How Call of War needs to expand

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    • How Call of War needs to expand

      Call of War, like any decent game, needs to keep expanding, adding new things and implementing new stuff constantly, not only to attract more users, but also to make old players stay. Before I start, please take this as constructive criticism. I deeply appreciate what Call of War developers are doing, and they only need to take it as an advice to improve.

      Call of War is doing all of the things I said before. To cut things short, it is expanding. But what I believe is in the wrong direction. It is adding new units. Some units (like tank destroyers) were good additions, but others, like nuclear carriers, were a complete waste of the devs' time. Pretty much no one uses them. However, their error is not only the fact that they have added useless units. No. Their error is adding units.

      Unit-adding is necessary. I don't say the opposite. But once you have as many units as Call of War has, you get to a point where it isn't necessary to add any more. Right now, there are maximum 3 units I can think of that would be a good addition to Call of War: paratroopers, marines, and maybe, only maybe, frigates for convoy escorting. Units like missile submarines and missile destroyers are like nuclear carriers and nuclear battleships: only used by a handful. Unit-adding is simply adding 'depth' to the game. Call of War needs to expand in 'width'.

      What do I mean by expanding in 'width'? I mean adding more game mechanics. I will probably be told off for mentioning Hearts of Iron 4. It is not in direct competence with Call of War, as Call of War is free, but they are similar games. First of all, let me just say that I do not expect Call of War to be as remotely complex as Hearts of Iron 4. No. That's why Hearts of Iron 4 is pay-to-play and Call of War is free. But what Call of War needs to do is to add some game mechanics similar, albeit more basic, to those seen in Hearts of Iron 4.

      Before I start explaining what Call of War should add, let me do a basic run-through of what Hearts of Iron 4 has that makes it so desirable. It has complex mechanics on the economic, diplomatic, intelligence, military and political fronts. That was the run-through. Now, let me explain what Call of War should do. There are very few things Call of War can do to improve the military experience. Maybe add pre-planned attacks, front lines and offensive lines, but that isn't a priority. The diplomatic side of things is OK now, with coalitions and all. It's the intelligence, economic and political sides that Bytro should concentrate on.

      On the political side, simply adding ideologies for countries (fascism, Communism and democracy/capitalism) and pros and cons for adopting one or another ideology would do a huge change. Maybe add political power, like in Hearts of Iron 4, or something similar, which would grow each day, depending on how many Victory Points you have, and advisors, both military and economical, that would be achieved using political power and would give small boosts to certain areas, e.g. military and economical. That is all.

      The intelligence side of it doesn't need much work. Simply adding a few more types of missions for spies would be great.

      Finally, the economic approach. It should be two-pronged. One of them should be buildings. Buildings like farms (to get wheat production), oil rigs (for oil) and others would make a big change. The other side of the approach should be research. The economy should have a research tree of its own, to improve stuff such as production and to improve the amount of production increase that buildings such as the proposed farms and oil rigs increase.

      That is all.

      Comments?

      @Quasi-duck @Ellio_98 @Sir McSquiggles @MontanaBB @TankBuster @Paramunac
      The past is a foreign country.
    • I disagree with the units thing, the problem is not having many units, many players leave before they get into the later stages of the game, or simply, they don´t have the time/stimulation to research certain units. Maybe more research slots would solve that? Or research takes less time? I don´t know, I like to use almost every unit, unless Militia, I never research it, for me it´s useless.

      Maybe that´s why you don´t see people using all kinds of units, every player have it´s own play style, some prefer to use certain units, other´s don´t. And I kind of like that, this forces the player to focus more certain things.

      Also, for the political/economic side, you´re probably going to get the ´B-b-but this is a Macro Game...´´ response.
      ''In my hands, I have the means, in my heart, I have the will.''
      -Anon.

      ´´Our purpose, is the total absence of purpose.´´
      - Major, Hellsing Ultimate.

      In-game Nickname: Kisenkairyou

      É BR? Se inscreve lá! ◉◡◉
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    • Fenrir Ragnarok wrote:

      I disagree with the units thing, the problem is not having many units, many players leave before they get into the later stages of the game, or simply, they don´t have the time/stimulation to research certain units. Maybe more research slots would solve that? Or research takes less time? I don´t know, I like to use almost every unit, unless Militia, I never research it, for me it´s useless.

      Maybe that´s why you don´t see people using all kinds of units, every player have it´s own play style, some prefer to use certain units, other´s don´t. And I kind of like that, this forces the player to focus more certain things.

      Also, for the political/economic side, you´re probably going to get the ´B-b-but this is a Macro Game...´´ response.
      1. Inactivity is a problem that has to be adressed too, but I doubt that anyone uses nuclear battleships.
      2. The 'play style' argument you can pull off to defend naval bombers and railroad guns, but as I said before, no one uses nuclear battleships.
      3. Yeah, ik.
      4. Thanks for feedback.
      The past is a foreign country.
    • Lets just hold it off there... HOI4 is a differnt game than CoW...


      The core mechanic of the game.. it appears you want to change them..



      I do think, that we should add more units, more maps and again more units.. I dont think there are any useless units in the game.. Every unit should be there, to broaden peoples games and tactics..


      There are units that need to be added.. and units that should be added.. Paratroopers and transport planes, need to be added

      then other units, are things that would make the game great, like missile destroyers, missile subs and so forth..






      Sorry pablo, but it really just sounds like you are trying to make a new game outta CoW



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • Again, people not getting to later stages of the game isnt the biggest issue... jeepers..

      maybe on the smaller maps, but play the 100 player.. to the later stages, and there like 4-6 players still there, with nuclear battleships, etc..


      More units are needed, to broaden the gameplay.. Thats all



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • oceanhawk wrote:

      Again, people not getting to later stages of the game isnt the biggest issue... jeepers..

      maybe on the smaller maps, but play the 100 player.. to the later stages, and there like 4-6 players still there, with nuclear battleships, etc..


      More units are needed, to broaden the gameplay.. Thats all
      One the last games I´ve played, was a Asia Map, 50 player, but we had only 2 players in that game, me and the other guy, and this was from the start of the game. Had someone played as China, left by 3, Siberia, left by day 5... Also, why so many ´´...´´?
      ''In my hands, I have the means, in my heart, I have the will.''
      -Anon.

      ´´Our purpose, is the total absence of purpose.´´
      - Major, Hellsing Ultimate.

      In-game Nickname: Kisenkairyou

      É BR? Se inscreve lá! ◉◡◉
      youtube.com/channel/UCEok0d_773Y6hAeaJRh1uiQ


    • Pablo22510 wrote:

      Nah, we need to broaden the aspect of gameplay. Take it to the economic and intelligence fronts too.
      I agree with this so much. It's honestly a bit too focused militarily to still have the other features that we currently do.
      Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
      -Winston Churchill

      Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
      -George S. Patton
    • Fenrir Ragnarok wrote:

      oceanhawk wrote:

      Again, people not getting to later stages of the game isnt the biggest issue... jeepers..

      maybe on the smaller maps, but play the 100 player.. to the later stages, and there like 4-6 players still there, with nuclear battleships, etc..


      More units are needed, to broaden the gameplay.. Thats all
      One the last games I´ve played, was a Asia Map, 50 player, but we had only 2 players in that game, me and the other guy, and this was from the start of the game. Had someone played as China, left by 3, Siberia, r
      Dont get that last bit?



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • I think the single best design change would be getting rid of pathlines and allow units free ranged movement by x and y coordinates. There are many different paths supremacy could take to becoming a more unique and better wargame. Sadly, I think innovative design has run against a brick wall.
      >dudes, I got it! supply crates that like raise the units to level x and stuff! the idiots will make us millionares.
      It's literally like playing pokemon go in ww2. I think that the more realistic and brutal they could present the operational warfare of ww2 the better the game would be. This kiddy cartoonish stuff needs to get dropped.
    • MontanaBB wrote:

      mfncff wrote:

      supply crates . . . kiddy cartoonish stuff
      Exactly.
      Is anyone at Bytro Labs listening?
      I think they are. He got banned.
      Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
      -Winston Churchill

      Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
      -George S. Patton
    • Kehsct wrote:

