Oceans long list of recommendations
Hello all. As we all do, I too have a huge list of thoughts on new units as well as game changes..
So I have typed this out, took me a while and I hope you all enjoy. I really appreciate you taking the time to read it and would love to hear feedback
Many in the past have liked my ideas and I thought that its time to revive them and I hope to go further to try get these in the game.. I have this divided into a few parts. Units.. Games.. Map ideas I might add as well.
In joint with this, I hereby call out the following players to make one similar @Pablo22510 @Maximilien @Sir McSquiggles
Section A- Units
These are stealth units just like standard submarines, however they can carry Rockets. 2 At level1 and so on… The can be spotted by Naval bombers as well as my Ocean sentries. And I would like to see them rather expensive.. A little more than standard submarines
2) Nuclear Rocket Submarines
As you can guess these are the better versions of what I mentioned in part 1, however due to timeline corrections they dont fire nuclear missiles, although that would be super cool, as well as combined with me other proposed units, They can carry 10 rockets. And carry the same stats
*Side note on Rocket Subs
The Rocket subs both nuclear and not
Would have the same hitpoints standard subs
However they would have weaker attacking and defending Against all units
3) Cargo Planes
A personal favourite of mine, the cargo plane can carry 1 or 2 units from airport to airport however there will be an embarking and disembarking time. This will depend on the level of the airfield. However will consist of the following
Level 1--- 3 hours
Level 2--- 2 hours
Level 3--- 1 hour
The cargo planes cannot carry all unit types… for example a handful of units cannot be carried, I suggest the following not be cargo plane capable
Now as for the argument as to whether these can be carrier based, well I dont know
I would like to see them carrier based however only able to land with certain units, Paratroopers, Commandos, Naval bombers, Ocean Patrol Aircraft,. They can land with them in a truck from a cargo plane
Now onto the main role of these units…..to drop the paratroopers. These units I came up with really to drop paratroopers. The troops are loaded as usually however the paratroops onboard have the option to drop.. For more info scroll to the Paratrooper section.
The units would be based of the tac bombers, so range would be same as these as they are upgraded
4)Paratroopers
Why did you want to join the paratroopers?--- Lt Dike,
I wanted to fight with the best sir---- Sgt Lipton
Paratroopers are properly what is most missing in this game, and well I hope they come soon…
As I mentioned above with my cargo planes, that is how these units are moved and dropped
Now once they are dropped, they are scattered..
While they are scattered they take 1hour to regroup, and while they are scattered their Defense is lowered a lot and very vulnerable and they cannot move until the hour is up. Once the hour is up they are the fighting force, ready to move. Once they are ready to move, and are themselves the are infantry basically, however they have slightly superior stats and have a 75% advantage in rough terrain, as well as a 25% advantage in Cites. These units will require a level 2 barracks. They are elite infantry and will add a nice taste to the game I hope. Although I wanted to add the dig in feature that you will see shortly in the marine section. I thought it may make the paratroopers OP. They are superior attacking and defending against Infantry and Armour against Standard Infantry. They are very similar to Marines (see below) however they just have one or two strategic differences
5)Marines
Marines, this is something that I would really like to see. They will be very similar to the Paratroopers. They have a 75% increase in rough Terrain as well as a 25 increase in Cities.
However they cannot be parachuted. However they can “Dig in”. They dig foxholes, or defenses in certain Terrains ( Rough, Cities) and this take 1:30min their defensive stats increase, and they are in a defensive position. It then takes 45 minutes to abandon their foxholes and “move out”. However if they decide to re dig in, in locations previously dug in. It takes less time…
They have similar stats to paratroopers but simply have this defense advantage and can hold out longer.
6) Cavalry
Yes.. this is the best idea ever!.... No I'm only joking.. I don't want to see these units it the game hehe
7) Interceptors and fighter.. Plus distinction
I would like to see, fighters and Interceptors. Not what we have now which is a Fighter being called an Interceptor. An interceptor is for chasing aircraft that enter unqutorizied airspace, they are fast and usually today carry Long range Air to Air missiles.In our era.. Here at CoW, I would like to see the current Interceptor called a fighter, and A new aircraft called an Intercepter. These are fast, and pack a punch, however have low Hit Points, low defense, as well a good range, similar to tac bombers, better than standard fighters.
