and can you blance wheat and suplies like in other game
wheat how do I increase production
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Your res production is already on the green, since every nation is self-sufficient, you don't actually need to balance anything just improve the production of resource you lack.
To get the highest possible base income of resource in a province you need:
Infrastructure
Naval base
And industrial complex
All in max level for maximum production. Be careful since most upgrade is expensive if started to stack on each other."Victory needs no explenation, defeat allows none"
-imperium thought of the day -
And don't forget that naval bases use up oil.Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War -
Balance it like they stated, there is (usually) no point improving industry in a place with no production.
Save it for the ones that count. -
And also don't forget the non-core province penalty, It's more beneficial to build your industry up in your core provinces first.Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War -
Ragnork wrote:
and can you blance wheat and suplies like in other game
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As he stated careful with the Barracks (if you don't need them, disable them), also you can sort provinces by Manpower - a good idea when considering Barracks.
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Imho, Barracks should be build everywhere first, then disabled where not needed.
Just to have a chance against early blitz invaders w/ Militia defense.
They are fast to build, but it is easy not to have enough resources later if you need them.
This way you force reservation.
I think. -
Militia is expensive on upkeep and manpower, and takes 4 days to complete without the industrial complex. The militia does not worth the resource and time your spending, there more of a stop gap more desperate force but should not rely on."Victory needs no explenation, defeat allows none"
-imperium thought of the day -
V1nd1cat0r wrote:
Militia is expensive on upkeep and manpower, and takes 4 days to complete without the industrial complex.
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militia have there uses but be careful with them the will suck up a lot of grain. there main job is to buy time when you are in a fight or to hold conquered lands so your better units can continue there advance.
I do not see building Barracks every where at the start all builds should be careful thought out at the start if you don't you will run into problems with resources later -
I NEED METAL AND OIL AND DONT NOW TO PRODUCE I AM REQUEESTING TO PLEASE SUGGEST ME HOW TO PRODUCE OIL METAL AND GOODS
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The posts above you discussing how to improve production of wheat (food) apply to other resources.
Industrial Complexes, Infrastructure and Naval Bases all increase production of resources in the listed province. Read the information tab for each of the above improvements to see exactly what they do. In addition to building improvements, morale effects production. Fortifications effect morale. Building out Fortifications to improve morale will improve production of resources. -
For anyone who has actually done the math, you know that the most resource-efficient and time-effective way to increase your production of any given resource is to do the following:
1. Improve your core resource provinces first. At 100% morale, core resource provinces produce resources at FOUR TIMES (4x) the rate of captured resource provinces. If the only goal is to increase resource production, improving your core provinces first is a no-brainer.
2. If you are so fortunate as to have a "double resource" province, improve it before you improve your single resource provinces. Double resource provinces are those that produce resources at twice the rate of an ordinary resource province, there are a limited number of them on any given map, and not every country has one.
3. If your only goal is to increase resource production, build all three levels of infrastructure in a given resource province before you begin to construct a level 1 industrial complex there. Both an L3 infrastructure and an L5 industrial complex increase resource production by 50% in a given province, but the L3 infrastructure takes less time and less resources to build than the L5 industrial complex.
4. For speed of unit production, it is usually smarter to build out your existing four or five industrial complexes before you add new ICs. This is a separate issue from resource production.
5. Naval bases should only be added to coastal ICs as needed for the production of naval units. If your goal is to increase resource production in a given coastal province, then a naval base should only be added after L3 infrastructure and an L5 industrial complex are completed. Naval bases are the least efficient way to increase resource production, i.e., they generate the least return on your investment of resources to build them.
6. Adding naval bases to non-core single resource provinces rarely makes sense if the goal is solely to increase resource production. For example, adding an L1 naval base to a non-core oil province consumes 50 tons of oil per day when the base is enabled/active; at 100% morale, an L1 naval base in non-core oil province will increase oil production by about 40 tons. Thus, it's a net loss to total production.
7. Adding fortifications to non-core provinces to increase provincial morale, and thus increase resource production in a non-core resource province is the least efficient and most expensive way to increase production of a given resource, and it should be undertaken only after your core provinces that produce the same resource are fully improved. And, yes, I recognize that the construction of fortifications is often undertaken for reasons other than resource production, i.e., morale stabilization in a captured province, or for actual defensive purposes.The post was edited 2 times, last by MontanaBB ().
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Please sticky the above post.
Thank you MontanaBB!!! -
F. Marion wrote:
Please sticky the above post.
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BB, if you repost that in the Q&A section as it's own post, I'll gladly sticky it for you. That way, you'll have the credit
(sorry for the late reply, had a bit of a stomach bug. Much better now)Free Time looks good on me
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Will do, WO. Glad to hear you're feeling better.
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That makes two of us Thank you
After you post the thread, just reply to it (yes, I know, will be a double post) @ me so I'll see it in my notifications, or send me the direct link in a convo or post it to my wallFree Time looks good on me
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The post about naval bases left out one important piece. Level 1 naval bases take 15 minutes to complete and give you a 5% boost in production. In my opinion, nothing else has quite the same bang for the buck except gold.
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