I understand some of the resource issue but want to address a few things which would keep things moving a little better. Of course on larger player boards there would be a lower amount of resources being produced by each player at the beginning but the resource level is extremely low, even though we could but gold to offset this level could be a little higher. I also understand the drop in production rate on captured territories when they are initially taken. I do however think the game would be more interesting and keep more players active if after capturing a territory and the loyalty gets back up to even the 60% mark or so that production should go up. The closer to 100% loyalty the higher production should be. Also one building or repairs are done within a captured territory is going on this also should effect the resource production. It only makes good sense that as a captured territory is developed and loyalty is up and stable that the population would work better for the new rulers.
Resource Production
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