8. The Units

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  • 8. The Units

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    You will have the ability to choose between 27 units, from 5 different branches. Each unit is unique, and has its own attributes. They have different speed on different territories, and different strength against other units.
    The units have to be researched and require to have certain buildings in order to be able to be produced- which has to be done manually.
    *To see the units attributes the i on the research tab.
    Each unit requires certain resources for daily upkeep, and failing to provide those, will reduce their morale.
    Selecting the unit gives you a view of their morale and current position. If the unit is marching, it will show the province the unit is relocating to, travel time and arrival time.
    To raise their morale, you can use gold or keep them out of combat in one of your provinces.
    You may specify a name for certain units - to view the name, you select it and then select the unit image. Doing that gives you access to its stats aswell- such as enemies destroyed, condition, state-based damage efficiency, battalion where the unit is part of, and the unit count. Attributes of the unit can be viewed just under the unit info.
    Some certain units have an attack range - You can see if the enemy garrison is on their range by selecting the unit.

    Commands
    Attack - To make unit(s) attack, you simply select the unit and give them the attack command, or just drag them to the province or unit you want to attack. If your unit garrison crosses path with a hostile army, or when its way passes the main city in a hostile province, fights will begin. If your army wins the fight, the remaining troops will execute the previously given command and commence moving into the original direction.
    If you and your ally attack a province, the army that fails to get the province first, will cancel their attack.
    March - Moves the unit to a chosen point.
    Split - Splits up your army. By selecting it, a table will appear with the units of that garrison, and you will have the ability to divide them -and make the split units march or attack.
    Delay - Delays the units movement and makes them reach their target at a certain time. Selecting multiple armies will make them reach their target at the same time.
    Forced March - Incrases march speed for 50%, with a morale penalty of 5 per hour.
    Add Target - Gives you the ability to choose additional targets.
    Infantry
    Militia - Militia is a simple, cheap and fast to produce unit. Due to its slow speed its main purpose is to defend provinces behind the front.
    Research is available- from day 1.
    Research duration - 20 min
    Requirements (in a single province) - Barracks level 1.
    Costs (to be produced)- 250 Goods, 1.500 manpower and 500 cash.
    Costs (to be researched) - 1.500 Goods, 1.000 Rare Materials, 1.500 Cash
    Production time - 12 hours
    Daily upkeep - 150 Food, 115 Manpower.
    Speed on: Plains - 15km/h, Hills 15km/h, Mountains 11km/h, Urban Areas 15km/h, Water 27 km/h.
    Speed on - Friendly territory - 80%, on Enemy territory - 50%.
    Damage when attacking - Infantry 1.5, Armor 0.3
    Damage when defending - Infantry 1.0, Amor 0.3, Air 0.5
    Maximum level - 6

    Infantry - is the most versatile unit. It has no disadvantages on any terrain, is cheap and easy to produce and important to conquer cities.
    Research is available from day 1.
    Research duration - 1 min and 30 seconds
    Requirements (in a single province) - Barracks level 1, Industrial Complex level.
    Costs (to be produced)- 500 Goods, 1.250 Manpower, 750 Cash.
    Costs (to be researched)- 1.750 Goods, 1.260 Rare Materials, 2.500 Cash.
    Production time - 1 day
    Daily upkeep - 100 Food, 100 Manpower
    Speed on: Plains 25km/h, Hills 15km/h, Mountains 15km/h, Urban Areas 15km/h, Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 50%
    Damage when attacking - Infantry 2.0, Armor 1.0, Urban Areas 0.5
    Damage when defending - Infantry 3.0, Armor 2.5, Air 1.5.
    Maximum Level - 6

