I believe that there should be mock armies like those used by the allies before the allied invasion of Normandy that convinced Adolf Hitler that the main Allied invasion army was to be at Pas de Calais instead of Normandy. This would be very beneficial for confusing opponents as to where you are going to strike, as well as to make yourself seem more powerful. These would be some statistics:
I know that there is a lot of recommendations for different units, but these would make the Intelligence factor so much higher, and would put a lot of emphasis on guessing and such. This would bring new interest into the game and bring a new way to play: wither by spamming dummy units and hoping people don’t attack you, or making real units and hoping the enemy has fake ones. It also will put a renewed focus on diplomacy rather than just tank spamming. Using diplomacy and alliances, one can be sure of their success, and thus would have to make treaties and other such pacts to ensure the safety of their country.
This, of course, is only a recommendation. This would make the intelligence and diplomacy game more important, and spice things up, but it would be far from perfect. Spamming only mock units will make your country seem powerful, but then if someone does attack, your weak. Also, Mock units are mostly only good in the late game scenario where players are gobbling up the last of the inactive countries and as such only have each other left to fight. Hopefully this idea will be considered, as it would make the game much more interesting.
- Available to research after day 16 in the secret category
- Mock tank Brigade: Level 2 Infrastructure, Level One Industrial Complex. Cost: 1,000 goods, 500 Metal, and 250 Manpower, and take 4 hours.
- Mock Infantry Brigade: Level 2 Barracks, Level one Industrial Complex. Cost: 1,250 goods, 250 manpower, and take 4 hours.
- Mock Anti-Tank brigade: Level One Industrial Complex. Cost: 1,000 goods, 250 Manpower, 250 Metal, and takes 2 hours.
- Mock Anti-Air brigade: Level One Infrastructure, Level One Industrial Complex. Cost: 1,000, 250 Manpower, 250 Metal, and takes 2 hours.
I know that there is a lot of recommendations for different units, but these would make the Intelligence factor so much higher, and would put a lot of emphasis on guessing and such. This would bring new interest into the game and bring a new way to play: wither by spamming dummy units and hoping people don’t attack you, or making real units and hoping the enemy has fake ones. It also will put a renewed focus on diplomacy rather than just tank spamming. Using diplomacy and alliances, one can be sure of their success, and thus would have to make treaties and other such pacts to ensure the safety of their country.
This, of course, is only a recommendation. This would make the intelligence and diplomacy game more important, and spice things up, but it would be far from perfect. Spamming only mock units will make your country seem powerful, but then if someone does attack, your weak. Also, Mock units are mostly only good in the late game scenario where players are gobbling up the last of the inactive countries and as such only have each other left to fight. Hopefully this idea will be considered, as it would make the game much more interesting.