Hi everyone,
here's the update list of today and yesterday:
Uber client (global area)
Game client
Server
Balancing
here's the update list of today and yesterday:
Uber client (global area)
- Stats do not show two seperate entries for barracks and industry complex any more
- Stats do not show transport units any more
- Stats sorting of units is now closer to ingame
- removed unreleased unit from stats
- Fixed achievement description (listed wrong numbers and some wrong requirements)
- Renamed "Angel of Death" achievement to "Destroyer of Worlds"
- Removed frontline pioneer option from games, since currently all games are frontline games and the create option does not work because of that
- Stats used an older version of the unit pics than the game client
Game client
- Updated terrain markers in province bar and unit tooltips
- Updated Militia icons with soldier in different pose to make it easier distinguishable from infantry
- Fixed chat resizing
- Province list sometimes showed non-core provinces without the striped background
- Updated tooltip description for rockets
- Increased performance
- Fog of war painting optimized
- Airplane painting optimized
- Fog of war painting optimized
- Map:
- Islands off the mainland are now also painted in the countries color
- Flags of Netherlands and Yugoslavia where swapped
- Tripolis did not always show it's resource icon
- Islands off the mainland are now also painted in the countries color
- Game end dialog now looks nice for the different stages: Top 1-3, defeated, survivor but not top 3
- V1 (rocket lvl 1) cannot air-hop any more
- Rocket lvl 2 now have proper image of a rocket which cannot be intercepted
- Build Queue icons in productions view did not show their levels
- Mobile version showed empty message on start
- Province bar did not always show the owner of a province and our relation to it
- Some upgrade / unit tooltips did not hide the resourcebar on small resolutions when they had to, effectively hiding the close button
- Army bar now shows the unit counts of the units in the 2nd row without having to scroll
- Map now shows most expensive unit in stack instead of unit which is stronges against infantry (which oftentimes is infantry)
Server
- Fixed AI offering empty resource for direct trades
- Fixes to units / upgrades being not finished but hanging at 100% (please report if problem still exists)
- V1 (rocket lvl 1) could merge with plane units which could render army broken and notreceptible to commands anymore
- Capturing a province without a garrison did not correctly cause war
- Revolt chance of captured province was only using army size instead of strength to decide if there should be a revolt. Now leaving stronger units in the province will suppress riots accordingly well
- Multiple fixes to build queue processing
Balancing
- Moved research for nuclear rockets from day 38 to day 40
- Increased range of nucelar bombers, decreased range of nuclear rocket
- Lvl 1 research for infantry, militia, armored car is now much faster to increase game start speed when joining new games
- Increased view range of transport ships and airplane transports (to 50)
- increased range of railroad guns from 95 to 120km