I don't really know where I'd drop this sort of topic, as its kind of a suggestion to the community, but not in a usual sense.
As things are going, I can see only a few more units that be added to the game that all fractions can take advantage of. That being said, unless we started adding fraction specific units, we'll be running out in about a year.
So, I think we need to decide which way we take CoW: do we move deeper towards the cold war, or do we cut ourselves off at 1947? Alot of new units can be brought in: helicopters, rocket subs- no one is saying full tech trees of these, but we have a 'secret' tab for a reason.
Also, many suggestions are made which get called "complicated" when in truth, they aren't. They're actually rather simple, but get poorly explained by members. Unless we, as a community, start building new ideas we're just going to be left with the same old.
I'd like to say that we're at the cross roads of CoW now, either we bite the bullet and start adding more features to the game (government features, new game modes, and i'm going to get around to posting about two new idea's I have, once I have a decent way of explaining them) or we stagnant like S1914 and wait till Bytro make another game, and watch our cycle carry on.
Leading on from S1914, I believe we should import several features from that game. S1914 has a great webiste lay out, its amazingly pretty. Our profiles look nicer, we have ribbons and medals: it building a good feel. The website is the first thing people see, and first impressions are everything.
Bytro says its mission is "bringing strategy to the people - and thats why I'd like to see some strategy. We had a great idea for 'Battle-plans' which many people likes, but some just claimed it was copying HOI4. Guess what lads and ladies, it hard to be original in this day and age. Sometimes putting a spin on it is the best we can do.
As a community, we have to think not only about what we want, but also whats best for the game itself. I personally dislike alot of ideas on a personal basis, but many of those ideas would be generally useful for the community.
So yeah, I'm not sure if this little post belongs in this section of the forum, so if a mod could shift it to the right place, that would be great.
As things are going, I can see only a few more units that be added to the game that all fractions can take advantage of. That being said, unless we started adding fraction specific units, we'll be running out in about a year.
So, I think we need to decide which way we take CoW: do we move deeper towards the cold war, or do we cut ourselves off at 1947? Alot of new units can be brought in: helicopters, rocket subs- no one is saying full tech trees of these, but we have a 'secret' tab for a reason.
Also, many suggestions are made which get called "complicated" when in truth, they aren't. They're actually rather simple, but get poorly explained by members. Unless we, as a community, start building new ideas we're just going to be left with the same old.
I'd like to say that we're at the cross roads of CoW now, either we bite the bullet and start adding more features to the game (government features, new game modes, and i'm going to get around to posting about two new idea's I have, once I have a decent way of explaining them) or we stagnant like S1914 and wait till Bytro make another game, and watch our cycle carry on.
Leading on from S1914, I believe we should import several features from that game. S1914 has a great webiste lay out, its amazingly pretty. Our profiles look nicer, we have ribbons and medals: it building a good feel. The website is the first thing people see, and first impressions are everything.
Bytro says its mission is "bringing strategy to the people - and thats why I'd like to see some strategy. We had a great idea for 'Battle-plans' which many people likes, but some just claimed it was copying HOI4. Guess what lads and ladies, it hard to be original in this day and age. Sometimes putting a spin on it is the best we can do.
As a community, we have to think not only about what we want, but also whats best for the game itself. I personally dislike alot of ideas on a personal basis, but many of those ideas would be generally useful for the community.
So yeah, I'm not sure if this little post belongs in this section of the forum, so if a mod could shift it to the right place, that would be great.
"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01