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    • William Wallace III wrote:

      I'm getting the same error "Action cannot be processed by server" Has it been taken down to fix updates done last night ?

      By the way, I'm not color blind, but the new dark/light shade "enhancements" to the maps has made it harder to see and distinguish from other countries of like color.

      That wasn't the point. The new -- more vibrant -- occupied territory stripes are to help you distinguish your core provinces from non-core provinces. That will aid in your choosing which provinces to focus on upgrading. Later on, when you have a wide empire, you should still be continuing to favor upgrading core provinces because of the cumulative yields are superior.

      If you are having trouble distinguishing your territory from that of your neighbors, attack your neighbors and take them over. Then there will be no need for the distinction. If you are tan, then attack your tan neighbors first. Then all tan provinces on your side of the map are yours (or theirs, if they kick your derriere). :D

      caeleb22 wrote:

      Barrimann wrote:

      caeleb22 wrote:

      i was just wondering will you make any new maps soon i have just joined Call of War and i love it. Also just today when i go onto my games it says the server cant load the game what is that? is your server down or is that my computers fault
      [font='&quot']On another thread where the title was about games not loading, we were informed that some servers will be down for a short while for service. [/font]
      thank you for the info :)

      The Call of War development team appears to release a new map about once every 4 - 6 months. That's pretty reasonable since the graphics need to be manually configured and the research into the background information for each region in a map probably takes a long time.

      Barrimann wrote:

      [font='&quot']WW III, this thread is about crates. If you want the powers that be (and other players who might agree) to notice your observation on lack of clarity on maps, you need to start a new thread. That's how it works.[/font]

      Wrong. This thread is for all of the changes in the current release/update as well as any problems that occur due to those changes (including servers being down while they upload the changes).

      DxC wrote:

      mfncff wrote:

      Hopefully, this new VP allocation means 100 player maps won't require such a massive empire before VP limit is reached.
      Well, I had over 2k VP and now about 750, so I think the opposite is true.

      Clearly, they would downgrade the larger maps to match the smaller maps in actual values. To do the other way around would make the smaller maps vastly more lucrative for the better players.
      It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.

      The saying, "beating them into submission until payday", is just golden...pun intended.

      R.I.P. Snickers <3
    • Diabolical wrote:

      Clearly, they would downgrade the larger maps to match the smaller maps in actual values. To do the other way around would make the smaller maps vastly more lucrative for the better players.
      Actually, I've already noticed that some world map matches have not downgraded the VP's while others have. And in at least one that has downgraded the VP's in the World Herald, the map screen data and the province list both don't match the World Herald's assessment. In the world map matches that have not downgraded the VP's, the World Herald still reports the older values.
      It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.

      The saying, "beating them into submission until payday", is just golden...pun intended.

      R.I.P. Snickers <3
    • Thank You Diabolical for response your response and to that of Barrimann .. I could have started another thread singularity in purpose, but I was replying as you stated .. to all the new enhancements in the other nights update.

      And I understand core v occupied .. I'll just have to get over it .. its still hard to see if not for dark borders between mine and occupied neighbors of other countries ... Your point of attacking a tan if I'm tan, I'm dealing with a lighter v darker purplish color, of a coalition partner .. and I still say its now harder to distinguish my occupied territories vs another of similar color. But as I said, I have to get over it. But the reason for doing so, a seasoned player should know that anyways, and what was his "CORE" provinces.

    • Ha, well I have a general idea of where my cores are but for many countries it was not super obvious as it is now. It's also very helpful to see where the enemy cores are. Greater contrast between some country colors would be nice but it's usually not very important. For me the pros of the striping update pretty far outweigh the cons. I think the striping was always supposed to be there but it was just bugged. You would see it sometimes.
    • Are these supply drops being added to all current running games?
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • WayneBo wrote:

      Faey wrote:

      No, the crates will only appear in newly created games.

      And by the way, they are active again and hopefully working this time! :)
      Newly created games. Created since the first announcement about crates? Or, created since the 'fix' was implemented?
      I would say since the fix was implemented.
      Estoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.

      Manual: Básico y Machiavelli
    • miech wrote:

      So far everything seems fine regarding the research level and the crates. Except one thing....

      The secret branch - will it get some love? Yes, I am looking at Railguns, Commandos and rocket fighters in particular.
      Elite RINT would be awesome. Extra range due to drop tanks? I don't know.
      Forum Gang Commissar



      I changed it for you Dia <3
    • Quasi-duck wrote:

      miech wrote:

      So far everything seems fine regarding the research level and the crates. Except one thing....

      The secret branch - will it get some love? Yes, I am looking at Railguns, Commandos and rocket fighters in particular.
      Elite RINT would be awesome. Extra range due to drop tanks? I don't know.
      Commandos are very good, but yea railguns and rocket fighters need a buff



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • So does Artillery.
      It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.

      The saying, "beating them into submission until payday", is just golden...pun intended.

      R.I.P. Snickers <3
    • miech wrote:

      So far everything seems fine regarding the research level and the crates. Except one thing....

      The secret branch - will it get some love? Yes, I am looking at Railguns, Commandos and rocket fighters in particular.
      Yes, it's an absolute shame that commandos are having a single research slot only. It's such an excellent unit but it's far stretched production time (even with lvl5 IC and lvl2 baracks) makes it forgettable. New research slots could increase strength on forest by say 25%, could be faster on land and water along with the usual damage increase.

      On the update, love the fact that snap is now working on water but a bit of a disappointment on the new morale map (spending almost the entire game on the morale map). Since the update, terrain types can be barely seen. Really don't like to see a pink coloured map when planning a move;)
    • As much as I love Commandos (and I try to build them -- one at a time -- constantly, over the course of a match), I don't think the devs will want to modify them. They are a fairly early unit that is unusually powerful (given their research availability) when employed correctly.

      Their strength already reflects the improved abilities they have as specialists in all terrains while having built-in super bonuses in certain special situations (mountains and urban). The fact that you can only build one at a time and only at your capital reflects on the fact that they are already special enough and powerful enough. To bump up their abilities sounds fun, but then you are basically making a superman unit that is nearly impervious to other troops.

      Is that what you really want...the Nazi's "super zombie soldier" research project?

      On the other hand, I would like to see the build limitation be adjusted. If we are going to add a new feature for the Commandos, I would say create a new special training facility for building Commandos outside of the capital. This building would necessarily need to be very expensive either in construction or else in maintenance to reflect the high cost of building more Commandos.
      It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.

      The saying, "beating them into submission until payday", is just golden...pun intended.

      R.I.P. Snickers <3
    • Here's a question...will the AI nations have access to crate research? Or, if a human player had them, then abandons his nation, will the AI be able to build the crate-level stuff in his/her absence?
      It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.

      The saying, "beating them into submission until payday", is just golden...pun intended.

      R.I.P. Snickers <3