My comments are bold underlined and italics. Mostly I think the proposed changes are good, I only have 3 questions/comments.
Additionally it seems difficult to keep 3 players interested in a game at this point, not sure how to keep players interested in a game.
Generals,
High command transmitted a message. There were important changes on the battlefield, plus an entire new combat scenario opened. Please execute the necessary strategic adjustments so that our campaign proceeds as planned.
Europe - Clash of Nations - 22 Players
A new scenario is available for 22 generals to trail their strengths within the same territory as the existing map. Nations are evenly balanced, but tighter together resulting in a charged and more intensive mood.
Attached are all the details:
Additionally it seems difficult to keep 3 players interested in a game at this point, not sure how to keep players interested in a game.
Generals,
High command transmitted a message. There were important changes on the battlefield, plus an entire new combat scenario opened. Please execute the necessary strategic adjustments so that our campaign proceeds as planned.
Europe - Clash of Nations - 22 Players
A new scenario is available for 22 generals to trail their strengths within the same territory as the existing map. Nations are evenly balanced, but tighter together resulting in a charged and more intensive mood.
Attached are all the details:
- Release of an entire new map: Europe for 22 players.
- Implementation of new map design and game graphics.
- Improvement of the resource balancing for the 10 player map Europe1932.
- Units which are embarking or disembarking are now vulnerable to both land and sea damage.
- How about vulnerability to air attack? Should be factors for amphibious assault with and without aerial support
- Units which are changing sides after a revolt now have the same level that was already researched by the new owner.
- [u]It would be better if a lower level user [/u]could gain units of higher level and that lower level units not be instantly promoted to a higher level after a revolt to a higher level user/
- Rocket attacks now get an own article in the newspaper.
- Reduced the ranking points for cheap level 1 buildings.
- Normalized the ranking points for units (increased points for cheap units, reduced points for expensive units).
- This item is unclear. Please Clarify. Is this for units built, units defeated? Is there a manual for how rankings are calculated?
- Fixed a bug where armies could not be unified.
- Fixed a bug where diplomatic conversations did not update.
- Fixed a bug where the layout of the espionage list was broken.
- Improvement of server processes.