The game direction- small rant

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    • The game direction- small rant

      I don't really know where I'd drop this sort of topic, as its kind of a suggestion to the community, but not in a usual sense.

      As things are going, I can see only a few more units that be added to the game that all fractions can take advantage of. That being said, unless we started adding fraction specific units, we'll be running out in about a year.

      So, I think we need to decide which way we take CoW: do we move deeper towards the cold war, or do we cut ourselves off at 1947? Alot of new units can be brought in: helicopters, rocket subs- no one is saying full tech trees of these, but we have a 'secret' tab for a reason.

      Also, many suggestions are made which get called "complicated" when in truth, they aren't. They're actually rather simple, but get poorly explained by members. Unless we, as a community, start building new ideas we're just going to be left with the same old.

      I'd like to say that we're at the cross roads of CoW now, either we bite the bullet and start adding more features to the game (government features, new game modes, and i'm going to get around to posting about two new idea's I have, once I have a decent way of explaining them) or we stagnant like S1914 and wait till Bytro make another game, and watch our cycle carry on.

      Leading on from S1914, I believe we should import several features from that game. S1914 has a great webiste lay out, its amazingly pretty. Our profiles look nicer, we have ribbons and medals: it building a good feel. The website is the first thing people see, and first impressions are everything.

      Bytro says its mission is "bringing strategy to the people - and thats why I'd like to see some strategy. We had a great idea for 'Battle-plans' which many people likes, but some just claimed it was copying HOI4. Guess what lads and ladies, it hard to be original in this day and age. Sometimes putting a spin on it is the best we can do.

      As a community, we have to think not only about what we want, but also whats best for the game itself. I personally dislike alot of ideas on a personal basis, but many of those ideas would be generally useful for the community.

      So yeah, I'm not sure if this little post belongs in this section of the forum, so if a mod could shift it to the right place, that would be great.
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • I agree. If they changed the words on the logo from

      "1942 Call of War" to "Various Wars Call of War" or "1939-70 Call of War"



      there is a lot more wiggle room for the future.
      :00000441: Forum Gang Commissar :00000441:

      Black Lives Matter!!!!! All Lives Matter!!!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup:



    • Think they shout drop the '1942' entirely. We have Kirov II class cruisers- only a year ago one of those based through the bloody English channel escorting the Russian fleet aircraft carrier.
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • Yeah, I agree with you guys. We need to implement some Cold War units. But first things first - let's complete WW2 units first. Add Paras, Marines, and possibly battlecruisers. For Cold War units, I suggest a full tree for Attack helos, a secret tab for (nuclear) missile submarines, and maybe rocket launchers like the Katyusha?
      The past is a foreign country.
    • The game is on ints knees in my opionion, it is running dry, I am slowly losing interest.

      @TankBuster you are 100% right, the game needs to a change, more units badly

      Rocket subs etc are needed, move away from the 42 part, open it more into the 50s and maybe the 60s



      How would u even add Helicopters? like how would they be like?



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • Quasi-duck wrote:

      oceanhawk wrote:

      How would u even add Helicopters? like how would they be like?
      Same as planes, I would imagine. The AH-1G has a range of 574 km.
      Yea, but what can they do? like drop infantry I presume, recon, need attack helis as well.
      Plus we can have cargo helis as well, CH-47 can lift anything in the world haha

      also, what would you think about adding mobile launch pads?



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • nemuritor98_ wrote:

      I don't think more units would add diversity to the game. They are just a fast patch to make people happy during a few months or maybe weeks.
      So it would just be as fun, had we never added nukes, commandos, SP units and carriers?



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • oceanhawk wrote:

      Yea, but what can they do? like drop infantry I presume, recon, need attack helis as well.
      Plus we can have cargo helis as well, CH-47 can lift anything in the world haha
      Hrm, well, no Hinds, they are too awesome (as in, they carry and attack, no other countries really have the proper equivalents. Though one can say Spetsnaz are part of the armament ;) ). I would think attack, and cargo/troop transport. Only inf (all kinds), SPA's, SPAAG's, AC, LT, and the guns can be carried.
      :00000441: Forum Gang Commissar :00000441:

      Black Lives Matter!!!!! All Lives Matter!!!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup:



    • oceanhawk wrote:

      nemuritor98_ wrote:

      I don't think more units would add diversity to the game. They are just a fast patch to make people happy during a few months or maybe weeks.
      So it would just be as fun, had we never added nukes, commandos, SP units and carriers?
      Units have to be added, of course, but we'll always want more even if we know that the ones we already have are not being used. That's why i said is just a fast patch, to keep people happy Bytro should add a unit every 2 months and i don't think that's the right path for us.
      Estoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.

