Updates Apr 20th/21st

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  • Updates Apr 20th/21st

    Hi everyone,

    here's the update list of today and yesterday:

    Uber client (global area)
    • Stats do not show two seperate entries for barracks and industry complex any more
    • Stats do not show transport units any more
    • Stats sorting of units is now closer to ingame
    • removed unreleased unit from stats
    • Fixed achievement description (listed wrong numbers and some wrong requirements)
    • Renamed "Angel of Death" achievement to "Destroyer of Worlds"
    • Removed frontline pioneer option from games, since currently all games are frontline games and the create option does not work because of that
    • Stats used an older version of the unit pics than the game client


    Game client
    • Updated terrain markers in province bar and unit tooltips
    • Updated Militia icons with soldier in different pose to make it easier distinguishable from infantry
    • Fixed chat resizing
    • Province list sometimes showed non-core provinces without the striped background
    • Updated tooltip description for rockets
    • Increased performance
      • Fog of war painting optimized
      • Airplane painting optimized
    • Map:
      • Islands off the mainland are now also painted in the countries color
      • Flags of Netherlands and Yugoslavia where swapped
      • Tripolis did not always show it's resource icon
    • Game end dialog now looks nice for the different stages: Top 1-3, defeated, survivor but not top 3
    • V1 (rocket lvl 1) cannot air-hop any more
    • Rocket lvl 2 now have proper image of a rocket which cannot be intercepted
    • Build Queue icons in productions view did not show their levels
    • Mobile version showed empty message on start
    • Province bar did not always show the owner of a province and our relation to it
    • Some upgrade / unit tooltips did not hide the resourcebar on small resolutions when they had to, effectively hiding the close button
    • Army bar now shows the unit counts of the units in the 2nd row without having to scroll
    • Map now shows most expensive unit in stack instead of unit which is stronges against infantry (which oftentimes is infantry)


    Server
    • Fixed AI offering empty resource for direct trades
    • Fixes to units / upgrades being not finished but hanging at 100% (please report if problem still exists)
    • V1 (rocket lvl 1) could merge with plane units which could render army broken and notreceptible to commands anymore
    • Capturing a province without a garrison did not correctly cause war
    • Revolt chance of captured province was only using army size instead of strength to decide if there should be a revolt. Now leaving stronger units in the province will suppress riots accordingly well
    • Multiple fixes to build queue processing


    Balancing
    • Moved research for nuclear rockets from day 38 to day 40
    • Increased range of nucelar bombers, decreased range of nuclear rocket
    • Lvl 1 research for infantry, militia, armored car is now much faster to increase game start speed when joining new games
    • Increased view range of transport ships and airplane transports (to 50)
    • increased range of railroad guns from 95 to 120km