    Motorized Infantry - combines all the strengths of normal infantry and adds additional speed to it. A good unit to accompany tanks.
    Research is available from day 12.
    Research duration - 1 day and 4 hours
    Requirements (in a single province) - Barracks level 2, Industrial complex level 1.
    Costs (to be produced)- 750 Goods, 1.100 Manpower, 500 Oil, 1.750 Cash
    Costs (to be researched)- 3.000 Goods, 1.500 Rare Materials, 3.750 Cash
    Production time - 1 day and 4 hours.
    Daily upkeep - 100 Food, 90 Manpower, 75 oil
    Speed on: Plains 40km/h, Hills 32km/h, Mountains 16km/h (-25% strength), Urban Ares 32km/h, Water 27km/h
    Speed on: Friendly Territory 80% , Enemy territory 50%
    Damage when attacking: Infantry 4.0, Armor 1.5, Urban Areas 0.6
    Damage when defending: Infantry 6.0, Armor 2.3, Air 2.3
    Maximum level - 5
    Infantry level 2 is required in order to be able to research Motorized infantry.

    Mechanized Infantry - has the same armor class as tanks, but does not have the penalties in urban terrain. It is aswell the fastest, but also the most expensive infantry unit.
    Research is available from day 24.
    Research duration - 1 day and 6 hours
    Requirements (in a single province) - Barracks level 3, Industrial Complex level 1.
    Costs (to be produced)- 750 Goods, 1.000 Manpower, 750 Iron, 750 Oil, 2.000 Cash.
    Costs (to be researched)- 3.000 Goods, 2.500 Rare Materials, 5.000 Cash
    Production time - 1 day and 8 hours
    Daily upkeep - 100 Food, 75 Manpower, 100 Oil.
    Speed on: Plains 45km/h, Hills 36km/h, Mountains 18km/h (-25% strength), Urban Areas 36km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%
    Damage when attacking - Infantry 7.5, Armor 3.0, Urban areas 0.8
    Damage when defending - Infantry 9.0, Armor 3.6, Air 2.4
    Maximum Level - 5
    Motorized infantry level 2 is required in order to be able to research Mechanized Infantry.

    Armor

    Armored car - perfect scouts and due to their speed best suited to quickly conquer unprotected ebemy provinces. They are good against infantry on plain territory but are weak when attacking cities or tanks.
    Research is available from day 1.
    Research duration - 30 min
    Requirements (in a single province) - Industrial complex level 1, Infrastructure level 1.
    Costs (to be produced) - 500 Goods, 575 Manpower, 1.000 Iron, 500 Oil, 1.500 Cash.
    Costs (to be researched)- 1.500 Goods, 1.500 Rare Materials, 4.500 Cash
    Production time - 18 hours.
    Daily upkeep - 40 Food, 75 Oil.
    Speed on: Plains 45km/h (+50% strength), Hills 36km/h, Mountains 18km/h (-25% strength), Urban Areas 36km/h (-50% strength), Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 5%
    Damage when attacking: Infantry 2.0, Armor 0.5, Urban Areas 0.5
    Damage when defending: Infantry 2.0, Armor 0.5, Air 0.3.
    Maximum level - 4

    Light Tank - fast units which are strong against infantry and armored vehicles. Strong on Plains, but weak in urban territory.
    Research is available from day 1.
    Research duration - 1 day and 8 hours
    Requirements (in a single province) - Industrial complex level 1, Infrastructure level 1.
    Costs (to be produced) - 750 Goods, 525 Manpower, 1.500 Iron, 500 Oil, 2.000 Cash
    Costs (to be researched)- 1.500 Goods, 1.750 Rare Materials, 5.000 Cash
    Production Time - 1 Day
    Daily upkeep - 25 Food, 100 OIl
    Speed on: Plains 40km/h (+50% strength), Hills 32km/h, Mountains 16km/h (-25% strength), Urban Areas 32km/h (-50% strength), Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 50%
    Damage when attacking - Infantry 2.5, Armor 1.5, Urban Areas 0.5
    Damage when defending - Infantry 2.5, Armor 1.5, Air 0.5
    Maximum level - 4
    Armored Car level 1 is required in order to be able to research Light Tank.

