Dear Generals,
this week we have two big changes for you.
The headquarter proudly presents supply crates as a new source of secret blueprints and resources. These crates appear randomly in an enemy or neutral AI province (never in your ally’s country). You have to conquer the province in a certain amount of time to secure the crate. It can contain either resources or blueprints. These blueprints are a meta-feature relevant for all your active and future games. Collecting a certain amount of blueprints of the same type unlocks a new unit tech level which will be available to research in every game. The crates only appear in 22 players, 100 players and pacific maps. When you create a new game you can enable or disable the crate feature. For more information on crates please have a look at the manual.
The second change is about Victory Points. Before, these points were scaled according to the map size. That means, a province on a small map could have more VPs than a province on a bigger map. Now we abandoned the scaling process to have a fairer and more accurate distribution of VPs.
We hope you like the changes. Tell us your feedback in the forum.
Have fun playing!
Your Call of War Team
this week we have two big changes for you.
The headquarter proudly presents supply crates as a new source of secret blueprints and resources. These crates appear randomly in an enemy or neutral AI province (never in your ally’s country). You have to conquer the province in a certain amount of time to secure the crate. It can contain either resources or blueprints. These blueprints are a meta-feature relevant for all your active and future games. Collecting a certain amount of blueprints of the same type unlocks a new unit tech level which will be available to research in every game. The crates only appear in 22 players, 100 players and pacific maps. When you create a new game you can enable or disable the crate feature. For more information on crates please have a look at the manual.
The second change is about Victory Points. Before, these points were scaled according to the map size. That means, a province on a small map could have more VPs than a province on a bigger map. Now we abandoned the scaling process to have a fairer and more accurate distribution of VPs.
We hope you like the changes. Tell us your feedback in the forum.
Have fun playing!
Your Call of War Team
Griseldis / Faey
Community Manager
Bytro Labs GmbH
Community Manager
Bytro Labs GmbH