Hello all,
Love that the game has various units and muliple approaches to tactics. There is only one problem - more then 50% of those units rarely or never see play. I am looking at you rocket fighter and strat bomber in particular, but also tank destroyers and (advanced) infantry units rarely see play. Which I find a shame, because diversity keeps the game fresh.
Some suggestions on my part towards the devs - because I know you guys do tweaking. The sub got the deserved nerf bat for example.
Nerfs
1: the tac bombers.
The tac bomber situation is getting a bit silly. They are basically the arties of S1914 now. Yes, they can be countered, but only moderately if tac bombers are the main focus of a players strategy along with 1 certain other unit. Options to think about:
- Have them 'take' damage first when in a stack, or a higher % of damage distribution, say 75% of all damage done to an airplane stack goes to tacs and/or
- weaker defense against all other units or
- slightly lower attack values (say 0,5 value per level) or
- make them more expensive to either research, build, upkeep or all 3
2: Next up, the light tank
While the LT is fine on its own, its the combination with the tac bombers that makes it so deadly. The disadvantage in cities is pointless if a city is leveled by the tacs
Suggestions I have few of - because I dont think there is something wrong with the unit. Perhaps reduce speed somewhat (so ACs get more useful as well) or reduce HP by 5 points. What to nerf (or not) depends on whether you will hit the tac bomber with the nerf bat.
3: Rockets.
Need they be discussed? Keep them strategic - increase infra damage considerably, but decrease unit damage to 'nearly useless against units'. They basically are a better strategic bomber - one use or not
Buffs:
1: Strategic bombers
More damage against units - I am willing to bet no infantry garrison likes 3000 kg bombs on their barracks. Say 0,5 point per level? Maybe 0,8?
2: Mech infantry
Simple solution to make them interesting - make them infantry class. Late game units, they should be able to shine against MTs and HTs
3: Motorized infantry
Just a tiiiiiny buff compared to regular infantry in stats. Say 2,5 HP and 0,25 damage per level.
4: Tank destroyers
Buff attack value (defense value is fine) so its at least as strong as a medium tank. Reduce values against infantry and planes - making it the specialist unit it ought to be - punishing opponents who choose a solo tank strategy
5: Rocket fighter
Last but not least. I havent built a single one of those, ever. And I am not alone in this Im willing to bet. Buff their stats a LOT (say 18/18) and/or increase range (yes, not very historical, I know) and/or have multiple levels and/or make them able to shoot down lvl2+ rockets.
Edit
6: How could I forget the railgun?
Simple solution, give them a big AA buff - as it can be imagined they would have several AA units on top of the train that carries the gun. Say 2 AA points. Multiple levels also a solution?
end Edit
I dont know if this is read or passed along by/to the devs, but look at it as my non-monetary way to contribute to an excellent game, of which there isnt a single multiplayer wargame that has its equal. If there is, I havent found it.
The other units are fine, such as fighters, arties (vast improvement over S1914!, they have the role they should have) and ATs. Naval is pretty balanced now as well in my view.
The reason I wrote this Game of Thrones sized rant, is that I believe with changes like this players will see a more diverse battlefield, instead of only building 4-5 types of units (being figs/tacs, LTs and here and there some arties or infs). Maybe you can actually win with an infantry strategy for a change!
Love that the game has various units and muliple approaches to tactics. There is only one problem - more then 50% of those units rarely or never see play. I am looking at you rocket fighter and strat bomber in particular, but also tank destroyers and (advanced) infantry units rarely see play. Which I find a shame, because diversity keeps the game fresh.
Some suggestions on my part towards the devs - because I know you guys do tweaking. The sub got the deserved nerf bat for example.
Nerfs
1: the tac bombers.
The tac bomber situation is getting a bit silly. They are basically the arties of S1914 now. Yes, they can be countered, but only moderately if tac bombers are the main focus of a players strategy along with 1 certain other unit. Options to think about:
- Have them 'take' damage first when in a stack, or a higher % of damage distribution, say 75% of all damage done to an airplane stack goes to tacs and/or
- weaker defense against all other units or
- slightly lower attack values (say 0,5 value per level) or
- make them more expensive to either research, build, upkeep or all 3
2: Next up, the light tank
While the LT is fine on its own, its the combination with the tac bombers that makes it so deadly. The disadvantage in cities is pointless if a city is leveled by the tacs
Suggestions I have few of - because I dont think there is something wrong with the unit. Perhaps reduce speed somewhat (so ACs get more useful as well) or reduce HP by 5 points. What to nerf (or not) depends on whether you will hit the tac bomber with the nerf bat.
3: Rockets.
Need they be discussed? Keep them strategic - increase infra damage considerably, but decrease unit damage to 'nearly useless against units'. They basically are a better strategic bomber - one use or not
Buffs:
1: Strategic bombers
More damage against units - I am willing to bet no infantry garrison likes 3000 kg bombs on their barracks. Say 0,5 point per level? Maybe 0,8?
2: Mech infantry
Simple solution to make them interesting - make them infantry class. Late game units, they should be able to shine against MTs and HTs
3: Motorized infantry
Just a tiiiiiny buff compared to regular infantry in stats. Say 2,5 HP and 0,25 damage per level.
4: Tank destroyers
Buff attack value (defense value is fine) so its at least as strong as a medium tank. Reduce values against infantry and planes - making it the specialist unit it ought to be - punishing opponents who choose a solo tank strategy
5: Rocket fighter
Last but not least. I havent built a single one of those, ever. And I am not alone in this Im willing to bet. Buff their stats a LOT (say 18/18) and/or increase range (yes, not very historical, I know) and/or have multiple levels and/or make them able to shoot down lvl2+ rockets.
Edit
6: How could I forget the railgun?
Simple solution, give them a big AA buff - as it can be imagined they would have several AA units on top of the train that carries the gun. Say 2 AA points. Multiple levels also a solution?
end Edit
I dont know if this is read or passed along by/to the devs, but look at it as my non-monetary way to contribute to an excellent game, of which there isnt a single multiplayer wargame that has its equal. If there is, I havent found it.
The other units are fine, such as fighters, arties (vast improvement over S1914!, they have the role they should have) and ATs. Naval is pretty balanced now as well in my view.
The reason I wrote this Game of Thrones sized rant, is that I believe with changes like this players will see a more diverse battlefield, instead of only building 4-5 types of units (being figs/tacs, LTs and here and there some arties or infs). Maybe you can actually win with an infantry strategy for a change!
The post was edited 1 time, last by miech ().