    Medium Tanks - combine superior firepower with medium speed. Best suited for breakthrough attacks on enemy lines.
    Research is available from day 8.
    Research duration - 1 day and 14 hours
    Requirements (in a single province) - Industrial complex level 1, Infrastructure level 2.
    Costs (to be produced)- 1.000 Goods, 700 Manpower, 2.500 Iron, 1.000 Oil, 2.500 Cash.
    Costs (to be researched)- 4.250 Goods, 3.000 Rare Materials, 5.750 Cash
    Production time - 1 Day and 8 hours
    Daily upkeep - 50 Food, 150 Oil
    Speed on: Plains 30km/h (+50% strength), Hills 24km/h, Mountains 12km/h (-25% strength), Urban Areas 24km/h (-50% strength), Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Damage when attacking - Infantry 4.0, Armor 4.0, Urban Areas 1.0
    Damage when defending - Infantry 4.0, Armor 4.0, Air 0.5
    Maximum level - 5
    Light tank level 1 is required in order to be able to research Medium Tank.

    Heavy Tanks - are mobile fortresses which are slow but compensate this with enormous firepower. They are best suited to enforce breakthroughs or to defend key positions on the map.
    Research is available from day 24.
    Research duration - 2 days
    Requirements (in a single province) - Industrial Complex level 1, Infrastructure level 3.
    Costs (to be produced)- 1.250 Goods, 700 Manpower, 4.000 Iron, 1.500 Oil, 3.500 Cash.
    Costs (to be researched)- 5.000 Goods, 3.500 Rare Materials, 7.000 Cash
    Production time - 1 Day and 16 hours.
    Daily upkeep - 50 Food, 200 Oil
    Speed on: Plains 25km/h (+50% strength) , Hills 20km/h, Mountains 10km/h (-25% strength), Urban Areas 20km/h (-50% strength), Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Damage when attacking - Infantry 6.0, Armor 7.0, Urban Areas 1.5
    Damage when defending - Infantry 7.5, Armor 8.8, Air 0.6
    Maximum level - 3
    Medium tank level 1 is required in order to be able to research Heavy Tank.

    Anti tank - units are the perfect counter to attacks by armored vehicles. They are cheap and fast to produce, but as a defensive first unit, their offensive value is questionable.
    Research is available from day 1.
    Research duration - 12 hours
    Requirements (in a single province) - Industrial complex level 1.
    Costs (to be produced)- 750 Goods, 875 Manpower, 750 Iron, 2.000 Cash.
    Costs (to be researched)- 3.750 Goods, 1.500 Rare Materials, 2.500 Cash
    Production time - 14 hours
    Daily upkeep - 75 Food, 55 Manpower
    Speed on: Plains 20km/h, Hills 20km/h, Mountains 15km/h (-25% strength), Urban Areas 20km/h, Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Damage when attacking - Infantry 1.0, Armor 3.5, Urban Areas 0.6
    Damage when defending - Infantry 2.0, Amor 7.0, Air 1.0
    Maximum level - 5
    Light tank level 1 is required in order to be able to research Anti tank.


    Artillery - can bombard all units from distance without taking damage. These units are best placed behind the front line while tanks and infantry engage to close combat.
    Research is available from day 1
    Research duration - 1 day
    Requirements (in a single province) -Industrial Complex level 1, Infrastructure level 1
    Costs (to be produced)- 750 Goods, 875 Manpower, 500 Iron, 1.500 Cash
    Costs (to be researched)- 3.000 Goods, 1.000 Rare Materials, 1.000 Cash
    Production time - 20 hours
    Daily upkeep - 50 Food, 55 Manpower
    Speed on: Plains 20km/h, Hills 20km/h, Mountains 15km/h (-25% strength), Urban Areas 20km/h, Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 45km
    Damage when attacking - Infantry 1.5, Armor 1.0, Urban areas 1.0, Naval 0.3
    Damage when defending - Infantry 0.8, Armor 0.5, Air 1.0
    Maximum level - 5

