Looking at the stats of units again and it appears that only rockets and nukes have good capabilities to really do some damage, which is incorrect. Now, I have no bone to pick with nukes, since they are completely devastating weapons of mass destruction. But missiles? MISSILES??!! The missiles we use here are the Vergeltungswaffe missiles. These are primitive missiles. Whenever Germany used them, they were inaccurate, easy to shoot down and when they actually did hit, they could only damage a few buildings. In this though they seem like beasts from Hell that devour everything in their path. Let me compare below.
As you can see, the missile is way overpowered. The only difference is the speed, which is way underpowered. I would not mind them being so overpowered if you had a way of taking them out. They should either make them weaker or interceptable, since if they removed them from the game, it would be less fun.
Real Life | Ingame |
Inaccurate | Accurate |
Easy to shoot down | Has forcefield |
Untrackable | Trackable |
Small payload | Large payload |
Range of 320km | 700km |
As you can see, the missile is way overpowered. The only difference is the speed, which is way underpowered. I would not mind them being so overpowered if you had a way of taking them out. They should either make them weaker or interceptable, since if they removed them from the game, it would be less fun.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!