      Manual: Básico y Machiavelli
    • I've always wanted helis to be used in the same way balloons from S1914 got used, attack helis would be a nice feature though.
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • nemuritor98_ wrote:

      oceanhawk wrote:

      nemuritor98_ wrote:

      I don't think more units would add diversity to the game. They are just a fast patch to make people happy during a few months or maybe weeks.
      So it would just be as fun, had we never added nukes, commandos, SP units and carriers?
      Units have to be added, of course, but we'll always want more even if we know that the ones we already have are not being used. That's why i said is just a fast patch, to keep people happy Bytro should add a unit every 2 months and i don't think that's the right path for us.
      well, people want more units, cos the game is missing soo many important parts, Paratroopers, marines until recently CV's..

      yea we want more units, becacause the game slowly dying out



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • oceanhawk wrote:

      nemuritor98_ wrote:

      oceanhawk wrote:

      nemuritor98_ wrote:

      I don't think more units would add diversity to the game. They are just a fast patch to make people happy during a few months or maybe weeks.
      So it would just be as fun, had we never added nukes, commandos, SP units and carriers?
      Units have to be added, of course, but we'll always want more even if we know that the ones we already have are not being used. That's why i said is just a fast patch, to keep people happy Bytro should add a unit every 2 months and i don't think that's the right path for us.
      well, people want more units, cos the game is missing soo many important parts, Paratroopers, marines until recently CV's..
      yea we want more units, becacause the game slowly dying out
      I see you don't get the point of what i'm saying.
      Estoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.

      Manual: Básico y Machiavelli
    • What I want is more things to make strategic: have different "national doctrines" which state how you fight, give you boosts and debuffs depending on what you pick. And make the boosts really good, but the debuffs crippling.

      Take blitzkrieg for instance: armoured units move faster, gain a 3% attack boost. However, armoured units have fewer defense points and standard infantry take more damage: to simulate having to catch up to the rapidly moving armour and being tired - this issue was shown in france during the Battle of France. Supply lines over stretched and infantry was miles being armour.

      Also, the units introduced should also not just be military: supply trucks which help boost morale of units, hyper-expensive government officials that turn non-cores into core areas.

      The Economy in this game is also terrible: such an after thought.

      I love this game, I love this community: and so much can be done to improve it. Bytro made a smart choice in placing several cold war era technologies into the base game. Now expand on that.
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • TankBuster wrote:

      What I want is more things to make strategic: have different "national doctrines" which state how you fight, give you boosts and debuffs depending on what you pick. And make the boosts really good, but the debuffs crippling.

      Take blitzkrieg for instance: armoured units move faster, gain a 3% attack boost. However, armoured units have fewer defense points and standard infantry take more damage: to simulate having to catch up to the rapidly moving armour and being tired - this issue was shown in france during the Battle of France. Supply lines over stretched and infantry was miles being armour.

      Also, the units introduced should also not just be military: supply trucks which help boost morale of units, hyper-expensive government officials that turn non-cores into core areas.

      The Economy in this game is also terrible: such an after thought.

      I love this game, I love this community: and so much can be done to improve it. Bytro made a smart choice in placing several cold war era technologies into the base game. Now expand on that.
      Yea, more buildings as well, like something that acts as an embassy, so giving a moral boast to for away provences etc ( far away from core and capital)

      maybe even add missile silos, I want those for a while now..



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • TankBuster wrote:

      What I want is more things to make strategic: have different "national doctrines" which state how you fight, give you boosts and debuffs depending on what you pick. And make the boosts really good, but the debuffs crippling.
      Then you will have things like Deep Operations though, which, if done correctly, don't actually have any problems. I mean, where is the problem if you have tanks supported by infantry break through a line, and then hold ground?
      :00000441: Forum Gang Commissar :00000441:

      Black Lives Matter!!!!! All Lives Matter!!!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup: