NEW UNIT TYPE- Calvalry
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Let's think a bit. If we insert cavalry, they could be as strong as militia, but they would have like 0.1 against tanks.The past is a foreign country.
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TankBuster wrote:
Think logically, isolated success doesn't mean insert the unit.
A British officer killed a German soldier with a long bow, I demand a low bow unit. Now. Give me it. Cav is a great idea and a few good charges might have made the history book- but now, how will a horse fair against a Leopard I tank?
Pablo22510 wrote:
but they would have like 0.1 against tanks.
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Quasi-duck wrote:
Why? If anything, they should be stronger.
The past is a foreign country. -
Pablo22510 wrote:
Horses vs tanks, tanks massacre horses. And their riders.
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Quasi-duck wrote:
Only if they see them coming, and you should know how great cavalry is for flanking, and how blind WWII tanks were.
The past is a foreign country. -
Pablo22510 wrote:
Plus tanks in WW2 were ussually supported by infantry.
Pablo22510 wrote:
Errr, I do, but horses can't do anything vs tanks, no matter how much they flank them.
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Quasi-duck wrote:
Weren't part of the unit though.
Quasi-duck wrote:
Soviet troops wreaked havoc on German tanks with AT rifles by firing on their rear and sides. Then there is also PIAT's, Panzershrecks/fausts, and Bazooka's. AT grenades too.
The past is a foreign country. -
Pablo22510 wrote:
But they still supported tanks.
Pablo22510 wrote:
Yeah, but since a horse is such a big and easy target, just kill the horse and the rider is a sitting duck. They wouldn't even get close.
Or, even better, when they are camped for the night, charge them and kill them while they sleep.Forum Gang Commissar
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Quasi-duck wrote:
You do know in this game, to do combined arms, you have to make all the respective units, right?
Quasi-duck wrote:
You're missing the point. If a tank column is advancing, they are not going to be looking behind them. So flank, and come up behind them.
Or, even better, when they are camped for the night, charge them and kill them while they sleep.
You do know units in this game don't slepp?The past is a foreign country. -
Pablo22510 wrote:
Yeah, tanks turn, boom go the horses.
Pablo22510 wrote:
You do know units in this game don't slepp?
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Quasi-duck wrote:
Nope. Unless they want to shoot through their dead rearguard. Anyways, who ever said they had to engage them as standard cavalry? Run ahead, dump the horses in a forest, camp in a ditch, boom, dead tankers.
Quasi-duck wrote:
That's discrimination, just because they aren't real, they can't sleep? What the hell.
The past is a foreign country. -
Pablo22510 wrote:
Then they aren't cavalry at all, so we don't implement them.
Pablo22510 wrote:
Well, by the same logic, infantry and tanks can be in the same unit to support each other.
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Quasi-duck wrote:
No, the horses are rapid transport.
Quasi-duck wrote:
Nope, different species. Doesn't work.
The past is a foreign country. -
Pablo22510 wrote:
No, they are not. Standard German infantry division had 2000 horses for transport. Doesn't make them cavalry.
Pablo22510 wrote:
It does.
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Quasi-duck wrote:
They used them for pulling guns, not getting to ambush points. Different stuff.
Quasi-duck wrote:
Not really. A group of meat and a group of metal is very different.
The past is a foreign country. -
Pablo22510 wrote:
Yes, but cavalry units use horses for fighting. Make them a fast militia and that's it.
Pablo22510 wrote:
No if they both are used for war.
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Quasi-duck wrote:
Whatever. I was arguing because you suggested making them 0.1 against tanks, worse than standard militia. They should be as good or better.
Quasi-duck wrote:
So horses, wooden carts, and humans are all the same? Right....
The past is a foreign country. -
Forum Gang Commissar
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