ERROR GAME DETAILS:
uid=4624728
gameID=1633750
ERROR DETAIL PICTURE:
ERROR BOX TITLE:
An error occured
army.getCarrierFeature(...) is null
ERROR BOX BODY:
----
army.getCarrierFeature(...) is null
ultshared.warfare.UltArmy.prototype.addArmy@callofwar.com/ww2-dev/js/main-…?bust=1476774813:33819:45
hup.ArmySelectionModel.prototype.setSelected@callofwar.com/ww2-dev/js/main-…?bust=1476774813:55946:15
hup.ArmySelectionModel.prototype.updateArmies@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:56044:5
hup.ui.CanvasMapRenderer.prototype.onStateChange@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:59563:5
hup.ui.TileMapRenderer.prototype.onStateChange@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:70345:5
notify@callofwar.com/ww2-dev/js/main-….js?bust=1476774813:271:7
publish@callofwar.com/ww2-dev/js/main-…js?bust=1476774813:345:11
ultshared.UltArmyState.prototype.publishUpdate@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:35104:5
hup.GameStateHandler.prototype.sendUpdateNotification@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:47900:9
hup.GameStateHandler.prototype.onMessage@callofwar.com/ww2-dev/js/main-…?bust=1476774813:47758:21
notify@callofwar.com/ww2-dev/js/main-….js?bust=1476774813:271:7
publish@callofwar.com/ww2-dev/js/main-…js?bust=1476774813:345:11
lzr.Server.prototype.onMessage@callofwar.com/ww2-dev/js/main-…js?bust=1476774813:3240:5
lzr.AjaxServer.prototype.onMessage@callofwar.com/ww2-dev/js/main-…js?bust=1476774813:3352:5
r.Callbacks/i@callofwar.com/ww2-dev/js/exter…s?bust=1476774812:2:27598
r.Callbacks/j.fireWith@callofwar.com/ww2-dev/js/exter…s?bust=1476774812:2:28369
A@callofwar.com/ww2-dev/js/exter…s?bust=1476774812:4:13856
.send/c/<@callofwar.com/ww2-dev/js/exter…s?bust=1476774812:4:16146
Details:
TypeError: army.getCarrierFeature(...) is null
WHEN THIS ERROR OCCURRED:
I had selected an enemy naval unit. Then I <SHIFT> + <DOUBLE-CLICKED> on another enemy unit to group select all units of that type into my total group selection. That unit was a stack with at least a battleship and a carrier.
SPECIAL NOTE:
Before this happened, I've been noticing that clicking on a unit would not always update the unit box, and sometimes the unit box would not even open. This occurred excessively-so just before the error occurred.
uid=4624728
gameID=1633750
ERROR DETAIL PICTURE:
ERROR BOX TITLE:
An error occured
army.getCarrierFeature(...) is null
ERROR BOX BODY:
----
army.getCarrierFeature(...) is null
ultshared.warfare.UltArmy.prototype.addArmy@callofwar.com/ww2-dev/js/main-…?bust=1476774813:33819:45
hup.ArmySelectionModel.prototype.setSelected@callofwar.com/ww2-dev/js/main-…?bust=1476774813:55946:15
hup.ArmySelectionModel.prototype.updateArmies@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:56044:5
hup.ui.CanvasMapRenderer.prototype.onStateChange@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:59563:5
hup.ui.TileMapRenderer.prototype.onStateChange@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:70345:5
notify@callofwar.com/ww2-dev/js/main-….js?bust=1476774813:271:7
publish@callofwar.com/ww2-dev/js/main-…js?bust=1476774813:345:11
ultshared.UltArmyState.prototype.publishUpdate@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:35104:5
hup.GameStateHandler.prototype.sendUpdateNotification@callofwar.com/ww2-dev/js/main-…s?bust=1476774813:47900:9
hup.GameStateHandler.prototype.onMessage@callofwar.com/ww2-dev/js/main-…?bust=1476774813:47758:21
notify@callofwar.com/ww2-dev/js/main-….js?bust=1476774813:271:7
publish@callofwar.com/ww2-dev/js/main-…js?bust=1476774813:345:11
lzr.Server.prototype.onMessage@callofwar.com/ww2-dev/js/main-…js?bust=1476774813:3240:5
lzr.AjaxServer.prototype.onMessage@callofwar.com/ww2-dev/js/main-…js?bust=1476774813:3352:5
r.Callbacks/i@callofwar.com/ww2-dev/js/exter…s?bust=1476774812:2:27598
r.Callbacks/j.fireWith@callofwar.com/ww2-dev/js/exter…s?bust=1476774812:2:28369
A@callofwar.com/ww2-dev/js/exter…s?bust=1476774812:4:13856
.send/c/<@callofwar.com/ww2-dev/js/exter…s?bust=1476774812:4:16146
Details:
TypeError: army.getCarrierFeature(...) is null
WHEN THIS ERROR OCCURRED:
I had selected an enemy naval unit. Then I <SHIFT> + <DOUBLE-CLICKED> on another enemy unit to group select all units of that type into my total group selection. That unit was a stack with at least a battleship and a carrier.
SPECIAL NOTE:
Before this happened, I've been noticing that clicking on a unit would not always update the unit box, and sometimes the unit box would not even open. This occurred excessively-so just before the error occurred.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers