NOTE: If playing this RPG, it is helpful to keep a notebook of file on your PC keeping track of every Capital you took.
I am creating an RPG for WWI. It will take place on a Europe 1932 - Road to War map, and there are two teams. These teams are shown below. If you are interested in joining this game, please message below which country you would like to play as, and you will be added. The game starts only once all slots are filled. If you have any questions, ask them below and they will be answered ASAP.
Click the below nation names to view their unit details. If a nation is reserved, you may still apply to be them, but will only be accepted if the previous person who was thinking of being them pulled out. All are welcome to reserve a nation.
Entente:
France (GreatbigHippo)
Russian Empire (centurion4321)
United Kingdom (Maximilian)
Central Powers:
Germany (Carl Wilson)
Turkey (Gable Wilson)
Yugoslavia (bocaj78)
Non-Playable Factions:
Spain
Sweden
Italy
United States
Rules:
No Gold Use
No foul language in paper or diplomacy
Forbidden units may not be used or researched
Tanks MUST move with an infantry when transporting through enemy territory to represent their slow speed
Any faction is allowed to attack any other nation who isn't part of their alliance.
All players MUST BE ACTIVE and ready to join without delaying. If you are going on vacation, just give me a head's up.
Inactive players will be removed immediately unless they gave me notice of being on leave.
Planes and tanks MAY NOT be researched until the correct day that they appear in the timeline
America is operated by war points early in the war. If the Americans reach 15 War points, they may join the war before the timeline gives them permission to. American war points begin at 0, but are affected by the Central Powers actions. View below the timeline for more info.
Trading regions with Allies is illegal unless the region is one of their Core Provinces.
America is a non-playable faction, but once they join the war, all Entente factions may request soldiers from them.
Trading armies is illegal.
You cannot change your capital unless your initial one fell to the enemy.
No more than 4 Spies per region are allowed.
I am creating an RPG for WWI. It will take place on a Europe 1932 - Road to War map, and there are two teams. These teams are shown below. If you are interested in joining this game, please message below which country you would like to play as, and you will be added. The game starts only once all slots are filled. If you have any questions, ask them below and they will be answered ASAP.
Click the below nation names to view their unit details. If a nation is reserved, you may still apply to be them, but will only be accepted if the previous person who was thinking of being them pulled out. All are welcome to reserve a nation.
Entente:
France (GreatbigHippo)
Russian Empire (centurion4321)
United Kingdom (Maximilian)
Central Powers:
Germany (Carl Wilson)
Turkey (Gable Wilson)
Yugoslavia (bocaj78)
Non-Playable Factions:
Spain
Sweden
Italy
United States
Rules:
No Gold Use
No foul language in paper or diplomacy
Forbidden units may not be used or researched
Tanks MUST move with an infantry when transporting through enemy territory to represent their slow speed
Any faction is allowed to attack any other nation who isn't part of their alliance.
All players MUST BE ACTIVE and ready to join without delaying. If you are going on vacation, just give me a head's up.
Inactive players will be removed immediately unless they gave me notice of being on leave.
Planes and tanks MAY NOT be researched until the correct day that they appear in the timeline
America is operated by war points early in the war. If the Americans reach 15 War points, they may join the war before the timeline gives them permission to. American war points begin at 0, but are affected by the Central Powers actions. View below the timeline for more info.
Trading regions with Allies is illegal unless the region is one of their Core Provinces.
America is a non-playable faction, but once they join the war, all Entente factions may request soldiers from them.
Trading armies is illegal.
You cannot change your capital unless your initial one fell to the enemy.
No more than 4 Spies per region are allowed.
Carl Wilson
“Dad, how do soldiers killing each other solve the world's problems?”
― Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue
"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'… Rule 2 is: 'Do not go fighting with your land armies in China."
Bernard Law Montgomery, British general
“Dad, how do soldiers killing each other solve the world's problems?”
― Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue
"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'… Rule 2 is: 'Do not go fighting with your land armies in China."
Bernard Law Montgomery, British general
The post was edited 7 times, last by Carl Wilson ().