so thanks @Nephthys for rating my likecounting down
The post was edited 1 time, last by rastermannMB ().
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The post was edited 1 time, last by rastermannMB ().
Lukebnm wrote:
going back to this as ive played enough to decide, i now have 46 light tanks and 16 infantry in 1 of my games, im doing ok on manpower but only because im producing light tanks, if i was recruiting infantry i would've had a problem, even with light tanks i am running out (the maximum army) but clearly this shows that its much easier to mass produce tanks and possible, there are many cities on the map so light tanks have the advantage in many provinces as better units. most of my other games are the same, building light tanks, or some other low manpower unit, infantry are too expensive to be able to use and also dont have the speed of light tanks.
Zarathustra wrote:
We will look into manpower balancing again.
Probably we will increase it by 25% (or reduce the maintenance costs for infantry and militia by ~50%).
Manpower is a way to limit the spawning of cheap (but quite strong) infantry vs more technologically advanced units. It also limits the maximum army size, so in games where players are rather inactive, armies do not grow so big.
The post was edited 1 time, last by Joe Bentleigh ().
Zarathustra wrote:
We will look into manpower balancing again.
Probably we will increase it by 25% (or reduce the maintenance costs for infantry and militia by ~50%).
Manpower is a way to limit the spawning of cheap (but quite strong) infantry vs more technologically advanced units. It also limits the maximum army size, so in games where players are rather inactive, armies do not grow so big.
_Pontus_ wrote:
i didnt have the problem weeks ago either....before they changed anything. it is about the player running his country well.
but, when it proves too difficuly for the 'Average Joe', heck, the devs make it easier (...making the game less interesting)
Manpower was not an issue for anyone who can add 1 & 1 together