Comments for Europe - Clash of Nations - 22 Players

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    • Comments for Europe - Clash of Nations - 22 Players

      My comments are bold underlined and italics. Mostly I think the proposed changes are good, I only have 3 questions/comments.


      Additionally it seems difficult to keep 3 players interested in a game at this point, not sure how to keep players interested in a game.

      Generals,
      High command transmitted a message. There were important changes on the battlefield, plus an entire new combat scenario opened. Please execute the necessary strategic adjustments so that our campaign proceeds as planned.
      Europe - Clash of Nations - 22 Players
      A new scenario is available for 22 generals to trail their strengths within the same territory as the existing map. Nations are evenly balanced, but tighter together resulting in a charged and more intensive mood.
      Attached are all the details:
      • Release of an entire new map: Europe for 22 players.
      • Implementation of new map design and game graphics.
      • Improvement of the resource balancing for the 10 player map Europe1932.
      • Units which are embarking or disembarking are now vulnerable to both land and sea damage.
      • How about vulnerability to air attack? Should be factors for amphibious assault with and without aerial support
      • Units which are changing sides after a revolt now have the same level that was already researched by the new owner.
      • [u]It would be better if a lower level user [/u]could gain units of higher level and that lower level units not be instantly promoted to a higher level after a revolt to a higher level user/
      • Rocket attacks now get an own article in the newspaper.
      • Reduced the ranking points for cheap level 1 buildings.
      • Normalized the ranking points for units (increased points for cheap units, reduced points for expensive units).
      • This item is unclear. Please Clarify. Is this for units built, units defeated? Is there a manual for how rankings are calculated?
      • Fixed a bug where armies could not be unified.
      • Fixed a bug where diplomatic conversations did not update.
      • Fixed a bug where the layout of the espionage list was broken.
      • Improvement of server processes.
      High command wishes to hear your opinion on the matter and reads all incoming reports to make more improvements in the future.