Here we go: I'm not a veteran roleplayer, or presume to be, but have so far found the experience enlightening and interesting. Thus, how about we make our own for this game with a rich background to roleplay in.
Rules:
1) No landgrabbing, which is a no-brainer (and extremely annoying at times)
2) Post frequently in the newspaper, keeping the experience immersive and provide background for the other players to react to and RP with. This would be preferably done with good grammar and 'realism'.
3) NO gold, to keep things balanced and not have one nation coming too far ahead with effort and commitment.
4) Everything must be done in character, including personal messages.
5) BE ACTIVE. This cannot be stressed enough!
War Rules
1) Casus Belli (Reason for war): Must be built up using the newspaper and not a sudden claim on lands. Other countries are allowed to guarantee the independence of a country/intervene using military forces or economic sanctions.
2) A maximum of three provinces per war can be taken from human opponents, and this is discussed by both sides, or any neutral power deciding to intervene. Alliance wars includes three from every enemy. This will be decided by the victorious alliance.
3) A neutral country can gift 'volunteer' forces to a side in a war for a fee, but cannot be directly involved in the war with regular soldiers, unless they join a side. Thus meaning they aren't apart of the war strictly speaking.
Apart from those, just roleplay as best as you can.
Rest of the details will arrive later!
When all nations are secured, the round will commence.
Rules:
1) No landgrabbing, which is a no-brainer (and extremely annoying at times)
2) Post frequently in the newspaper, keeping the experience immersive and provide background for the other players to react to and RP with. This would be preferably done with good grammar and 'realism'.
3) NO gold, to keep things balanced and not have one nation coming too far ahead with effort and commitment.
4) Everything must be done in character, including personal messages.
5) BE ACTIVE. This cannot be stressed enough!
War Rules
1) Casus Belli (Reason for war): Must be built up using the newspaper and not a sudden claim on lands. Other countries are allowed to guarantee the independence of a country/intervene using military forces or economic sanctions.
2) A maximum of three provinces per war can be taken from human opponents, and this is discussed by both sides, or any neutral power deciding to intervene. Alliance wars includes three from every enemy. This will be decided by the victorious alliance.
3) A neutral country can gift 'volunteer' forces to a side in a war for a fee, but cannot be directly involved in the war with regular soldiers, unless they join a side. Thus meaning they aren't apart of the war strictly speaking.
Apart from those, just roleplay as best as you can.
Rest of the details will arrive later!
When all nations are secured, the round will commence.