      oceanhawk wrote:

      at least is made some sense..

      now you know how we all feel...
      Lol, your entire argument was to say no and then bring up some banned users opinion. I highly doubt either would impress the fine devs.
      he was just spent his life here in the forums..
      and banned users still have hits..



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • oceanhawk wrote:

      what do you think
      @Maximilien
      Apparently, you've done good suggestions.



      Quasi-duck wrote:

      Haha, that is what I thought. He is banned anyways.
      Perhaps, but after completing my sanction I can answer the message.


      "I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.


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    • Commenting on this old post because I wanted to come back when I had a better idea of what I was doing.

      Pablo22510 wrote:

      No. Adding more and more units means less and less will be used.
      Actually, that just means more players can adjust their strategies to adapt to the new units, they will learn how to utilize them. I could think of a couple different ways to implement calvary in an attack, Interceptors should be renamed to fighters and then they could be able to do more attack damage to ground units, then make a new unit that is basically an interceptor. Or just do the reverse.

      Bytro should also make Regular infantry have to have a port to embark/disembark at. Not just embark/disembark anywhere, then they give the marines the ability to embark/disembark anywhere. That is all for now..
      "ANU! CHEEKI BREEKI IV DAMKE!"
    • Lawrence Czl wrote:

      In World War II, they landed infantry and armor from landing craft without ports (Normandy landings, etc.).
      And they still do ---- the ability to engage in force projection from one's own shores is still one of the hallmarks of a first-tier military power in the year 2018. And amphibious assault troops are now also landed by hovercraft, helicopters and tilt-rotor aircraft. This is the whole raison d'etre of the U.S. Marine Corps, although the Marines were confined to the Pacific Theater and did not participate in the European War against Germany and Italy in a significant way. During the Allied amphibious invasions of North Africa, Sicily, Italy, Normandy and southern France, virtually all of the amphibious assault troops were conventional infantry that had also trained for an amphibious landing.

      And then there are airborne (parachute) and air assault (helicopter) infantry, but they require a friendly air base within range of their transport aircraft, and they are then reinforced by ground or sea after their insertion by air drop or helicopter.