New Units

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    • My list for units that could be added:


      • Paratroopers: Units that could be dropped behind the lines (I understand why this maybe isn't in the game due to balancing issues but, I think it would give AA guns more of a purpose)
      • Cargo/ Troop Transport planes: These units could transport the Paratroopers and other armies. Armies transported by the planes could then be dropped off at a province that has an airfield.
      • Depth Charges/ Sea mines: This one has already been suggested, but I think it would be an amazing addition to the game (If the naval bombers could spot and destroy them, that would be great)
      • Chemical Agents: Interesting one right? Towards the end of the war, Japan experimented with chemical agents that could be dropped on major U.S cities. It would be great if you can have this researchable by day 40 or near the end of the game. The agents would decrease the morale of a city and halt its production These agents would be dropped by nuclear bombers.
      • Patrol Boats/ Scout Boats: I understand we have Naval Bombers, but maybe these patrol craft could be more effective than the Naval Bombers and can lay down more damage.
      • (Not sure about this one) Can ships engage naval bombers? I'm not sure if this is a feature in the game, but if ships could damage or attack naval bombers that would be superb. I know destroyers and battleships etc. would have AA guns on board them and it would make it fair if naval bombers could be engaged.



      ANY ADDITIONAL SUGGESTIONS WOULD BE GREATLY APPRECIATED!!

      The post was edited 1 time, last by WastedEnergy2 ().

    • Naval bombers are shot down by all types of ships, heavy AA hitting ships such as a the Carrier and Cruiser make mince meat out of NB
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    • WastedEnergy2 wrote:

      Paratroopers: Units that could be dropped behind the lines (I understand why this maybe isn't in the game due to balancing issues but, I think it would give AA guns more of a purpose)
      This has been suggested.



      WastedEnergy2 wrote:

      Cargo/ Troop Transport planes: These units could transport the Paratroopers and other armies. Armies transported by the planes could then be dropped off at a province that has an airfield.


      WastedEnergy2 wrote:

      Depth Charges/ Sea mines: This one has already been suggested, but I think it would be an amazing addition to the game (If the naval bombers could spot and destroy them, that would be great)


      This should be implemented.


      WastedEnergy2 wrote:

      Chemical Agents
      Bad idea.


      "I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.


      "Alea iacta est" Gaius Julius Caesar.
    • Spy Planes: Another stealth unit would be awesome. Though scarce in WW2, they did exist. Virtually no attack or defense, but rather speed and stealth.

      Marines: Faster in the water while traveling with Navies. Less disembark time, but slower in land movement. Ideal for Island assaults and establishing a beached.

      Troop Transports/Paratroopers: These should be implemented. Paratroopers are rather realistic, not the best range but possible. And make the transports like carriers. say 4,6,8,10,12,15? No tanks though, didn't have the technology for those to be airlifted.

      THE ABILITY TO ATTACH ROCKETS TO NAVAL CONVOYS! Its really frustrating to move rockets/nukes across the ocean with no support. All the ships outrun them and it requires constant attention. Really aggravating on the 100 player map.
      "They're on our left, on our right, in front of us, and behind us... They can't get away this time!" - LTGEN Chesty Puller
    • M.A.S.H units . Hotlips type figure in 40's style nurses outfit. Offering daily boost to unit heal rate. Suggest Negative to enemies province rate for killing these angles of mercy.

      C.S.E.O , U.S.O Entertainment unit a.k.a "It ain't half hot mum" (TV ) , BoB Hope, Glenn Miller (real) , to offer boost to daily province morale.

      Suggest limit numbers to the Research Lvl.
    • WastedEnergy2 wrote:

      My list for units that could be added:


      • Paratroopers: Units that could be dropped behind the lines (I understand why this maybe isn't in the game due to balancing issues but, I think it would give AA guns more of a purpose)
      • Cargo/ Troop Transport planes: These units could transport the Paratroopers and other armies. Armies transported by the planes could then be dropped off at a province that has an airfield.
      • Depth Charges/ Sea mines: This one has already been suggested, but I think it would be an amazing addition to the game (If the naval bombers could spot and destroy them, that would be great)
      • Chemical Agents: Interesting one right? Towards the end of the war, Japan experimented with chemical agents that could be dropped on major U.S cities. It would be great if you can have this researchable by day 40 or near the end of the game. The agents would decrease the morale of a city and halt its production These agents would be dropped by nuclear bombers.
      • Patrol Boats/ Scout Boats: I understand we have Naval Bombers, but maybe these patrol craft could be more effective than the Naval Bombers and can lay down more damage.
      • (Not sure about this one) Can ships engage naval bombers? I'm not sure if this is a feature in the game, but if ships could damage or attack naval bombers that would be superb. I know destroyers and battleships etc. would have AA guns on board them and it would make it fair if naval bombers could be engaged.



      ANY ADDITIONAL SUGGESTIONS WOULD BE GREATLY APPRECIATED!!
      Trust me, if I got gold, for everytime somebody suggested, I could prob display somebodies army now

      but yes, they are coming, and expected to be the next unit. However most people, want paratroopers and cargoplanes to work together. EG the cargo planes, carry the paratroopers, and drop them. But transport aircraft, they really can only take a few type of units..


      Chemical agents, well I think it would be interesting, maybe not dropped from nuclear bombers. However I dont think bytro, support that idea. It is lacking from s1914, and leads me to think, it isnt expected here.