8)Spy Planes
Long range stealth aircraft that can only be spotted by, Naval bombers, Ocean sentries , as well as most efficiently by AEW aircraft. These spy planes have a huge range, larger than stat bombers at level 1. As well as a good speed faster than stat bombers at about 350 km/h which is faster than the level 2 tac bombers but slower than the level 3 tac bombers, when the spy plane is at level 1. They are still slower than fighters, so if you manage to find one, scramble your interceptors and fighters!. Now the features of the Spy Plane. These will have the abliity to see missile silos( see below… otherwise a building that hide your rockets) as well as find information on what is building in the province it is patrolling, and in general is brillant for gaining some information as well as planning your attacks. They have poor defense and attack stats, and are really made to snap and run, rather than dogfight.
9)Long range naval patrol aircraft/ Ocean sentires
As the name suggests these are finally a good carrier bases patrol aircraft, and these have a big twist, which you will soon see…. So they have a much larger range than the Naval bomber, and they have range just above tac bombers at each level.. About 350km at level one.
They can see all Submarines including rocket submarines however what makes these aircraft amazing, is their ability to show more information on where the reconed ship is going. So for example I have just spotted a fleet not too far away, heading somewhere I dont know.. I can now see more information as to where it is going.. I have some pictures for example
Without Ocean sentries
(on google doc version
With Ocean sentries
So to sum up
Im open to other names, for this aircraft…
10)Airborne Early Warning aircraft
Most likely my favorite of these ideas of mine, the AEW Aircraft has some amazing features, that can really change the tides of a battle. These aircraft have large range, just larger than stat bombers. As well as the biggest view range of all aircraft. They have a few similar properties to the Ocean sentries as so far as, they can display more information as to where the non allied land and air units are going. They can show more info as to where the enemy unit is going. If the aircraft picks up a convoy transporting a rocket, and that rocket is already been ordered to attack, and is moving into an airbase within range. This AEW Aircraft will display what airfield its heading to, as well as where the rocket is going. If A rocket including nuclear is fired, it will display where and how long it will take to reach its target. They have poor attacking stats, however they shouldn't be underestimated, and can really change the course of the battle.
Hello all. As we all do, I too have a huge list of thoughts on new units as well as game changes..
So I have typed this out, took me a while and I hope you all enjoy. I really appreciate you taking the time to read it and would love to hear feedback
Many in the past have liked my ideas and I thought that its time to revive them and I hope to go further to try get these in the game.. I have this divided into a few parts. Units.. Games.. Map ideas I might add as well.
In joint with this, I hereby call out the following players to make one similar @Pablo22510 @Maximilien @Sir McSquiggles
Section A- Units
- Rocket Submarines( yes again)
- Nuclear Rocket Submarines
- Cargo Planes
- Paratroopers
- Marines
- Cavalry units
- Interceptors- fighters new and distinction
- Spy planes
- Long range naval patrol aircraft/ Ocean sentries
- Airborne early warning
- Carrier interceptors
- Inflight Refueling tankers
- Rocket submarines
These are stealth units just like standard submarines, however they can carry Rockets. 2 At level1 and so on… The can be spotted by Naval bombers as well as my Ocean sentries. And I would like to see them rather expensive.. A little more than standard submarines
2) Nuclear Rocket Submarines
As you can guess these are the better versions of what I mentioned in part 1, however due to timeline corrections they dont fire nuclear missiles, although that would be super cool, as well as combined with me other proposed units, They can carry 10 rockets. And carry the same stats
*Side note on Rocket Subs
The Rocket subs both nuclear and not
Would have the same hitpoints standard subs
However they would have weaker attacking and defending Against all units
3) Cargo Planes
A personal favourite of mine, the cargo plane can carry 1 or 2 units from airport to airport however there will be an embarking and disembarking time. This will depend on the level of the airfield. However will consist of the following
Level 1--- 3 hours
Level 2--- 2 hours
Level 3--- 1 hour
The cargo planes cannot carry all unit types… for example a handful of units cannot be carried, I suggest the following not be cargo plane capable
- Heavy tank
- Railgun
- SP ART
- Tac bombers
- Strat bombers
- Nuclear bombers
- Spy Planes
- AEW
Now as for the argument as to whether these can be carrier based, well I dont know
I would like to see them carrier based however only able to land with certain units, Paratroopers, Commandos, Naval bombers, Ocean Patrol Aircraft,. They can land with them in a truck from a cargo plane
Now onto the main role of these units…..to drop the paratroopers. These units I came up with really to drop paratroopers. The troops are loaded as usually however the paratroops onboard have the option to drop.. For more info scroll to the Paratrooper section.
The units would be based of the tac bombers, so range would be same as these as they are upgraded
4)Paratroopers
Why did you want to join the paratroopers?--- Lt Dike,
I wanted to fight with the best sir---- Sgt Lipton
Paratroopers are properly what is most missing in this game, and well I hope they come soon…
As I mentioned above with my cargo planes, that is how these units are moved and dropped
Now once they are dropped, they are scattered..
While they are scattered they take 1hour to regroup, and while they are scattered their Defense is lowered a lot and very vulnerable and they cannot move until the hour is up. Once the hour is up they are the fighting force, ready to move. Once they are ready to move, and are themselves the are infantry basically, however they have slightly superior stats and have a 75% advantage in rough terrain, as well as a 25% advantage in Cites. These units will require a level 2 barracks. They are elite infantry and will add a nice taste to the game I hope. Although I wanted to add the dig in feature that you will see shortly in the marine section. I thought it may make the paratroopers OP. They are superior attacking and defending against Infantry and Armour against Standard Infantry. They are very similar to Marines (see below) however they just have one or two strategic differences
5)Marines
Marines, this is something that I would really like to see. They will be very similar to the Paratroopers. They have a 75% increase in rough Terrain as well as a 25 increase in Cities.
However they cannot be parachuted. However they can “Dig in”. They dig foxholes, or defenses in certain Terrains ( Rough, Cities) and this take 1:30min their defensive stats increase, and they are in a defensive position. It then takes 45 minutes to abandon their foxholes and “move out”. However if they decide to re dig in, in locations previously dug in. It takes less time…
They have similar stats to paratroopers but simply have this defense advantage and can hold out longer.
6) Cavalry
Yes.. this is the best idea ever!.... No I'm only joking.. I don't want to see these units it the game hehe
7) Interceptors and fighter.. Plus distinction
I would like to see, fighters and Interceptors. Not what we have now which is a Fighter being called an Interceptor. An interceptor is for chasing aircraft that enter unqutorizied airspace, they are fast and usually today carry Long range Air to Air missiles.In our era.. Here at CoW, I would like to see the current Interceptor called a fighter, and A new aircraft called an Intercepter. These are fast, and pack a punch, however have low Hit Points, low defense, as well a good range, similar to tac bombers, better than standard fighters.
8)Spy Planes
Long range stealth aircraft that can only be spotted by, Naval bombers, Ocean sentries , as well as most efficiently by AEW aircraft. These spy planes have a huge range, larger than stat bombers at level 1. As well as a good speed faster than stat bombers at about 350 km/h which is faster than the level 2 tac bombers but slower than the level 3 tac bombers, when the spy plane is at level 1. They are still slower than fighters, so if you manage to find one, scramble your interceptors and fighters!. Now the features of the Spy Plane. These will have the abliity to see missile silos( see below… otherwise a building that hide your rockets) as well as find information on what is building in the province it is patrolling, and in general is brillant for gaining some information as well as planning your attacks. They have poor defense and attack stats, and are really made to snap and run, rather than dogfight.
9)Long range naval patrol aircraft/ Ocean sentires
As the name suggests these are finally a good carrier bases patrol aircraft, and these have a big twist, which you will soon see…. So they have a much larger range than the Naval bomber, and they have range just above tac bombers at each level.. About 350km at level one.
They can see all Submarines including rocket submarines however what makes these aircraft amazing, is their ability to show more information on where the reconed ship is going. So for example I have just spotted a fleet not too far away, heading somewhere I dont know.. I can now see more information as to where it is going.. I have some pictures for example
Without Ocean sentries
(on google doc version
With Ocean sentries
So to sum up
- Ocean sentries, can display Submarines.
- They can also show more information as to where the non-friendly ships are going.
- Carrier Based
- Larger view and patrol range
Im open to other names, for this aircraft…
10)Airborne Early Warning aircraft
Most likely my favorite of these ideas of mine, the AEW Aircraft has some amazing features, that can really change the tides of a battle. These aircraft have large range, just larger than stat bombers. As well as the biggest view range of all aircraft. They have a few similar properties to the Ocean sentries as so far as, they can display more information as to where the non allied land and air units are going. They can show more info as to where the enemy unit is going. If the aircraft picks up a convoy transporting a rocket, and that rocket is already been ordered to attack, and is moving into an airbase within range. This AEW Aircraft will display what airfield its heading to, as well as where the rocket is going. If A rocket including nuclear is fired, it will display where and how long it will take to reach its target. They have poor attacking stats, however they shouldn't be underestimated, and can really change the course of the battle.
If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
The post was edited 1 time, last by Sir McSquiggles: Edited to remove insults. ().