State-based damage efficiency for version 1.0

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    • Thank you for posting this. I know a little more about it now. This will be beneficial in my current and upcoming games. Speaking of losing airplanes of any type, a few says ago, I lost a stack of 10, 5 tacs and 5 int to a rocket strike. The enemy player most likely had recon in the area of the airfield, possibly spies, and timed it perfectly with killing the planes when they landed to refuel. I felt sad for Iron Eagle squadron. I named them that. Is that weird?
    • Haxxored84 wrote:

      Thank you for posting this. I know a little more about it now. This will be beneficial in my current and upcoming games. Speaking of losing airplanes of any type, a few says ago, I lost a stack of 10, 5 tacs and 5 int to a rocket strike. The enemy player most likely had recon in the area of the airfield, possibly spies, and timed it perfectly with killing the planes when they landed to refuel. I felt sad for Iron Eagle squadron. I named them that. Is that weird?
      No no... not at all...

      *creeps towards the exit*
      Sincerely, wildL
      EN Mod
      Report a problem

    • Here are the max numbers for unit type stacks to achieve 100% SBDE at 100% morale. List compiled by BRDubbs, thank you mate!!

      WildL, Any chance you can paste this list at the bottom of your initial explanation and delete this message? Let me know and thanks.

      i. Aircraft – Interceptor – 5
      ii. Aircraft – Naval Bomber - 5
      iii. Aircraft – Strategic bomber – 5
      iv. Aircraft – Tactical bomber - 5
      v. Anti air – 8
      vi. Anti air – SP – 6
      vii. Anti tank – 8
      viii. Artillery - 8
      ix. Artillery – SP – 6
      x. Armored car – 8
      xi. Infantry – Commandos - 8
      xii. Infantry – Infantry – 8
      xiii. Infantry – Mechanized - 6
      xiv. Infantry - militia - 11
      xv. Infantry – motorized - 8
      xvi. Naval - Battleships – 3
      xvii. Naval – Carriers – 3
      xviii. Naval – Cruiser – 5
      xix. Naval – destroyer - 7
      xx. Naval – submarines – 7
      xxi. Tank - destroyer – 5
      xxii. Tank – heavy – 5
      xxiii. Tank – light - 6
      xxiv. Tank – medium - 5
      xxv. Aircraft - Rocket fighter - 3
      xxvi. Railroadgun - 3
      Genghis Khanson
      Former Something or Other


      > > > Click here to submit a bug report or support ticket < < <

      The post was edited 2 times, last by VorlonFCW: updated submarines and rocket fighters ().

    • Display Spoiler

      Genghis Khanson wrote:

      i. Aircraft – Interceptor – 5
      ii. Aircraft – Naval Bomber - 5
      iii. Aircraft – Strategic bomber – 5
      iv. Aircraft – Tactical bomber - 5
      v. Anti air – 8
      vi. Anti air – SP – 6
      vii. Anti tank – 8
      viii. Artillery - 8
      ix. Artillery – SP – 6
      x. Armored car – 8
      xi. Infantry – Commandos - 8
      xii. Infantry – Infantry – 8
      xiii. Infantry – Mechanized - 6
      xiv. Infantry - militia - 11
      xv. Infantry – motorized - 8
      xvi. Naval - Battleships – 3
      xvii. Naval – Carriers – 3
      xviii. Naval – Cruiser – 5
      xix. Naval – destroyer - 7
      xx. Naval – submarines – 8
      xxi. Tank - destroyer – 5
      xxii. Tank – heavy – 5
      xxiii. Tank – light - 6
      xxiv. Tank – medium - 5
      xxv. Aircraft - Rocket fighter - 5
      xxvi. Railroadgun - 3


      Done! @Genghis Khanson
      Sincerely, wildL
      EN Mod
      Report a problem

    • can someone please use this example to explain
      planes vs militia
      Plains terrain/No fort


      5* boomers(LV2) + 3*Interceptor(LV2) VS 1 Militia(LV2)


      Boomer wing State-based damage efficiency: 96%


      Militia after direct hit still got 47% health (7 /15 HP).


      Where Militia with 15HP and 0.8 strength against Airforce,
      Boomers with 4.5 strength towards Infantry units.
      even ignore the interceptor.
      Just bringing 8 health damage?
    • Genghis Khanson wrote:

      Here are the max numbers for unit type stacks to achieve 100% SBDE at 100% morale. List compiled by BRDubbs, thank you mate!!

      WildL, Any chance you can paste this list at the bottom of your initial explanation and delete this message? Let me know and thanks.

      i. Aircraft – Interceptor – 5
      ii. Aircraft – Naval Bomber - 5
      iii. Aircraft – Strategic bomber – 5
      iv. Aircraft – Tactical bomber - 5
      v. Anti air – 8
      vi. Anti air – SP – 6
      vii. Anti tank – 8
      viii. Artillery - 8
      ix. Artillery – SP – 6
      x. Armored car – 8
      xi. Infantry – Commandos - 8
      xii. Infantry – Infantry – 8
      xiii. Infantry – Mechanized - 6
      xiv. Infantry - militia - 11
      xv. Infantry – motorized - 8
      xvi. Naval - Battleships – 3
      xvii. Naval – Carriers – 3
      xviii. Naval – Cruiser – 5
      xix. Naval – destroyer - 7
      xx. Naval – submarines – 7
      xxi. Tank - destroyer – 5
      xxii. Tank – heavy – 5
      xxiii. Tank – light - 6
      xxiv. Tank – medium - 5
      xxv. Aircraft - Rocket fighter - 3
      xxvi. Railroadgun - 3
      Also, I'm pretty sure both regular and nuke rockets can be stacked to 15 while maintaining 100% SBDE

      The post was edited 2 times, last by VorlonFCW: updated submarines and rocket fighters ().

    • liamt3t wrote:

      can someone please use this example to explain
      planes vs militia
      Plains terrain/No fort


      5* boomers(LV2) + 3*Interceptor(LV2) VS 1 Militia(LV2)


      Boomer wing State-based damage efficiency: 96%


      Militia after direct hit still got 47% health (7 /15 HP).


      Where Militia with 15HP and 0.8 strength against Airforce,
      Boomers with 4.5 strength towards Infantry units.
      even ignore the interceptor.
      Just bringing 8 health damage?

      Paramunac wrote:

      It happens. Just because it says that TB has 4.5 damage, it doesn't mean it will take so much health from the enemy. We have random factor and it is strong.

      Yes, it doesn't always take a full hit. I've had 5/5 fighter/tacs attack 2 AA (everything lvl 2) and the AA was only at 70% health and in stack with some armor (no more than 5 pieces). The AA did only go down to 53% in that attack, when they should've actually been obliterated in that attack. 5 tacs = 22,5 attack points, 2AA@70% = 14HP, so you see they should have actually been destroyed.. but the random factor kicks in.

      So yeah... Battles don't always apply full attack points.
      Sincerely, wildL
      EN Mod
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    • yea, i can understand that it may affected by the factor, but i am talking about these factor is too crazy behind the fact.

      as you talking about two AA, AA has a very high anti air strength when militia with almost none and my oppotent with only 1militia in the area without any fort. (AA: 5 while militia :0.8)

      only 30% health deducted is gone too far from fact.
    • Most of the time, airplanes won't kill a unit on the first blow. Even if their attack value far outweighs the total HP of the attacked.

      I think the x-factor "luck" for the defender is HIGH in the first strike(s); hard to proof but I've seen it sooooo many times.

      It gives you a chance to hide / run away home with your unit, so I don't think it's breaking the game play.
      Sincerely, wildL
      EN Mod
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    • Antariax wrote:

      For the sake of completeness, SBDE is also affected by condition of the units. You can check that easily on a damaged stack below the cap or just split off 1 of them. At least that's what the stat table tells us.
      That's true. I didn't bother to add it since I thought it to be somewhat obvious. Besides I don't have any data on it, hmm. It should probably be mentioned in the first post.
      Sincerely, wildL
      EN Mod
      Report a problem