Before I get into this, I like the idea of the 'occupation' system- simply having that different coloured back ground on a nation you've just 'liberated' helps organisation (for me anyway.) I have also only played to day 11, and thus this might be a mute point.
However, I have always thought that after a certain point in time, the nations you've occupied would finally start producing more resources. Its understandable that no occupied nation would produce 100% resources. Things get lost, poor control and generally mistakes would happen. However, 75% of your resources being lost is rather extreme.
Now, I personally believe that morale should dictate how many resources are lost, it would work something like this.
25-49% Morale= 75% resources lost
50-74% Morale= 50% resources lost
75-100% morale= 25% resources lost
This is just a idea, I know the game is just in Beta and that the Dev team is trying to remove all the bugs. I'm loving this game right now, it hugely improves on S1914.
Shout out to the Dev team for a great team.
However, I have always thought that after a certain point in time, the nations you've occupied would finally start producing more resources. Its understandable that no occupied nation would produce 100% resources. Things get lost, poor control and generally mistakes would happen. However, 75% of your resources being lost is rather extreme.
Now, I personally believe that morale should dictate how many resources are lost, it would work something like this.
25-49% Morale= 75% resources lost
50-74% Morale= 50% resources lost
75-100% morale= 25% resources lost
This is just a idea, I know the game is just in Beta and that the Dev team is trying to remove all the bugs. I'm loving this game right now, it hugely improves on S1914.
Shout out to the Dev team for a great team.
"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01