If planes have area patrol and shoot other planes down.
Whats the point of having AA units that dont shoot at planes flying overhead and only shoot when planes specifically attack other units?
This airplane unit on the Left corner of the map area is sinking convoy units unchallenged, even though the ~30 so tank unit has 13 AA units in them.
In a normal scenario, this 30 Tank unit should have a circle around it that should interdict planes from bombing other units on the other side.
It doesnt.
This makes no sense to me.
Because my enemy can simply sink my convoy ships, unless i spend 2 -3 days full researching fighters and carriers to make any difference. Then have to make a line of carriers wasting another day of my time, providing they dont get rocketed, then make a line for low level Fighters to reach to the other shore.
By this time, another player would already reach 3000 score points and win the map.
i have invested a month and a half into this match, and been trying to invade the continent on the left for 2 weeks.
Whats the point of having AA units that dont shoot at planes flying overhead and only shoot when planes specifically attack other units?
This airplane unit on the Left corner of the map area is sinking convoy units unchallenged, even though the ~30 so tank unit has 13 AA units in them.
In a normal scenario, this 30 Tank unit should have a circle around it that should interdict planes from bombing other units on the other side.
It doesnt.
This makes no sense to me.
Because my enemy can simply sink my convoy ships, unless i spend 2 -3 days full researching fighters and carriers to make any difference. Then have to make a line of carriers wasting another day of my time, providing they dont get rocketed, then make a line for low level Fighters to reach to the other shore.
By this time, another player would already reach 3000 score points and win the map.
i have invested a month and a half into this match, and been trying to invade the continent on the left for 2 weeks.
The post was edited 1 time, last by Bionoman ().