    Anti Air - units are a cheap way to defend provinces and units from being attacked by planes. Especially without air superiority, anti air units are essential to gain control on the battlefield.
    Research is available from day 1.
    Research duration - 12 hours
    Requirements (in a single province) - Industrial Complex level 1.
    Costs (to be produced)- 500 Goods, 878 Manpower, 500 Iron, 1.750 Cash
    Costs (to be researched)- 2.750 Goods, 750 Rare Materials, 2.500 Cash
    Production time - 12 hours
    Daily upkeep - 50 Goods, 40 Manpower
    Speed on: Plains 20km/h, 20Hills km/h, Mountains 15km/h (-25% strength), Urban Areas 20km/h, Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Damage when attacking - Infantry 1.0, Armor 1.0, Urban Areas 0.2
    Damage when defending - Infantry 1.0, Armor 1.0, Air 4.0
    Maximum level - 5
    Interceptor level 1 is required in order to be able to research Anti Air.

    Air

    Interceptors - are the strongest units when it comes to air battles and perfectly suited to gain air superiority or gain quick intel.
    Research is available from day 1
    Research duration - 1 day and 4 hours
    Requirements (in a single province) - Industrial Complex level 1, Air base level 1
    Costs (to be produced)- 1.000 Goods, 350 Manpower, 750 Iron, 750 Oil, 5.000 Cash
    Costs (to be researched) - 3.000 Goods, 2.000 Rare Materials, 5.000 Cash.
    Production time - 1 day
    Daily upkeep - 50 Food, 100 Oil
    Speed on: Air 420km/h, Plains 20km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 250km
    Damage when attacking - Infantry 0.5, Armor 0.5, Air 4.0, Urban Areas 0.1, Ships 0.5
    Damage when defending - Air 4.0
    Maximum level - 6


    Tactical Bombers - are especially designed to attack all kinds of ground units. While on patrol they will automatically attack all hostile ground forces.
    Research is available from day 1
    Research duration - 1 day and 4 hours
    Requirements (in a single province) - Industrial complex level 1, Air base level 2
    Costs (to be produced) - 1.750 Goods, 350 Manpower, 1.000 Iron, 1.000 Oil, 7.000 Cash
    Costs (to be researched)- 4.000 Goods, 3.000 Rare Materials, 5.000 Cash
    Production time - 1 day and 6 hours
    Daily upkeep - 60 Food, 100 Oil
    Speed on: Air 270km/h, Plains 20km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 313
    Damage when attacking - Infantry 3.0, Armor 1.0, Air 1.0, Urban Areas 0.5, Ships 1.0
    Damage when defending - Air 2.0
    Maximum level - 6
    Interceptor level 1 is required in order to be able to research Tactical Bomber.

    Strategic Bombers - are best suited to destroy buildings. They have huge range, but are not prepared to fight with interceptors.
    Research is available from day 2
    Research duration - 1 day and 4 hours
    Requirements (in a single province) - Industrial Complex level 1, Air base level 3
    Costs (to be produced) - 1.250 Goods, 275 Manpower, 1.500 Iron, 1.000 Oil, 8.000 Cash
    Costs (to be researched)- 4.750 Goods, 2.500 Rare Materials, 5.000 Cash
    Production time - 1 Day and 20 hours
    Daily upkeep - 50 Food, 100 Oil
    Speed on: Air 270km/h, Plains 20km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 375km
    Damage when attacking - Infantry 1.0,Armor 0.5, Air 0.5, Urban Areas 3.0, Ships 0.5
    Damage when defending - Air 1.5
    Maximum level - 6
    Tactical Bomber level 1 is required in order to be able to research Strategic Bomber.

    Naval Bombers - can find and attack submarines when sent on patrol. Their great view range makes them superb scouts.
    Research is available from day 2
    Research duration - 1 day and 4 hours
    Requirements (in a single province) - Industrial Complex level 1, Air base level 2
    Costs (to be produced) - 1.500 Goods, 275 Manpower, 750 Iron, 1.500 Oil, 6.000 Cash
    Costs (to be researched)- 3.500 Goods, 3.750 Rare Materials, 5.000 Cash
    Production time - 1 day and 2 hours
    Daily upkeep - 40 Food, 100 Oil
    Speed on: Air 270km/h, Plains 20km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 200km
    Damage when attacking - Infantry 0.5, Air 1.0, Urban Areas 0.1, Ships 5.0, Submarines 2.0
    Damage when defending - Air 2.0
    Maximum level - 6
    Tactical Bomber level 1 is required in order to be able to research Naval Bomber.

