I have herd talk of Paratrooper before on this form.
But think the improvement could be easily implemented using existing units.
As it stands you could make commandos as the default paratrooper.
Commandos have to take air born training before they become Commandos.
And possibly say that Infantry, Artillery(toad units), anti tank, and anti air units go through air born training at 3rd or 4th level.
And allow a Strategic Bomber to take only one air born unit at a time to an in range drop zone.
Any time you select both, one or more Strategic Bombers with a combination of one or more air born qualified paratrooper to create a drop zone. I would use the current plane patrol area functions and size to double as a drop zone, with a different color.
And to make it more realistic, I would make it where the troop ends up in a random place in the drop zone.
Using all existing units, reusing as much existing code and art as possible.
But think the improvement could be easily implemented using existing units.
As it stands you could make commandos as the default paratrooper.
Commandos have to take air born training before they become Commandos.
And possibly say that Infantry, Artillery(toad units), anti tank, and anti air units go through air born training at 3rd or 4th level.
And allow a Strategic Bomber to take only one air born unit at a time to an in range drop zone.
Any time you select both, one or more Strategic Bombers with a combination of one or more air born qualified paratrooper to create a drop zone. I would use the current plane patrol area functions and size to double as a drop zone, with a different color.
And to make it more realistic, I would make it where the troop ends up in a random place in the drop zone.
Using all existing units, reusing as much existing code and art as possible.
The post was edited 1 time, last by NashBean: Added other units to paratrooper list. ().