Hello once again Ladies and Gents, if been a way for a while due to RL. For a while I watched several threads pop up about economics and I'd like to chime in.
The economics in CoW are dulled down and often left at the way side. In a game which far out strips S1914 in oil use (three types of tanks, 5 types of ships, planes ect) our nations economies are often being destroyed despite our best efforts.
While the game forces you to advance on wards and take more land, each time you build units to take more land, you use up resources and thus worsen your economy and upon taking new land, you're situation hasn't improved. I believe we've all looked at our oil and went "Oh lord"
So, I would like a tech tree which helps improve our domestic fronts. Things such as oil pumps (in order to produce, well, more oil) grain silos, Warehouses to hold stock pile of general goods, steel works and such things.
Also, I'd like to see a small upgrade to port cities: as a way of increasing grain production, we should be able to make 'fisheries' and have a small increase to grain (yes, I know its not fish, but grain is general food: no one wants to eat bread all year round, every month and every day)
So, if we can get some idea's, maybe we can have a full tech tree going
The economics in CoW are dulled down and often left at the way side. In a game which far out strips S1914 in oil use (three types of tanks, 5 types of ships, planes ect) our nations economies are often being destroyed despite our best efforts.
While the game forces you to advance on wards and take more land, each time you build units to take more land, you use up resources and thus worsen your economy and upon taking new land, you're situation hasn't improved. I believe we've all looked at our oil and went "Oh lord"
So, I would like a tech tree which helps improve our domestic fronts. Things such as oil pumps (in order to produce, well, more oil) grain silos, Warehouses to hold stock pile of general goods, steel works and such things.
Also, I'd like to see a small upgrade to port cities: as a way of increasing grain production, we should be able to make 'fisheries' and have a small increase to grain (yes, I know its not fish, but grain is general food: no one wants to eat bread all year round, every month and every day)
So, if we can get some idea's, maybe we can have a full tech tree going
"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01