      As it is, the naval units, deal damage to the aircraft, when attacked by the aircraft

      but I like the way your thinking :P, and I like the ideas :)



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • Geneva Convension

      A pass granting 48hr immunity from attacks and being classed inactive , maybe as a gold only ?

      Paratroops
      Suggest If use the strat bomber line then add commando lvl2 reaserch airboure/paratroops then at whatever lvl strat Bombomer prerequisite to add paratroops will turn it into a dakota/junker cargo for the mission , possible reduction in range , may give an easier way than a full research line for cargo planes.
    • shambles 02 wrote:

      Geneva Convension

      A pass granting 48hr immunity from attacks and being classed inactive , maybe as a gold only ?

      Paratroops
      Suggest If use the strat bomber line then add commando lvl2 reaserch airboure/paratroops then at whatever lvl strat Bombomer prerequisite to add paratroops will turn it into a dakota/junker cargo for the mission , possible reduction in range , may give an easier way than a full research line for cargo planes.
      Id rather just the addition, of transport aircraft. That can transport other aircraft, eg motor infantry, rockets. However not para drop them obviously



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • I'd suggest just making paratroopers air transportable by themselves. When in an airfield they have a button which would turn them into aircraft. Perhaps with just the range of a level 1 strategic bomber. This unit would then fly to it's point of attack and then deploy the airborne soldiers. Keep from cluttering the research tree and production list, just rename commandos.

      This could be an easy addition and give the general's a cause to consider their current pathetic depth of defense. My other suggestions are to just balance out the current units to make them all necessary in order to compete. Hint: light tanks are over powered.

      The post was edited 3 times, last by mfncff ().

    • mfncff wrote:

      I'd suggest just making paratroopers air transportable by themselves. When in an airfield they have a button which would turn them into aircraft. This unit would then fly two it's attack point and then deploy the airborne soldiers. I might suggest in order to keep from cluttering the research tree and production list to just use commandos perhaps renaming them.

      This could be an easy addition and give the general's a cause to consider their current pathetic defense depth.
      I dont like the idea very much, very unrealistic, and just can be abused, at least when they are in transport aircraft, you can shoot them down, and if you are a good player, you can know where the enemy transport aircraft is, and keep track. Otherwise, I can just suddenly make my troops fly..



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • Unrealistic? WW2 Airfields had squadrons of transport aircraft for supply drops. Airborne drops were done by a combination of these squadrons in order to deploy the airborne soldiers. The air transport key might initiate a timer (8 hours say) for logistical purposes. While re-classed as air transport the unit would be as vulnerable to attack as any aircraft. Could give the deployment of airborne soldiers a 2 hour drop period in order to allow for AA guns to have their turn. Oh, and AA guns should have a ranged effect!
    • mfncff wrote:

      Unrealistic? WW2 Airfields had squadrons of transport aircraft for supply drops. Airborne drops were done by a combination of these squadrons in order to deploy the airborne soldiers
      Yeah, and it took months to prepare. At the best, weeks.
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    • That is just not so. The largest airborne operation ever conducted, Market Garden was first posed by General Montgomery to the Allied High Command on 10SEP. It was put into effect 17SEP. The main element I feature with my proposal is that it maybe more easily implemented and also not clutter the GUI with a unitask unit.
    • mfncff wrote:

      That is just not so. The largest airborne operation ever conducted, Market Garden was first posed by General Montgomery to the Allied High Command on 10SEP. It was put into effect 17SEP. The main element I feature with my proposal is that it maybe more easily implemented and also not clutter the GUI with a unitask unit.
      Exactly, a solid week. Not the click of a mouse.
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    • "At best weeks... exactly, a solid week" Implying we should wait a week (real time) in order to conduct an airborne operation? Did you read the part where I said an 8 hour setup phase would be conducted? Are you just arguing for the sake of argument here? Time is extrapolated in this game. From the design element I would suggest that one day be treated as a week and from that precision and balancing of speeds and operations could be better assigned to all units and tasks.
    • quasi is right, for once lol

      but otherwise, They cant just show up and become planes, thats nonsense. You build cargo planes, and paratroopers, and cargoplanes can drop them, end of story. This nonsense about the units flying, is annoying



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • Quasi-duck wrote:

      Too short. Give me four days and I will support it.
      Airborne operations and commanders are pretty gung ho. They have more supply tolerance (due too dedicated air drops) and have a command structure meant for quick reaction force duty. In terms of planning and logistical preparation a corps level armor spearheaded advance would require at least twice as long before go time. Would you be willing to wait 8 days in order to make your simple from here to there movements to be planned by the imaginary ground commanders?

      I think it is nonsense to expect separate units and technologies for every silly design in game. Also, the idea of attaching ground units to aircraft doesn't seem a little far fetched to you regarding the engine limits? My proposition has solid case history in real time strategy war games. In general container units are a cluster F at the development end.
    • mfncff wrote:

      I think it is nonsense to expect separate units and technologies for every silly design in game. Also, the idea of attaching ground units to aircraft doesn't seem a little far fetched to you regarding the engine limits? My proposition has solid case history in real time strategy war games. In general container units are a cluster F at the development end.
      The idea of transport aircraft was to drop para and transport militia, inf, AC, etc. That has gotten much more support than what you have proposed.
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    • The point is not that the troops are ready or not, rather that, how the hell can they get from one Provence to another enemy Provence, with out a plane, its a nonsense Idea, I personally think, and the addition of special cargo planes, to transport them, is a must, because it actually makes sense



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye