I would like to raise the issue regarding Anti air units not having a area defence feature, like normal artillery has a attack range, or airplanes having a patrol range.
The reason i am raising this issue, is because i have noticed that stacked units with anti air in them are not actually shooting at planes? I am not exactly sure about this, i noticed a explosion effect go off on air units near
other units, however did not notice any damage on the planes or any efficient damage on air units.
Anti air is basically artillery, like the german 88 mm flak cannon, used both in tanks for ground to ground, and
ground to air. These cannons have a range, and as thus are used to shoot down bombers far up in the sky.
Now why is it that anti air in this game does not have a range?
I have come across a massive problem, as i have attempted to invade another continent with landing troops only to learn that my landing convoys were being sunk unchallenged by enemy bombers, flying overhead my AA stacked units.
In a normal scenario, these planes would have a hard time flying overhead or would take serious damage even be destroyed by ground anti air.
I have noticed that Airplanes only get damaged when they directly and specifically bomb a stacked unit with AA in them.
So how are AA units supposed to be used effectively if they cannot provide area Anti air interdiction capability?
ie, they cannot block an area from enemy bombers?
Eventually, it took me 2 weeks to invade a continent, as the other player was bombing my landing troops unchallenged even though on his continent, some of my troops got through, AND had AA capability, however did not fire at the bombers flying overhead.
Here is a example image of what i am referring to:
In the image above, the enemy player is sending bombers to sink landing craft unchallenged, as they slowly make their way on land, ... the 34 tank unit in " Caico " has 14 - lvl 4 Anti air units in the stack.
The bombers are flying directly overhead and not taking damage.
These AA units SHOULD be shooting at those bombers, within range, and, if i were the staff or dev team, i would add a Flak explosion animation to the bombers for cosmetic, but awesome purpose.
here is an example of the flak effects that i am referring to :
This would make AA unis effective in their role on providing what they are indended to provide, anti aircraft capability. I noticed other steam rolling players build up their nuclear bomber arsenal, bombing away at their
enemies at will, because the other players ( even though they had AA units ) did not actually shoot down the
Nuclear bombers. This i believe is a large issue in the game and should be fixed.
Thanks!
Edit: blaah
The reason i am raising this issue, is because i have noticed that stacked units with anti air in them are not actually shooting at planes? I am not exactly sure about this, i noticed a explosion effect go off on air units near
other units, however did not notice any damage on the planes or any efficient damage on air units.
Anti air is basically artillery, like the german 88 mm flak cannon, used both in tanks for ground to ground, and
ground to air. These cannons have a range, and as thus are used to shoot down bombers far up in the sky.
Now why is it that anti air in this game does not have a range?
I have come across a massive problem, as i have attempted to invade another continent with landing troops only to learn that my landing convoys were being sunk unchallenged by enemy bombers, flying overhead my AA stacked units.
In a normal scenario, these planes would have a hard time flying overhead or would take serious damage even be destroyed by ground anti air.
I have noticed that Airplanes only get damaged when they directly and specifically bomb a stacked unit with AA in them.
So how are AA units supposed to be used effectively if they cannot provide area Anti air interdiction capability?
ie, they cannot block an area from enemy bombers?
Eventually, it took me 2 weeks to invade a continent, as the other player was bombing my landing troops unchallenged even though on his continent, some of my troops got through, AND had AA capability, however did not fire at the bombers flying overhead.
Here is a example image of what i am referring to:
In the image above, the enemy player is sending bombers to sink landing craft unchallenged, as they slowly make their way on land, ... the 34 tank unit in " Caico " has 14 - lvl 4 Anti air units in the stack.
The bombers are flying directly overhead and not taking damage.
These AA units SHOULD be shooting at those bombers, within range, and, if i were the staff or dev team, i would add a Flak explosion animation to the bombers for cosmetic, but awesome purpose.
here is an example of the flak effects that i am referring to :
This would make AA unis effective in their role on providing what they are indended to provide, anti aircraft capability. I noticed other steam rolling players build up their nuclear bomber arsenal, bombing away at their
enemies at will, because the other players ( even though they had AA units ) did not actually shoot down the
Nuclear bombers. This i believe is a large issue in the game and should be fixed.
Thanks!
Edit: blaah
The post was edited 2 times, last by Bionoman ().