Hello all,
The new season is underway, with 22 players having joined the May game, a full roster!
With a new season, I would like to suggest and implement a few changes, based on the experience in the previous season
The things I am thinking of, are:
- Change how the PL ranking is done, several pointed out to me they arent entirely happy with the point system.
- Change the rule system to be less complex and overbearing
- Thinking of each PL having a 'special rule or handicap'. Think of suggestions like 'All units may be builded' or 'No Light tanks allowed'
- 2x 10 player games for June, instead of the 22p map. Perhaps have different rules on either
What I am personally thinking of regarding the rules, is:
- Max 2 allies, but you may freely choose who you ally, the 'threeway alliance rule' has proved to be broken by various players and for others it became very hard to find allies at all. In my view this cure (to prevent 'chained alliances)' is worse then the ailment. Alternatively we can perhaps scrap the alliance ruling altogether and let it work out in the game itself. Every player should have the freedom to ask himself 'ok, I have 3 allies, that means 25% chance I will be backstabbed - is it worth it?'
- Sab/Econ spies a declaration of war, I think that is up to the individual ruler to decide its worth a war or not.
- Peace period increased to 48 hours, or even 72. Including AI's.
- Im in favor of the no rockets policy, but they might return on occasion
Please have the discussion below in a constructive manner. Did I miss anything at all to put on the table? Please mention it.
Edit:
We opened some polls about the future of the Payers League -> go this way
The new season is underway, with 22 players having joined the May game, a full roster!
With a new season, I would like to suggest and implement a few changes, based on the experience in the previous season
The things I am thinking of, are:
- Change how the PL ranking is done, several pointed out to me they arent entirely happy with the point system.
- Change the rule system to be less complex and overbearing
- Thinking of each PL having a 'special rule or handicap'. Think of suggestions like 'All units may be builded' or 'No Light tanks allowed'
- 2x 10 player games for June, instead of the 22p map. Perhaps have different rules on either
What I am personally thinking of regarding the rules, is:
- Max 2 allies, but you may freely choose who you ally, the 'threeway alliance rule' has proved to be broken by various players and for others it became very hard to find allies at all. In my view this cure (to prevent 'chained alliances)' is worse then the ailment. Alternatively we can perhaps scrap the alliance ruling altogether and let it work out in the game itself. Every player should have the freedom to ask himself 'ok, I have 3 allies, that means 25% chance I will be backstabbed - is it worth it?'
- Sab/Econ spies a declaration of war, I think that is up to the individual ruler to decide its worth a war or not.
- Peace period increased to 48 hours, or even 72. Including AI's.
- Im in favor of the no rockets policy, but they might return on occasion
Please have the discussion below in a constructive manner. Did I miss anything at all to put on the table? Please mention it.
Edit:
We opened some polls about the future of the Payers League -> go this way
The post was edited 1 time, last by Xarus: poll included ().