    Naval

    Destroyers - are the best units to destroy submarines. They should always accompany the capital ships to defend them from submarine attacks.

    Research is available from day 1
    Research duration - 1 day
    Requirements (in a single province) - Industrial Complex level 1, Naval Base level 1
    Costs (to be produced) - 1.000 Goods, 350 Manpower, 1.750 Iron, 250 Oil, 3.000 Cash
    Costs (to be researched)- 3.000 Goods, 2.000 Rare Materials, 4.000 Cash
    Production time - 1 day and 4 hours
    Daily upkeep - 25 Food, 75 Oil
    Speed on: Water 42km/h
    Attack Range - 20km
    Damage when attacking - Ships 2.0, Submarines 3.0
    Damage when defending - Ships 1.5, Submarines 1.5
    Maximum level - 6

    Submarines- are stealth units which can only be found and attacked by few other units. Best suited for attacking transports or unescorted capital ships.
    Research is available from day 1
    Research duration - 1 day
    Requirements (in a single province) - Industrial complex level 1, Naval base level 1
    Costs (to be produced) - 500 Goods, 175 Manpower, 1.250 Iron, 2.000 Cash
    Costs (to be researched)- 2.000 Goods, 1.500 Rare Materials, 2.750 Cash
    Production time - 1 day
    Daily upkeep - 15 Food, 50 Oil
    Speed on: Water 30km/h
    Damage when attacking - Ships 2.0, Submarines 1.0
    Damage when defending - Ships 1.3, Submarines 0.7
    Maximum level - 6

    Cruisers - are fast attack ships which are a mix of battleships and destroyers and can take both roles to a certain point in every army.
    Research is available from day 1
    Research duration - 1 day and 4 hours
    Requirements (in a single province) - Industrial complex level 1, Naval base level 2
    Costs (to be produced) - 2.500 Goods, 450 Manpower, 2.500 Iron, 1.000 Oil, 5.000 Cash.
    Costs (to be researched)- 2.000 Goods, 3.500 Rare Materials, 5.250 Cash
    Production time - 1 day and 14 hours
    Daily upkeep - 50 Food, 150 Oil
    Speed on: Water 30km/h
    Attack Range - 30km
    Damage when attacking - Infantry 0.5, Armor 0.5, Urban Areas 0.6, Ships 10.0, Submarines 1.0
    Damage when defending - Air 4.0, Ships 10.0, Submarines 1.0
    Maximum level - 6

    Battleships - have long range and the best attack against ships. But they also are slow and need protection against submarines to operate successfully.
    [/size]Research is available from day 6
    Research duration - 1 day and 12 hours
    Requirements (in a single province) - Industrial Complex level 1, Naval base level 3
    Costs (to be produced) - 4.000 Goods, 700 Manpower, 4.000 Iron, 1.000 Oil, 8.000 Cash
    Costs (to be researched)- 4.000 Goods, 4.250 Rare Materials, 6.000 Cash
    Production time - 2 days and 16 hours
    Daily upkeep - 75 Food, 200 Oil
    Speed on: Water 27km/h
    Attack Range - 50km
    Damage when attacking - Infantry 1.5, Armor 1.1, Urban Areas 4.4, Ships 21, Submarines 0.4
    Damage when defending - Air 8.0, Ships 21, Submarines 0.4
    Maximum level - 6

    Secret

    Rockets - are for strategic warfare and mainly aim at destroying buildings. This rocket type can be shot down.
    Research is available from day 8
    Research duration - 1 day and 10 hours
    Requirements (in a single province) - Industrial complex level 1, Air base level 1
    Costs (to be produced) - 25 Manpower, 1.000 Iron, 500 Rare Materials, 2.500 Cash
    Costs (to be researched)- 3.500 Goods, 4.000 Rare Materials, 6.250 Cash
    Production time - 14 hours
    Speed on: Air 270km/h, Plains 20km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 375 km
    Damage when attacking - Infantry 15, Armor 15, Air 15, Urban Areas 60
    Maximum level - 4
    Rockets cannot be controlled once fired.

    Rocket interceptors - are the fastest unit but they lack the range of other planes.
    Research is available from day - 20
    Research duration - 2 days
    Requirements (in a single province) - Industrial complex level 1, Air base level 3.
    Costs (to be produced) - 1.000 Goods, 350 Manpower, 500 Iron, 750 Oil, 4.500 Cash
    Costs (to be researched)- 3.500 Goods, 5.500 Rare Materials, 6.000 Cash
    Production time - 1 day and 6 hours
    Daily upkeep - 50 Food, 150 Oil
    Speed on: Air 900km/h, Plains 20km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 150km
    Damage when attacking - Infantry 1.1, Armor 0.4, Air 15
    Damage when defending - Air 8
    Maximum level - 1
    Interceptor level 3 and Rocket level 2 are required in order to be able to research Rocket Interceptor.


    Railroadguns - have the longest range of all units. Best suited to bomb dug in troops from far behind the front.
    Research is available from day 8
    Research duration - 1 day and 12 hours
    Requirements (in a single province) -
    Costs (to be produced) - 2.000 Goods, 1.250 Manpower, 3.500 Iron, 5.000 Cash
    Costs (to be researched)- 4.500 Goods, 4.000 Rare Materials, 3.000 Cash
    Production time - 1 day and 6 hours
    Daily upkeep - 200 Food, 75 Oil
    Speed on: Plains 9km/h, Hills 9km/h, Mountains 7m/h (-25% strength), Urban Areas 9km/h, Water 27km/h.
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 120km
    Damage when attacking - Infantry 3.0, Armor 3.0, Urban Areas 3.0, Ships 0.3
    Damage when defending - Infantry 0.4, Armor 0.4, Air 0.5
    Maximum level - 1
    Artillery level 1 is required in order to be able to research Railroadguns.

    Commandos - are the best unit to attack on difficult terrains like mountains. They can be produced only in the capital.
    Research is available from day 8
    Research duration - 2 days
    Requirements (in a single province) - Barracks level 2, Capitol
    Costs (to be produced) - 1.000 Goods, 875 Manpower, 250 Iron, 500 Rare Materials, 3.000 Cash
    Costs (to be researched)- 4.500 Goods, 1.750 Rare Materials, 3.750 Cash
    Production time - 1 day and 6 hours
    Daily upkeep - 50 Food,25 Manpower
    Speed on: Plains 25km/h, Hills 25km/h, Mountains 25km/h(+100% strength), Urban Areas 25km/h (+25% strength), Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Damage when attacking - Infantry 5.5, Armor 3.0, Urban Areas 2.0
    Damage when defending - Infantry 5.5, Armor 3.0, Air 3.0
    Maximum level - 1
    Infantry level 2 is required in order to be able to research Commandos.

    Nuclear Battleships - are much faster than their normal counterparts and and also have superior firepower. But they still need protection against submarines to operate successfully.
    Research is available from day 40
    Research duration - 2 days
    Requirements (in a single province) - Industrial Complex level 1, Naval base level 3, Nuclear Reactor
    Costs (to be produced) - 4.000 Goods, 700 Manpower, 3.500 Iron, 2.500 Rare Materials, 8.000 Cash
    Costs (to be researched)- 3.500 Goods, 5.500 Rare Materials, 6.750 Cash
    Production time - 2 days and 22 hours
    Daily upkeep - 100 Food, 250 Rare Materials
    Speed on: Water 75km/h
    Attack Range - 70km
    Damage when attacking - Infantry 6.0, Armor 5.2, Urban Areas 8.4, Ships 40
    Damage when defending - Air 4.0, Ships 40
    Maximum level - 1
    Battleship level 6 and Nuclear Power level 5 are required in order to be able to research Nuclear Battleship.

    Nuclear Submarines- are much faster than their normal counterparts and and also have superior firepower.
    Research is available from day 40
    Research duration - 2 days
    Requirements (in a single province) - Industrial complex level 1, Naval Base level 2, Nuclear Reactor
    Costs (to be produced) - 500 Goods, 175 Manpower, 1.250 Iron, 500 Rare Materials, 3.000 Cash
    Costs (to be researched)- 5.500 Goods, 3.500 Rare Materials, 5.750 Cash
    Production time - 1 day and 6 hours
    Daily upkeep - 50 Food, 150 Rare Materials
    Speed on: Water 60km/h
    Damage when attacking - Ships 9.0, Submarines 2.0
    Damage when defending - Air 5.0, Ships 11.3, Submarines 2.5
    Maximum level - 1
    Stealth unit. Hidden if not fighting.
    Submarine level 6 and Nuclear power level 6 are required in order to be able to research Nuclear Submarine.

    Nuclear Rocket - carries a nuclear bomb to its destination. In comparison to nuclear bombers, they cannot be shot down.
    Research is available from day 40.
    Research duration - 1 day
    Requirements (in a single province) - Industrial Complex level 1, Air base level 1, Nuclear Reactor
    Costs (to be produced) - 1.000 Iron, 10.000 Rare Materials, 30.000 Cash
    Costs (to be researched)- 3.000 Goods, 5.000 Rare Materials, 10.500 Cash
    Production time - 2 days and 12 hours
    Speed on: Air 900km/h, Plains 20km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 700 km
    Damage when attacking - Infantry 3000, Armor 2010, Air 990, Urban Areas 390, Ships 1500.
    Maximum level -1
    Cannot be intercepted. Ignores fortifications. Cannot be controlled once fired.
    Rocket level 4 and Atomic bomb level 3 are required in order to be able to research Nuclear Rocket.

    Nuclear Bomber - These massive bombers carry out nuclear strikes and are then destroyed. Nuclear bombs deal heavy damage to everything which is in the blast radius.
    Research is available from day 24
    Research duration - 1 day
    Requirements (in a single province) - Industrial complex level 1, Air base level 1, Nuclear reactor.
    Costs (to be produced) - 250 Manpower, 500 Iron, 10.000 Rare Materials, 30.000 Cash.
    Costs (to be researched)- 3.000 Goods, 5.000 Rare Materials, 10.500 Cash.
    Production time - 2 days, 12 hours.
    Speed on: Air 450km/h, Plains 20km/h, Water 27km/h
    Speed on: Friendly territory 80%, Enemy territory 50%.
    Attack Range - 500 km
    Damage when attacking - Infantry 600, Armor 402, Air 300, Urban Areas 198, Ships 300
    Maximum level - 3
    Unit is abandoned after first usage. Ignores fortifications.
    Strategic Bomber level 3 and Atomic bomb level 1 are required in order to be able to research Nuclear Bombers.

    Secret Powers
    Nuclear Power - allows you to build Nuclear Reactor.
    Research is available from day 8.
    Research duration - 1 day
    Research costs - 1.000 Goods, 1.750 Rare Materials, 2.250 Cash.
    Building costs - 10.000 Goods, 10.000 Rare Materials, 25.000 Cash.
    Daily upkeep - 1.000 Rare Materials
    Allows the production of - Nuclear Rocket, Nuclear Bomber, Nuclear Battleship and Nuclear Submarine.
    This building can be deactivated.


    Atomic Bomb - allows you to start researching Nuclear Bomber.
    Research is available from day 24.
    Research duration - 1 day and 8 hours
    [/color]
    Research costs - 1.500 Goods, 3.500 Rare Materials, 4.500 Cash.
    Nuclear Power level 3 is required in order to be able to research Atomic Bomb.

    Saludos Cordiales, / Liebe Grüße, / Sincerely,

    -= BenjB =-

    The post was edited 17 times, last by Five ().