      MontanaBB wrote:

      mfncff wrote:

      supply crates . . . kiddy cartoonish stuff
      Exactly.Is anyone at Bytro Labs listening?
      I think they are. He got banned.
      he got banned for the staff not for bytro. anyway you are right if the comunity like to put another thing like paratroopers why supply crates? ok it's not my decision and now i'm writing as a player,but first of all, i prefer to reset naval bombers, submarines..... a lot of units can be terrorific in the battle land, but unfortunely they don't have enought power to fight. i don't want to hurt the company, so i'm a volunteer and i work for the community, and i want the best for the community, so i think that first we have to reset some units, then we can add new units or another things... so not all are only units, for example the investigation queue. Just my opinion. (and sorry for my english :( )
      Nunca fué un adiós, solo un hasta luego.
      It wasn't a goodbye, only a see you later.
    • the public enemy wrote:

      anyway you are right if the comunity like to put another thing like paratroopers why supply crates?
      Airborne troops were hugely important to the Germans early in the war (e.g., Netherlands, Belgium, Norway, Crete) and the Brits and the Americans late in the war (e.g., Normandy and Holland). The Soviets had them, but to my knowledge never used them in a significant way. They were often the shock troops that prepared the way for larger amphibious invasions. If we're going to add paratroops, their number needs to be limited by cost or in some other manageable way -- I never want to see a stack of 20 airborne regiments (the equivalent of 6 or 7 divisions) in the game. Airborne troops were genuinely "elite," and it took a lot of time, money and effort to train and maintain them. Even the United States, with all of its resources never had more than 4 fully active airborne divisions; the Brits had half that, and the Germans even fewer.
    • the public enemy wrote:

      first of all, i prefer to reset naval bombers, submarines.....
      There are two primary problems with the game's version of naval patrol bombers vs. submarines:

      1. The developers hopelessly confused two very different types of naval aircraft, the long-range patrol bomber (e.g., PBY Catalina, PBM Marlin, Short Sunderland, navalized B-24), and the short-range naval attack bombers (e.g., TBF Avenger). The long-range patrol bombers were big, multi-engine planes, often amphibians, and did as much or more to end the U-boat threat in the Atlantic as the invention of sonar. The had extreme long range of 1500 to 3000 miles, could carry ASW torpedoes and depth charges, and they were terrifically effective against submarines. Short-range naval attack planes were usually single-engine planes that could fly from aircraft carriers or land bases, and were designed to bomb or torpedo surface ships, usually operating in full squadrons of 12 or more. They were not typically that effective against submarines because they did not have the range or the ability to linger on patrol like the big, long-range patrol bombers did. By combining the two concepts, the COW developers have given us the worst of both worlds: slow, short range, and mostly ineffective against subs.

      2. The current air defense afforded to submarines is not proportionate to the World War II reality: subs were hugely vulnerable to air attack when they were on the surface. Allied naval patrol bombers were equipped with radar and search lights so they could attack U-boats on the surface at night. Clearly, the subs vs. NPB attack points need to be adjusted.

      the public enemy wrote:

      sorry for my english
      No need to apologize. Your English, while not perfect, is perfectly understandable, and far better than my weak Spanish (or my non-existent Catalan). We sincerely appreciate your effort in a language that is not your native tongue.
    • MontanaBB wrote:

      No need to apologize. Your English, while not perfect, is perfectly understandable, and far better than my weak Spanish (or my non-existent Catalan). We sincerely appreciate your effort in a language that is not your native tongue.
      I doubt your Basque is any good either :D
      :00000441: Forum Gang Commissar :00000441:

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    • I think CoW definitely needs to expand its political, diplomatic and economic features.


      I feel as if Player to AI diplomacy could be expanded on.

      I like the idea of a economic research tree, along with the political ideas mentioned above.
      Make America Great Again.

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    • vex03 wrote:

      I think CoW definitely needs to expand its political, diplomatic and economic features.


      I feel as if Player to AI diplomacy could be expanded on.

      I like the idea of a economic research tree, along with the political ideas mentioned above.
      And add presidential races.
      :00000441: Forum Gang Commissar :00000441:

      Black Lives Matter!!!!! All Lives Matter!!!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup: